[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 83

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -58,59886
Objectives[0]positionY = -806,0864
Objectives[0]positionZ = 243,3866
Objectives[0]Heading = 4,99884
Objectives[0]model = IG_PAIGE
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = StunGun
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 9
Objectives[0]mission_Actors[0]positionX = -59,40668
Objectives[0]mission_Actors[0]positionY = -805,871
Objectives[0]mission_Actors[0]positionZ = 243,3858
Objectives[0]mission_Actors[0]Heading = 340
Objectives[0]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 9
Objectives[0]mission_Actors[1]positionX = -59,93054
Objectives[0]mission_Actors[1]positionY = -805,6027
Objectives[0]mission_Actors[1]positionZ = 243,3859
Objectives[0]mission_Actors[1]Heading = 315,0002
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = StunGun
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 7
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -60,94476
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -807,5681
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 243,6901
Objectives[0]mission_Actors[1]Task_List[0]time = 9
Objectives[0]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[1]DestinationX = -61,94398
Objectives[0]mission_Actors[1]Task_List[1]DestinationY = -806,4503
Objectives[0]mission_Actors[1]Task_List[1]DestinationZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[1]Rotation = 30
Objectives[0]mission_Actors[1]Task_List[1]Speed = 1
Objectives[0]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[2]DestinationX = -63,20937
Objectives[0]mission_Actors[1]Task_List[2]DestinationY = -812,819
Objectives[0]mission_Actors[1]Task_List[2]DestinationZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[2]Rotation = 30
Objectives[0]mission_Actors[1]Task_List[2]Speed = 1
Objectives[0]mission_Actors[1]Task_List[2]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[3]DestinationX = -65,32157
Objectives[0]mission_Actors[1]Task_List[3]DestinationY = -819,3533
Objectives[0]mission_Actors[1]Task_List[3]DestinationZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[3]Rotation = 30
Objectives[0]mission_Actors[1]Task_List[3]Speed = 1
Objectives[0]mission_Actors[1]Task_List[3]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[4]DestinationX = -68,55032
Objectives[0]mission_Actors[1]Task_List[4]DestinationY = -818,5862
Objectives[0]mission_Actors[1]Task_List[4]DestinationZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[4]Rotation = 30
Objectives[0]mission_Actors[1]Task_List[4]Speed = 1
Objectives[0]mission_Actors[1]Task_List[4]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Task_List[5]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[5]DestinationX = -70,97849
Objectives[0]mission_Actors[1]Task_List[5]DestinationY = -816,7416
Objectives[0]mission_Actors[1]Task_List[5]DestinationZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[5]Rotation = 30
Objectives[0]mission_Actors[1]Task_List[5]Speed = 1
Objectives[0]mission_Actors[1]Task_List[5]GoStraitToCoord = True
Objectives[0]mission_Actors[1]Task_List[6]Type = Pause
Objectives[0]mission_Actors[1]Task_List[6]PositionX = -70,95862
Objectives[0]mission_Actors[1]Task_List[6]PositionY = -816,722
Objectives[0]mission_Actors[1]Task_List[6]PositionZ = 242,8858
Objectives[0]mission_Actors[1]Task_List[6]time = 59
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 9
Objectives[0]mission_Actors[2]positionX = -71,63711
Objectives[0]mission_Actors[2]positionY = -814,5847
Objectives[0]mission_Actors[2]positionZ = 243,3858
Objectives[0]mission_Actors[2]Heading = 166,8924
Objectives[0]mission_Actors[2]String_Name = a_f_y_business_01
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveHint[0] = 5
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 4
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -60,31284
Objectives[1]positionY = -803,5306
Objectives[1]positionZ = 217,6345
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 7
Objectives[1]Task_List[0]Type = Pause
Objectives[1]Task_List[0]positionX = -57,95571
Objectives[1]Task_List[0]positionY = -807,7552
Objectives[1]Task_List[0]positionZ = 242,8858
Objectives[1]Task_List[0]time = 9
Objectives[1]Task_List[1]Type = WalkTo
Objectives[1]Task_List[1]DestinationX = -60,33777
Objectives[1]Task_List[1]DestinationY = -811,8248
Objectives[1]Task_List[1]DestinationZ = 242,8858
Objectives[1]Task_List[1]Rotation = -185
Objectives[1]Task_List[1]Speed = 1
Objectives[1]Task_List[1]GoStraitToCoord = True
Objectives[1]Task_List[2]Type = WalkTo
Objectives[1]Task_List[2]DestinationX = -62,4989
Objectives[1]Task_List[2]DestinationY = -812,8516
Objectives[1]Task_List[2]DestinationZ = 242,8858
Objectives[1]Task_List[2]Rotation = -185
Objectives[1]Task_List[2]Speed = 1
Objectives[1]Task_List[2]GoStraitToCoord = True
Objectives[1]Task_List[3]Type = WalkTo
Objectives[1]Task_List[3]DestinationX = -64,53307
Objectives[1]Task_List[3]DestinationY = -819,0153
Objectives[1]Task_List[3]DestinationZ = 242,8858
Objectives[1]Task_List[3]Rotation = -185
Objectives[1]Task_List[3]Speed = 1
Objectives[1]Task_List[3]GoStraitToCoord = True
Objectives[1]Task_List[4]Type = WalkTo
Objectives[1]Task_List[4]DestinationX = -68,09943
Objectives[1]Task_List[4]DestinationY = -819,4654
Objectives[1]Task_List[4]DestinationZ = 242,8858
Objectives[1]Task_List[4]Rotation = -185
Objectives[1]Task_List[4]Speed = 1
Objectives[1]Task_List[4]GoStraitToCoord = True
Objectives[1]Task_List[5]Type = WalkTo
Objectives[1]Task_List[5]DestinationX = -72,38341
Objectives[1]Task_List[5]DestinationY = -817,8528
Objectives[1]Task_List[5]DestinationZ = 242,8858
Objectives[1]Task_List[5]Rotation = -185
Objectives[1]Task_List[5]Speed = 1
Objectives[1]Task_List[5]GoStraitToCoord = True
Objectives[1]Task_List[6]Type = WalkTo
Objectives[1]Task_List[6]DestinationX = -72,85504
Objectives[1]Task_List[6]DestinationY = -816,6188
Objectives[1]Task_List[6]DestinationZ = 242,8858
Objectives[1]Task_List[6]Rotation = -155
Objectives[1]Task_List[6]Speed = 1
Objectives[1]Task_List[6]GoStraitToCoord = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 3
Objectives[1]ObjectiveMessages[0]positionX = -71,04474
Objectives[1]ObjectiveMessages[0]positionY = -804,6612
Objectives[1]ObjectiveMessages[0]positionZ = 242,4059
Objectives[1]ObjectiveMessages[0]Message = Okay, we have a deal Mr. Crest.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = False
Objectives[1]ObjectiveMessages[0]Delay = True
Objectives[1]ObjectiveMessages[0]DelayTime = 1
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = -73,77742
Objectives[1]ObjectiveMessages[1]positionY = -803,8055
Objectives[1]ObjectiveMessages[1]positionZ = 242,3858
Objectives[1]ObjectiveMessages[1]Message = My secretary will give you all the information you need.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 3
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = -75,65083
Objectives[1]ObjectiveMessages[2]positionY = -803,1216
Objectives[1]ObjectiveMessages[2]positionZ = 242,3858
Objectives[1]ObjectiveMessages[2]Message = ~b~Okay... so goodbye. Let's go Paige.
Objectives[1]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = Blue
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 7
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = True
Objectives[1]ObjectiveMessages[2]TypeTextMesage = False
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[2]Text = 
Objectives[2]Type = Leave_Area
Objectives[2]positionX = -61,46355
Objectives[2]positionY = -808,4803
Objectives[2]positionZ = 243,1901
Objectives[2]Leave_Area_Distance = 6
Objectives[2]Leave_Area_Use_Objective_Position = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = -61,77159
Objectives[3]positionY = -804,6513
Objectives[3]positionZ = 242,7359
Objectives[3]Hint_Time = 10
Objectives[3]Hint_FOV = 40
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = True
Objectives[3]Hint_Use_Vehicle = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 4
Objectives[3]ObjectiveMessages[0]positionX = -66,15138
Objectives[3]ObjectiveMessages[0]positionY = -809,803
Objectives[3]ObjectiveMessages[0]positionZ = 242,3858
Objectives[3]ObjectiveMessages[0]Message = ~b~Umh...
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -66,66096
Objectives[3]ObjectiveMessages[1]positionY = -811,3455
Objectives[3]ObjectiveMessages[1]positionZ = 242,3858
Objectives[3]ObjectiveMessages[1]Message = ~p~What?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 1
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = -67,28001
Objectives[3]ObjectiveMessages[2]positionY = -813,1208
Objectives[3]ObjectiveMessages[2]positionZ = 242,3858
Objectives[3]ObjectiveMessages[2]Message = ~b~I don't trust this guy.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 3
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = -67,89721
Objectives[3]ObjectiveMessages[3]positionY = -814,8963
Objectives[3]ObjectiveMessages[3]positionZ = 242,3858
Objectives[3]ObjectiveMessages[3]Message = ~p~Honestly, neither I do.
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = True
Objectives[3]ObjectiveMessages[3]DelayTime = 7
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = True
Objectives[3]ObjectiveMessages[3]TypeTextMesage = False
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = 
Objectives[4]positionX = -74,64981
Objectives[4]positionY = -814,6055
Objectives[4]positionZ = 242,3858
Objectives[4]GoTo_Actor_ChangToCompanion = False
Objectives[4]GoTo_Actor_Distance = 4
Objectives[4]GoTo_Actor_Remove_Blip = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = -72,23092
Objectives[5]positionY = -815,4905
Objectives[5]positionZ = 240
Objectives[5]Hint_Time = 8
Objectives[5]Hint_FOV = 40
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 3
Objectives[5]ObjectiveMessages[0]positionX = -76,13644
Objectives[5]ObjectiveMessages[0]positionY = -813,4757
Objectives[5]ObjectiveMessages[0]positionZ = 242,3858
Objectives[5]ObjectiveMessages[0]Message = ~y~And you're right, Paige.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -75,67051
Objectives[5]ObjectiveMessages[1]positionY = -811,5568
Objectives[5]ObjectiveMessages[1]positionZ = 242,3858
Objectives[5]ObjectiveMessages[1]Message = ~y~You and Mr. Crest don't need the equipmet of that asshole of my boss.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 2
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -75,02186
Objectives[5]ObjectiveMessages[2]positionY = -809,0002
Objectives[5]ObjectiveMessages[2]positionZ = 242,3858
Objectives[5]ObjectiveMessages[2]Message = ~y~What you need is this, trust me.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 7
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = -72,6046
Objectives[6]positionY = -815,1845
Objectives[6]positionZ = 243,1858
Objectives[6]Hint_Time = 2
Objectives[6]Hint_FOV = 10
Objectives[6]Hint_Use_Position = True
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = False
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 1
Objectives[6]mission_Pickup_Props[0]Model = p_car_keys_01
Objectives[6]mission_Pickup_Props[0]Value = 99999
Objectives[6]mission_Pickup_Props[0]positionX = -72,33324
Objectives[6]mission_Pickup_Props[0]positionY = -815,2492
Objectives[6]mission_Pickup_Props[0]positionZ = 243,6858
Objectives[6]mission_Pickup_Props[0]rotationX = 0
Objectives[6]mission_Pickup_Props[0]rotationY = 0
Objectives[6]mission_Pickup_Props[0]rotationZ = -155
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Get the keys
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = -76,20888
Objectives[7]positionY = -817,1681
Objectives[7]positionZ = 242,3858
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -75,14796
Objectives[8]positionY = -822,9459
Objectives[8]positionZ = 242,3858
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 2
Objectives[8]Task_List[0]Type = Pause
Objectives[8]Task_List[0]positionX = -85,73708
Objectives[8]Task_List[0]positionY = -801,283
Objectives[8]Task_List[0]positionZ = 36,25837
Objectives[8]Task_List[0]time = 2
Objectives[8]Task_List[1]Type = WalkTo
Objectives[8]Task_List[1]DestinationX = -75,16652
Objectives[8]Task_List[1]DestinationY = -822,94
Objectives[8]Task_List[1]DestinationZ = 242,8858
Objectives[8]Task_List[1]Rotation = -155
Objectives[8]Task_List[1]Speed = 1
Objectives[8]Task_List[1]GoStraitToCoord = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = -77,17719
Objectives[8]ObjectiveMessages[0]positionY = -828,2342
Objectives[8]ObjectiveMessages[0]positionZ = 242,3858
Objectives[8]ObjectiveMessages[0]Message = ~p~Emh... okay... thank you... bye.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 1
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Text = 
Objectives[9]Type = Leave_Area
Objectives[9]positionX = -74,04992
Objectives[9]positionY = -816,3315
Objectives[9]positionZ = 242,3858
Objectives[9]Leave_Area_Distance = 5
Objectives[9]Leave_Area_Use_Objective_Position = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 20
Objectives[9]mission_Vehicles[0]positionX = -66,63675
Objectives[9]mission_Vehicles[0]positionY = -810,9506
Objectives[9]mission_Vehicles[0]positionZ = 35,98516
Objectives[9]mission_Vehicles[0]Heading = 123,1703
Objectives[9]mission_Vehicles[0]Name = Carbonizzare
Objectives[9]mission_Vehicles[0]Model = carbonizzare
Objectives[9]mission_Vehicles[0]PrimaryColor = MetallicTorinoRed
Objectives[9]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = True
Objectives[9]mission_Vehicles[0]Locked = True
Objectives[9]mission_Vehicles[0]Alarm = True
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 14
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = -64,61797
Objectives[9]mission_Vehicles[1]positionY = -832,599
Objectives[9]mission_Vehicles[1]positionZ = 35,08006
Objectives[9]mission_Vehicles[1]Heading = 64,19569
Objectives[9]mission_Vehicles[1]Name = Feltzer
Objectives[9]mission_Vehicles[1]Model = feltzer2
Objectives[9]mission_Vehicles[1]PrimaryColor = MetallicMidnightBlue
Objectives[9]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 0
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = True
Objectives[9]mission_Vehicles[1]Locked = True
Objectives[9]mission_Vehicles[1]Alarm = True
Objectives[9]mission_Vehicles[1]HotWired = False
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 14
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = -90,15715
Objectives[9]mission_Vehicles[2]positionY = -844,4333
Objectives[9]mission_Vehicles[2]positionZ = 34,07621
Objectives[9]mission_Vehicles[2]Heading = 343,4958
Objectives[9]mission_Vehicles[2]Name = Itali GTO
Objectives[9]mission_Vehicles[2]Model = italigto
Objectives[9]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[9]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = -1
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = True
Objectives[9]mission_Vehicles[2]Locked = True
Objectives[9]mission_Vehicles[2]Alarm = True
Objectives[9]mission_Vehicles[2]HotWired = False
Objectives[9]mission_Vehicles[2]Invincible = False
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = -93,4824
Objectives[9]mission_Vehicles[3]positionY = -827,5943
Objectives[9]mission_Vehicles[3]positionZ = 35,06888
Objectives[9]mission_Vehicles[3]Heading = 291,6569
Objectives[9]mission_Vehicles[3]Name = 9F Cabrio
Objectives[9]mission_Vehicles[3]Model = ninef2
Objectives[9]mission_Vehicles[3]PrimaryColor = MetallicDiamondBlue
Objectives[9]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = 0
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = True
Objectives[9]mission_Vehicles[3]Locked = True
Objectives[9]mission_Vehicles[3]Alarm = True
Objectives[9]mission_Vehicles[3]HotWired = False
Objectives[9]mission_Vehicles[3]Invincible = False
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]mission_Vehicles[4]positionX = -102,4507
Objectives[9]mission_Vehicles[4]positionY = -811,2056
Objectives[9]mission_Vehicles[4]positionZ = 35,57355
Objectives[9]mission_Vehicles[4]Heading = 53,10135
Objectives[9]mission_Vehicles[4]Name = Pariah
Objectives[9]mission_Vehicles[4]Model = pariah
Objectives[9]mission_Vehicles[4]PrimaryColor = MetallicBrightBlue
Objectives[9]mission_Vehicles[4]SecondaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[4]HasPearlescent = False
Objectives[9]mission_Vehicles[4]Livery = -1
Objectives[9]mission_Vehicles[4]DirtLevel = 0
Objectives[9]mission_Vehicles[4]LockedForPlayer = True
Objectives[9]mission_Vehicles[4]Locked = True
Objectives[9]mission_Vehicles[4]Alarm = True
Objectives[9]mission_Vehicles[4]HotWired = False
Objectives[9]mission_Vehicles[4]Invincible = False
Objectives[9]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[4]Remove_After = 0
Objectives[9]mission_Vehicles[4]Survive_Number = 0
Objectives[9]mission_Vehicles[4]Failed_Text = 
Objectives[9]mission_Vehicles[5]positionX = -94,05323
Objectives[9]mission_Vehicles[5]positionY = -803,6694
Objectives[9]mission_Vehicles[5]positionZ = 35,83859
Objectives[9]mission_Vehicles[5]Heading = 206,9779
Objectives[9]mission_Vehicles[5]Name = Seven-70
Objectives[9]mission_Vehicles[5]Model = seven70
Objectives[9]mission_Vehicles[5]PrimaryColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[5]SecondaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[5]HasPearlescent = False
Objectives[9]mission_Vehicles[5]Livery = 0
Objectives[9]mission_Vehicles[5]DirtLevel = 0
Objectives[9]mission_Vehicles[5]LockedForPlayer = True
Objectives[9]mission_Vehicles[5]Locked = True
Objectives[9]mission_Vehicles[5]Alarm = True
Objectives[9]mission_Vehicles[5]HotWired = False
Objectives[9]mission_Vehicles[5]Invincible = False
Objectives[9]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[5]Remove_After = 0
Objectives[9]mission_Vehicles[5]Survive_Number = 0
Objectives[9]mission_Vehicles[5]Failed_Text = 
Objectives[9]mission_Vehicles[6]positionX = -74,90279
Objectives[9]mission_Vehicles[6]positionY = -823,0812
Objectives[9]mission_Vehicles[6]positionZ = 35,10777
Objectives[9]mission_Vehicles[6]Heading = 276,4006
Objectives[9]mission_Vehicles[6]Name = Schlagen GT
Objectives[9]mission_Vehicles[6]Model = schlagen
Objectives[9]mission_Vehicles[6]PrimaryColor = MetallicRed
Objectives[9]mission_Vehicles[6]SecondaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[6]HasPearlescent = False
Objectives[9]mission_Vehicles[6]Livery = -1
Objectives[9]mission_Vehicles[6]DirtLevel = 0
Objectives[9]mission_Vehicles[6]LockedForPlayer = True
Objectives[9]mission_Vehicles[6]Locked = True
Objectives[9]mission_Vehicles[6]Alarm = True
Objectives[9]mission_Vehicles[6]HotWired = False
Objectives[9]mission_Vehicles[6]Invincible = False
Objectives[9]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[6]Remove_After = 0
Objectives[9]mission_Vehicles[6]Survive_Number = 0
Objectives[9]mission_Vehicles[6]Failed_Text = 
Objectives[9]mission_Vehicles[7]positionX = -62,92767
Objectives[9]mission_Vehicles[7]positionY = -824,5775
Objectives[9]mission_Vehicles[7]positionZ = 35,10659
Objectives[9]mission_Vehicles[7]Heading = 264,0561
Objectives[9]mission_Vehicles[7]Name = Specter
Objectives[9]mission_Vehicles[7]Model = specter
Objectives[9]mission_Vehicles[7]PrimaryColor = MetallicRaceYellow
Objectives[9]mission_Vehicles[7]SecondaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[7]HasPearlescent = False
Objectives[9]mission_Vehicles[7]Livery = 0
Objectives[9]mission_Vehicles[7]DirtLevel = 0
Objectives[9]mission_Vehicles[7]LockedForPlayer = True
Objectives[9]mission_Vehicles[7]Locked = True
Objectives[9]mission_Vehicles[7]Alarm = True
Objectives[9]mission_Vehicles[7]HotWired = False
Objectives[9]mission_Vehicles[7]Invincible = False
Objectives[9]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[7]Remove_After = 0
Objectives[9]mission_Vehicles[7]Survive_Number = 0
Objectives[9]mission_Vehicles[7]Failed_Text = 
Objectives[9]mission_Vehicles[8]positionX = -105,4219
Objectives[9]mission_Vehicles[8]positionY = -828,7783
Objectives[9]mission_Vehicles[8]positionZ = 34,91652
Objectives[9]mission_Vehicles[8]Heading = 101,931
Objectives[9]mission_Vehicles[8]Name = Surano
Objectives[9]mission_Vehicles[8]Model = surano
Objectives[9]mission_Vehicles[8]PrimaryColor = MetallicRed
Objectives[9]mission_Vehicles[8]SecondaryColor = MetallicAnthraciteGray
Objectives[9]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[8]HasPearlescent = False
Objectives[9]mission_Vehicles[8]Livery = 0
Objectives[9]mission_Vehicles[8]DirtLevel = 0
Objectives[9]mission_Vehicles[8]LockedForPlayer = True
Objectives[9]mission_Vehicles[8]Locked = True
Objectives[9]mission_Vehicles[8]Alarm = True
Objectives[9]mission_Vehicles[8]HotWired = False
Objectives[9]mission_Vehicles[8]Invincible = False
Objectives[9]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[8]Remove_After = 0
Objectives[9]mission_Vehicles[8]Survive_Number = 0
Objectives[9]mission_Vehicles[8]Failed_Text = 
Objectives[9]mission_Vehicles[9]positionX = -80,54935
Objectives[9]mission_Vehicles[9]positionY = -832,1517
Objectives[9]mission_Vehicles[9]positionZ = 34,93114
Objectives[9]mission_Vehicles[9]Heading = 201,9348
Objectives[9]mission_Vehicles[9]Name = Nero
Objectives[9]mission_Vehicles[9]Model = nero
Objectives[9]mission_Vehicles[9]PrimaryColor = MetallicSurfBlue
Objectives[9]mission_Vehicles[9]SecondaryColor = MetallicDiamondBlue
Objectives[9]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[9]HasPearlescent = False
Objectives[9]mission_Vehicles[9]Livery = 0
Objectives[9]mission_Vehicles[9]DirtLevel = 0
Objectives[9]mission_Vehicles[9]LockedForPlayer = True
Objectives[9]mission_Vehicles[9]Locked = True
Objectives[9]mission_Vehicles[9]Alarm = True
Objectives[9]mission_Vehicles[9]HotWired = False
Objectives[9]mission_Vehicles[9]Invincible = False
Objectives[9]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[9]Remove_After = 0
Objectives[9]mission_Vehicles[9]Survive_Number = 0
Objectives[9]mission_Vehicles[9]Failed_Text = 
Objectives[9]mission_Vehicles[10]positionX = -96,64738
Objectives[9]mission_Vehicles[10]positionY = -841,5612
Objectives[9]mission_Vehicles[10]positionZ = 34,35477
Objectives[9]mission_Vehicles[10]Heading = 142,3003
Objectives[9]mission_Vehicles[10]Name = Osiris
Objectives[9]mission_Vehicles[10]Model = osiris
Objectives[9]mission_Vehicles[10]PrimaryColor = MetallicTaxiYellow
Objectives[9]mission_Vehicles[10]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[10]HasPearlescent = False
Objectives[9]mission_Vehicles[10]Livery = 0
Objectives[9]mission_Vehicles[10]DirtLevel = 0
Objectives[9]mission_Vehicles[10]LockedForPlayer = True
Objectives[9]mission_Vehicles[10]Locked = True
Objectives[9]mission_Vehicles[10]Alarm = True
Objectives[9]mission_Vehicles[10]HotWired = False
Objectives[9]mission_Vehicles[10]Invincible = False
Objectives[9]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[10]Remove_After = 0
Objectives[9]mission_Vehicles[10]Survive_Number = 0
Objectives[9]mission_Vehicles[10]Failed_Text = 
Objectives[9]mission_Vehicles[11]positionX = -106,3774
Objectives[9]mission_Vehicles[11]positionY = -825,6893
Objectives[9]mission_Vehicles[11]positionZ = 34,96225
Objectives[9]mission_Vehicles[11]Heading = 274,9359
Objectives[9]mission_Vehicles[11]Name = Reaper
Objectives[9]mission_Vehicles[11]Model = reaper
Objectives[9]mission_Vehicles[11]PrimaryColor = MetallicOrange
Objectives[9]mission_Vehicles[11]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[11]HasPearlescent = False
Objectives[9]mission_Vehicles[11]Livery = 0
Objectives[9]mission_Vehicles[11]DirtLevel = 0
Objectives[9]mission_Vehicles[11]LockedForPlayer = True
Objectives[9]mission_Vehicles[11]Locked = True
Objectives[9]mission_Vehicles[11]Alarm = True
Objectives[9]mission_Vehicles[11]HotWired = False
Objectives[9]mission_Vehicles[11]Invincible = False
Objectives[9]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[11]Remove_After = 0
Objectives[9]mission_Vehicles[11]Survive_Number = 0
Objectives[9]mission_Vehicles[11]Failed_Text = 
Objectives[9]mission_Vehicles[12]positionX = -93,08124
Objectives[9]mission_Vehicles[12]positionY = -819,3539
Objectives[9]mission_Vehicles[12]positionZ = 35,00556
Objectives[9]mission_Vehicles[12]Heading = 243,5495
Objectives[9]mission_Vehicles[12]Name = Turismo R
Objectives[9]mission_Vehicles[12]Model = turismor
Objectives[9]mission_Vehicles[12]PrimaryColor = MetallicTorinoRed
Objectives[9]mission_Vehicles[12]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[12]HasPearlescent = False
Objectives[9]mission_Vehicles[12]Livery = 0
Objectives[9]mission_Vehicles[12]DirtLevel = 0
Objectives[9]mission_Vehicles[12]LockedForPlayer = True
Objectives[9]mission_Vehicles[12]Locked = True
Objectives[9]mission_Vehicles[12]Alarm = True
Objectives[9]mission_Vehicles[12]HotWired = False
Objectives[9]mission_Vehicles[12]Invincible = False
Objectives[9]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[12]Remove_After = 0
Objectives[9]mission_Vehicles[12]Survive_Number = 0
Objectives[9]mission_Vehicles[12]Failed_Text = 
Objectives[9]mission_Vehicles[13]positionX = -97,35947
Objectives[9]mission_Vehicles[13]positionY = -805,4854
Objectives[9]mission_Vehicles[13]positionZ = 36,03918
Objectives[9]mission_Vehicles[13]Heading = 213,8795
Objectives[9]mission_Vehicles[13]Name = Zentorno
Objectives[9]mission_Vehicles[13]Model = zentorno
Objectives[9]mission_Vehicles[13]PrimaryColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[13]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[13]HasPearlescent = False
Objectives[9]mission_Vehicles[13]Livery = 0
Objectives[9]mission_Vehicles[13]DirtLevel = 0
Objectives[9]mission_Vehicles[13]LockedForPlayer = True
Objectives[9]mission_Vehicles[13]Locked = True
Objectives[9]mission_Vehicles[13]Alarm = True
Objectives[9]mission_Vehicles[13]HotWired = False
Objectives[9]mission_Vehicles[13]Invincible = False
Objectives[9]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[13]Remove_After = 0
Objectives[9]mission_Vehicles[13]Survive_Number = 0
Objectives[9]mission_Vehicles[13]Failed_Text = 
Objectives[9]mission_Vehicles[14]positionX = -104,9156
Objectives[9]mission_Vehicles[14]positionY = -817,7449
Objectives[9]mission_Vehicles[14]positionZ = 35,44662
Objectives[9]mission_Vehicles[14]Heading = 77,19395
Objectives[9]mission_Vehicles[14]Name = Cognoscenti
Objectives[9]mission_Vehicles[14]Model = cognoscenti
Objectives[9]mission_Vehicles[14]PrimaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[14]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[14]HasPearlescent = False
Objectives[9]mission_Vehicles[14]Livery = 0
Objectives[9]mission_Vehicles[14]DirtLevel = 0
Objectives[9]mission_Vehicles[14]LockedForPlayer = True
Objectives[9]mission_Vehicles[14]Locked = True
Objectives[9]mission_Vehicles[14]Alarm = True
Objectives[9]mission_Vehicles[14]HotWired = False
Objectives[9]mission_Vehicles[14]Invincible = False
Objectives[9]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[14]Remove_After = 0
Objectives[9]mission_Vehicles[14]Survive_Number = 0
Objectives[9]mission_Vehicles[14]Failed_Text = 
Objectives[9]mission_Vehicles[15]positionX = -101,9526
Objectives[9]mission_Vehicles[15]positionY = -835,8721
Objectives[9]mission_Vehicles[15]positionZ = 34,57108
Objectives[9]mission_Vehicles[15]Heading = 303,9656
Objectives[9]mission_Vehicles[15]Name = Schafter PL
Objectives[9]mission_Vehicles[15]Model = schafter4
Objectives[9]mission_Vehicles[15]PrimaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[15]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[15]HasPearlescent = False
Objectives[9]mission_Vehicles[15]Livery = 0
Objectives[9]mission_Vehicles[15]DirtLevel = 0
Objectives[9]mission_Vehicles[15]LockedForPlayer = True
Objectives[9]mission_Vehicles[15]Locked = True
Objectives[9]mission_Vehicles[15]Alarm = True
Objectives[9]mission_Vehicles[15]HotWired = False
Objectives[9]mission_Vehicles[15]Invincible = False
Objectives[9]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[15]Remove_After = 0
Objectives[9]mission_Vehicles[15]Survive_Number = 0
Objectives[9]mission_Vehicles[15]Failed_Text = 
Objectives[9]mission_Vehicles[16]positionX = -87,31616
Objectives[9]mission_Vehicles[16]positionY = -833,1035
Objectives[9]mission_Vehicles[16]positionZ = 34,78132
Objectives[9]mission_Vehicles[16]Heading = 167,1591
Objectives[9]mission_Vehicles[16]Name = Super Diamond
Objectives[9]mission_Vehicles[16]Model = superd
Objectives[9]mission_Vehicles[16]PrimaryColor = BrushedAluminium
Objectives[9]mission_Vehicles[16]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[16]HasPearlescent = False
Objectives[9]mission_Vehicles[16]Livery = 0
Objectives[9]mission_Vehicles[16]DirtLevel = 0
Objectives[9]mission_Vehicles[16]LockedForPlayer = True
Objectives[9]mission_Vehicles[16]Locked = True
Objectives[9]mission_Vehicles[16]Alarm = True
Objectives[9]mission_Vehicles[16]HotWired = False
Objectives[9]mission_Vehicles[16]Invincible = False
Objectives[9]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[16]Remove_After = 0
Objectives[9]mission_Vehicles[16]Survive_Number = 0
Objectives[9]mission_Vehicles[16]Failed_Text = 
Objectives[9]mission_Vehicles[17]positionX = -72,28011
Objectives[9]mission_Vehicles[17]positionY = -841,126
Objectives[9]mission_Vehicles[17]positionZ = 34,67558
Objectives[9]mission_Vehicles[17]Heading = 31,62069
Objectives[9]mission_Vehicles[17]Name = Rhapsody
Objectives[9]mission_Vehicles[17]Model = rhapsody
Objectives[9]mission_Vehicles[17]PrimaryColor = MetallicBrightBlue
Objectives[9]mission_Vehicles[17]SecondaryColor = MetallicLime
Objectives[9]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[17]HasPearlescent = False
Objectives[9]mission_Vehicles[17]Livery = 0
Objectives[9]mission_Vehicles[17]DirtLevel = 0
Objectives[9]mission_Vehicles[17]LockedForPlayer = True
Objectives[9]mission_Vehicles[17]Locked = True
Objectives[9]mission_Vehicles[17]Alarm = True
Objectives[9]mission_Vehicles[17]HotWired = False
Objectives[9]mission_Vehicles[17]Invincible = False
Objectives[9]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[17]Remove_After = 0
Objectives[9]mission_Vehicles[17]Survive_Number = 0
Objectives[9]mission_Vehicles[17]Failed_Text = 
Objectives[9]mission_Vehicles[18]positionX = -82,62559
Objectives[9]mission_Vehicles[18]positionY = -845,1526
Objectives[9]mission_Vehicles[18]positionZ = 34,32679
Objectives[9]mission_Vehicles[18]Heading = 2,392097
Objectives[9]mission_Vehicles[18]Name = Exemplar
Objectives[9]mission_Vehicles[18]Model = exemplar
Objectives[9]mission_Vehicles[18]PrimaryColor = MetallicBlack
Objectives[9]mission_Vehicles[18]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[18]HasPearlescent = False
Objectives[9]mission_Vehicles[18]Livery = 0
Objectives[9]mission_Vehicles[18]DirtLevel = 0
Objectives[9]mission_Vehicles[18]LockedForPlayer = True
Objectives[9]mission_Vehicles[18]Locked = True
Objectives[9]mission_Vehicles[18]Alarm = True
Objectives[9]mission_Vehicles[18]HotWired = False
Objectives[9]mission_Vehicles[18]Invincible = False
Objectives[9]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[18]Remove_After = 0
Objectives[9]mission_Vehicles[18]Survive_Number = 0
Objectives[9]mission_Vehicles[18]Failed_Text = 
Objectives[9]mission_Vehicles[19]positionX = -79,06065
Objectives[9]mission_Vehicles[19]positionY = -844,4289
Objectives[9]mission_Vehicles[19]positionZ = 34,13468
Objectives[9]mission_Vehicles[19]Heading = 13,67369
Objectives[9]mission_Vehicles[19]Name = Jackal
Objectives[9]mission_Vehicles[19]Model = komoda
Objectives[9]mission_Vehicles[19]PrimaryColor = MetallicBlue
Objectives[9]mission_Vehicles[19]SecondaryColor = MetallicGraphiteBlack
Objectives[9]mission_Vehicles[19]PearlescentColor = MetallicBlue
Objectives[9]mission_Vehicles[19]HasPearlescent = True
Objectives[9]mission_Vehicles[19]Livery = 1
Objectives[9]mission_Vehicles[19]DirtLevel = 0
Objectives[9]mission_Vehicles[19]LockedForPlayer = False
Objectives[9]mission_Vehicles[19]Locked = False
Objectives[9]mission_Vehicles[19]Alarm = False
Objectives[9]mission_Vehicles[19]HotWired = False
Objectives[9]mission_Vehicles[19]Invincible = False
Objectives[9]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[19]Remove_After = 0
Objectives[9]mission_Vehicles[19]Survive_Number = 0
Objectives[9]mission_Vehicles[19]Failed_Text = 
Objectives[9]mission_Vehicles[19]NeededForObjectivesCount = 1
Objectives[9]mission_Vehicles[19]NeededForVehicleObjectiveNumber[0] = 11
Objectives[9]mission_Vehicles[19]NeededForVehicleIndex[0] = 19
Objectives[9]mission_Vehicles[19]NeededForSetPlayerActorCount = 2
Objectives[9]mission_Vehicles[19]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[9]mission_Vehicles[19]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[9]mission_Vehicles[19]NeededForSetPlayerActorObjectiveNumber[1] = 21
Objectives[9]mission_Vehicles[19]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = -84,53796
Objectives[10]positionY = -820,8234
Objectives[10]positionZ = 35,02802
Objectives[10]ObjectiveRotation = -19,99997
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get the car
Objectives[11]FaildText = 
Objectives[11]Type = Enter_Vehicle
Objectives[11]positionX = -79,68918
Objectives[11]positionY = -842,2578
Objectives[11]positionZ = 33,87041
Objectives[11]EnterVehicle_AsPassenger = False
Objectives[11]EnterVehicle_CanExit = True
Objectives[11]EnterVehicle_SetIsWanted = False
Objectives[11]EnterVehicle_SeatIndex = 0
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -83,77806
Objectives[11]mission_Actors[0]positionY = -818,9307
Objectives[11]mission_Actors[0]positionZ = 36,02809
Objectives[11]mission_Actors[0]Heading = 165
Objectives[11]mission_Actors[0]String_Name = ig_lestercrest
Objectives[11]mission_Actors[0]Relationship_Group = Companion
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = StunGun
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 79
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActor[0] = 12
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 5
Objectives[11]ObjectiveMessages[0]positionX = -80,05829
Objectives[11]ObjectiveMessages[0]positionY = -813,9271
Objectives[11]ObjectiveMessages[0]positionZ = 35,20478
Objectives[11]ObjectiveMessages[0]Message = ~b~What did she give you?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 1
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -78,26829
Objectives[11]ObjectiveMessages[1]positionY = -815,4006
Objectives[11]ObjectiveMessages[1]positionZ = 35,15036
Objectives[11]ObjectiveMessages[1]Message = ~p~Keys.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 3
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = -76,82315
Objectives[11]ObjectiveMessages[2]positionY = -816,7144
Objectives[11]ObjectiveMessages[2]positionZ = 35,10096
Objectives[11]ObjectiveMessages[2]Message = ~b~Keys?
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 5
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = -75,65862
Objectives[11]ObjectiveMessages[3]positionY = -818,3679
Objectives[11]ObjectiveMessages[3]positionZ = 35,03102
Objectives[11]ObjectiveMessages[3]Message = ~p~Yes, car keys.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 7
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = -74,45174
Objectives[11]ObjectiveMessages[4]positionY = -819,8635
Objectives[11]ObjectiveMessages[4]positionZ = 34,97199
Objectives[11]ObjectiveMessages[4]Message = ~b~Okay... so, let's find the car that opens with those keys.
Objectives[11]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[4]Sender = 
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 9
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = True
Objectives[11]ObjectiveMessages[4]TypeTextMesage = False
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = Go to Lester
Objectives[12]positionX = -84,82456
Objectives[12]positionY = -812,4055
Objectives[12]positionZ = 35,23698
Objectives[12]GoTo_Actor_ChangToCompanion = True
Objectives[12]GoTo_Actor_Distance = 5
Objectives[12]GoTo_Actor_Remove_Blip = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = -82,92038
Objectives[12]ObjectiveMessages[0]positionY = -757,0479
Objectives[12]ObjectiveMessages[0]positionZ = 41,95221
Objectives[12]ObjectiveMessages[0]Message = ~p~Here, I found it, Lester
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = True
Objectives[12]ObjectiveMessages[0]DelayTime = 1
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -84,88567
Objectives[12]ObjectiveMessages[1]positionY = -752,4182
Objectives[12]ObjectiveMessages[1]positionZ = 42,7154
Objectives[12]ObjectiveMessages[1]Message = ~b~Well, I wait you at the exit.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 3
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Text = Out of here
Objectives[13]Type = Leave_Area
Objectives[13]positionX = -79,2969
Objectives[13]positionY = -809,1412
Objectives[13]positionZ = 35,43851
Objectives[13]Leave_Area_Distance = 50
Objectives[13]Leave_Area_Use_Objective_Position = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -84,6304
Objectives[13]ObjectiveMessages[0]positionY = -743,996
Objectives[13]ObjectiveMessages[0]positionZ = 43,03407
Objectives[13]ObjectiveMessages[0]Message = ~p~Come on, hurry up Lester, I think it's better if we go out of here quickly.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 1
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -84,55343
Objectives[13]ObjectiveMessages[1]positionY = -740,9812
Objectives[13]ObjectiveMessages[1]positionZ = 43,05621
Objectives[13]ObjectiveMessages[1]Message = ~b~I know, I'm coming... I'm not fast.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 6
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -80,96014
Objectives[14]positionY = -837,1896
Objectives[14]positionZ = 34,10064
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -79,70535
Objectives[14]Task_List[0]PositionY = -841,9033
Objectives[14]Task_List[0]PositionZ = 34,38702
Objectives[14]Task_List[0]Speed = 1
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]Task_List[1]Type = Drive
Objectives[14]Task_List[1]PositionX = -204,2382
Objectives[14]Task_List[1]PositionY = -1484,288
Objectives[14]Task_List[1]PositionZ = 30,75419
Objectives[14]Task_List[1]Speed = 20
Objectives[14]Task_List[1]StopBeforeVehicles = False
Objectives[14]Task_List[1]StopBeforeActors = True
Objectives[14]Task_List[1]AvoidVehicles = True
Objectives[14]Task_List[1]AvoidEmptyVehicles = True
Objectives[14]Task_List[1]AvoidActors = True
Objectives[14]Task_List[1]AvoidObjects = True
Objectives[14]Task_List[1]StopAtLights = False
Objectives[14]Task_List[1]UseBlinkers = True
Objectives[14]Task_List[1]AllowGoingWrongWay = False
Objectives[14]Task_List[1]Reverse = False
Objectives[14]Task_List[1]TakeShortestPath = False
Objectives[14]Task_List[1]IgnoreRoads = False
Objectives[14]Task_List[1]IgnoreAllPathing = False
Objectives[14]Task_List[1]AvoidHighWays = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -77,62592
Objectives[15]positionY = -840,7865
Objectives[15]positionZ = 33,95708
Objectives[15]Cutscenes_Time = 12
Objectives[15]Cutscenes_Trans_Time = 6
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = True
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 1,4
Objectives[15]Cutscenes_Follow_Hieght = 0,7
Objectives[15]Cutscenes_Follow_Angle = 170
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 5
Objectives[15]ObjectiveMessages[0]positionX = -57,07454
Objectives[15]ObjectiveMessages[0]positionY = -750,2407
Objectives[15]ObjectiveMessages[0]positionZ = 43,08548
Objectives[15]ObjectiveMessages[0]Message = ~b~So now what?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 1
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -53,89709
Objectives[15]ObjectiveMessages[1]positionY = -750,7247
Objectives[15]ObjectiveMessages[1]positionZ = 43,12675
Objectives[15]ObjectiveMessages[1]Message = ~p~I saw that there is an address set in the GPS
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 3
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = -50,31826
Objectives[15]ObjectiveMessages[2]positionY = -752,2393
Objectives[15]ObjectiveMessages[2]positionZ = 43,12584
Objectives[15]ObjectiveMessages[2]Message = ~b~Ok, well, let's go there... I'm curious to see where this thing will take us.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 7
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = -46,7394
Objectives[15]ObjectiveMessages[3]positionY = -753,6094
Objectives[15]ObjectiveMessages[3]positionZ = 43,13229
Objectives[15]ObjectiveMessages[3]Message = ~p~Me too.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 12
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = True
Objectives[15]ObjectiveMessages[3]TypeTextMesage = False
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = -43,17287
Objectives[15]ObjectiveMessages[4]positionY = -755,1191
Objectives[15]ObjectiveMessages[4]positionZ = 43,13119
Objectives[15]ObjectiveMessages[4]Message = ~b~But I'm  a little worried, I left my car there, will it be safe?
Objectives[15]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[4]Sender = 
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = White
Objectives[15]ObjectiveMessages[4]PlayFromStart = False
Objectives[15]ObjectiveMessages[4]Delay = True
Objectives[15]ObjectiveMessages[4]DelayTime = 14
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = True
Objectives[15]ObjectiveMessages[4]TypeTextMesage = False
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -75,46814
Objectives[16]positionY = -843,6754
Objectives[16]positionZ = 33,83865
Objectives[16]Cutscenes_Time = 2
Objectives[16]Cutscenes_Trans_Time = 14
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = True
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 1,8
Objectives[16]Cutscenes_Follow_Hieght = 0,8
Objectives[16]Cutscenes_Follow_Angle = 20
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = -39,66304
Objectives[16]ObjectiveMessages[0]positionY = -756,1395
Objectives[16]ObjectiveMessages[0]positionZ = 43,15402
Objectives[16]ObjectiveMessages[0]Message = ~p~Are you kidding? That garage was full of supercars, nobody will touch your wreckage.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -36,147
Objectives[16]ObjectiveMessages[1]positionY = -757,4867
Objectives[16]ObjectiveMessages[1]positionZ = 43,15488
Objectives[16]ObjectiveMessages[1]Message = ~b~IT'S NOT A WRECK, IT'S A CLASSIC CAR, YOU STUPID WOMAN!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 5
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -33,08418
Objectives[16]ObjectiveMessages[2]positionY = -758,6329
Objectives[16]ObjectiveMessages[2]positionZ = 43,15696
Objectives[16]ObjectiveMessages[2]Message = ~p~HEY!
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 9
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = -28,32044
Objectives[16]ObjectiveMessages[3]positionY = -760,3698
Objectives[16]ObjectiveMessages[3]positionZ = 43,16987
Objectives[16]ObjectiveMessages[3]Message = ~b~Sorry, I'm just worried about my car, come on, let's go to this address.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 10
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = True
Objectives[16]ObjectiveMessages[3]TypeTextMesage = False
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = -24,93876
Objectives[16]ObjectiveMessages[4]positionY = -761,6295
Objectives[16]ObjectiveMessages[4]positionZ = 43,1784
Objectives[16]ObjectiveMessages[4]Message = ~p~Ok.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 15
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = True
Objectives[16]ObjectiveMessages[4]TypeTextMesage = False
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -72,92316
Objectives[17]positionY = -842,399
Objectives[17]positionZ = 33,92019
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -66,25616
Objectives[18]positionY = -836,1584
Objectives[18]positionZ = 34,27074
Objectives[18]SetPlayerActor_Use_Player = True
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = False
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 1
Objectives[18]Task_List[0]Type = Pause
Objectives[18]Task_List[0]positionX = -65,42315
Objectives[18]Task_List[0]positionY = -836,2218
Objectives[18]Task_List[0]positionZ = 34,7747
Objectives[18]Task_List[0]time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Go to the address in the GPS
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -204,413
Objectives[19]positionY = -1485,415
Objectives[19]positionZ = 30,25023
Objectives[19]Heading = -14,99997
Objectives[19]Diameter = 4
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 2,5
Objectives[19]PlaySound = False
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 35
Objectives[19]mission_Actors[0]positionX = -188,7419
Objectives[19]mission_Actors[0]positionY = -1497,047
Objectives[19]mission_Actors[0]positionZ = 32,02811
Objectives[19]mission_Actors[0]Heading = 315,2166
Objectives[19]mission_Actors[0]String_Name = s_f_y_hooker_02
Objectives[19]mission_Actors[0]Relationship_Group = Friend
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Unarmed
Objectives[19]mission_Actors[0]Variation = Random
Objectives[19]mission_Actors[0]Task = 3
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 23
Objectives[19]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[19]mission_Actors[0]NeededForObjectiveCutscene[0] = 22
Objectives[19]mission_Actors[0]NeededForObjectiveCutscene[1] = 24
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -205,7865
Objectives[20]positionY = -1494,742
Objectives[20]positionZ = 30,53844
Objectives[20]Cutscenes_Time = 6
Objectives[20]Cutscenes_Trans_Time = 3
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = True
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 0,1
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 3
Objectives[20]ObjectiveMessages[0]positionX = -178,7858
Objectives[20]ObjectiveMessages[0]positionY = -1502,994
Objectives[20]ObjectiveMessages[0]positionZ = 31,59558
Objectives[20]ObjectiveMessages[0]Message = ~p~This is the place.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 1
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -176,3977
Objectives[20]ObjectiveMessages[1]positionY = -1505,028
Objectives[20]ObjectiveMessages[1]positionZ = 31,71069
Objectives[20]ObjectiveMessages[1]Message = ~b~ So now what?
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 3
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = -172,7552
Objectives[20]ObjectiveMessages[2]positionY = -1507,896
Objectives[20]ObjectiveMessages[2]positionZ = 31,92187
Objectives[20]ObjectiveMessages[2]Message = ~p~I don't know, do you see something "strange"?
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 5
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -201,9375
Objectives[21]positionY = -1495,256
Objectives[21]positionZ = 30,61797
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = True
Objectives[21]SetPlayerActor_RelationshipGroup = Companion
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 1
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = -214,2548
Objectives[21]Task_List[0]PositionY = -1465,813
Objectives[21]Task_List[0]PositionZ = 30,82781
Objectives[21]Task_List[0]Speed = 0,5
Objectives[21]Task_List[0]SeatIndex = 1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -202,6337
Objectives[22]positionY = -1491,077
Objectives[22]positionZ = 30,50925
Objectives[22]Cutscenes_Time = 4
Objectives[22]Cutscenes_Trans_Time = 10
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = True
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 0,1
Objectives[22]Cutscenes_Follow_Hieght = 2
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -187,2424
Objectives[23]positionY = -1495,079
Objectives[23]positionZ = 31,13677
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = True
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = -188,8615
Objectives[24]positionY = -1497,963
Objectives[24]positionZ = 31,0223
Objectives[24]Cutscenes_Time = 13
Objectives[24]Cutscenes_Trans_Time = 4
Objectives[24]Cutscenes_FOV = 60
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = False
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = True
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 1,6
Objectives[24]Cutscenes_Follow_Hieght = 0,67
Objectives[24]Cutscenes_Follow_Angle = 35
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 5
Objectives[24]ObjectiveMessages[0]positionX = -185,7353
Objectives[24]ObjectiveMessages[0]positionY = -1515,219
Objectives[24]ObjectiveMessages[0]positionZ = 32,18327
Objectives[24]ObjectiveMessages[0]Message = ~y~I was waiting for you, Mr. Crest.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 1
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -187,8101
Objectives[24]ObjectiveMessages[1]positionY = -1517,97
Objectives[24]ObjectiveMessages[1]positionZ = 32,22924
Objectives[24]ObjectiveMessages[1]Message = ~b~Excuse me, what? I think you're wrong, miss... wait, who are you?
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 4
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = -190,1066
Objectives[24]ObjectiveMessages[2]positionY = -1520,86
Objectives[24]ObjectiveMessages[2]positionZ = 32,2851
Objectives[24]ObjectiveMessages[2]Message = ~p~You pervert.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 8
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = True
Objectives[24]ObjectiveMessages[2]TypeTextMesage = False
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = -192,3105
Objectives[24]ObjectiveMessages[3]positionY = -1523,591
Objectives[24]ObjectiveMessages[3]positionZ = 32,35638
Objectives[24]ObjectiveMessages[3]Message = ~b~What? No... I... I never have... not never, never... but certainly not now...
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 10
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = True
Objectives[24]ObjectiveMessages[3]TypeTextMesage = False
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = -194,6528
Objectives[24]ObjectiveMessages[4]positionY = -1526,34
Objectives[24]ObjectiveMessages[4]positionZ = 32,41516
Objectives[24]ObjectiveMessages[4]Message = ~p~I know... you fool... where are we going, lady?
Objectives[24]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = White
Objectives[24]ObjectiveMessages[4]PlayFromStart = False
Objectives[24]ObjectiveMessages[4]Delay = True
Objectives[24]ObjectiveMessages[4]DelayTime = 14
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = True
Objectives[24]ObjectiveMessages[4]TypeTextMesage = False
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = -205,2237
Objectives[25]positionY = -1492,77
Objectives[25]positionZ = 30,48689
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = True
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = -228,1193
Objectives[25]ObjectiveMessages[0]positionY = -1562,668
Objectives[25]ObjectiveMessages[0]positionZ = 32,86008
Objectives[25]ObjectiveMessages[0]Message = ~y~At Puerto del Sol tube station, please Paige.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 1
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -229,6159
Objectives[25]ObjectiveMessages[1]positionY = -1565,835
Objectives[25]ObjectiveMessages[1]positionZ = 32,77101
Objectives[25]ObjectiveMessages[1]Message = ~p~Ok, let's go.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 5
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Text = Go to Puerto del Sol tube station
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -544,8867
Objectives[26]positionY = -1286,762
Objectives[26]positionZ = 25,9066
Objectives[26]Heading = 254,9999
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Wait and get on the metro, it should be here in a minute...
Objectives[27]Type = Leave_Area
Objectives[27]positionX = -546,4004
Objectives[27]positionY = -1286,566
Objectives[27]positionZ = 24,90544
Objectives[27]Leave_Area_Distance = 300
Objectives[27]Leave_Area_Use_Objective_Position = True
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 6
Objectives[27]ObjectiveMessages[0]positionX = -520,4437
Objectives[27]ObjectiveMessages[0]positionY = -1270,04
Objectives[27]ObjectiveMessages[0]positionZ = 25,05229
Objectives[27]ObjectiveMessages[0]Message = ~b~So... do we really have to take the subway?
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 11
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = -519,6431
Objectives[27]ObjectiveMessages[1]positionY = -1266,794
Objectives[27]ObjectiveMessages[1]positionZ = 25,0496
Objectives[27]ObjectiveMessages[1]Message = ~p~He hates the subway, he always waits until the last second before getting on.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 15
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = -519,1437
Objectives[27]ObjectiveMessages[2]positionY = -1262,699
Objectives[27]ObjectiveMessages[2]positionZ = 25,04232
Objectives[27]ObjectiveMessages[2]Message = ~y~Really? Me too.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 20
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = -515,5909
Objectives[27]ObjectiveMessages[3]positionY = -1258,334
Objectives[27]ObjectiveMessages[3]positionZ = 24,70805
Objectives[27]ObjectiveMessages[3]Message = ~y~But I do it because as soon as I sit down everyone starts looking between my legs.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 23
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = -513,5828
Objectives[27]ObjectiveMessages[4]positionY = -1254,908
Objectives[27]ObjectiveMessages[4]positionZ = 24,2951
Objectives[27]ObjectiveMessages[4]Message = ~y~Or to touch my ass if I'm standing.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 28
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = True
Objectives[27]ObjectiveMessages[4]TypeTextMesage = False
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = -511,3759
Objectives[27]ObjectiveMessages[5]positionY = -1251,072
Objectives[27]ObjectiveMessages[5]positionZ = 23,97542
Objectives[27]ObjectiveMessages[5]Message = ~b~Oh...
Objectives[27]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[5]Sender = 
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = White
Objectives[27]ObjectiveMessages[5]PlayFromStart = False
Objectives[27]ObjectiveMessages[5]Delay = True
Objectives[27]ObjectiveMessages[5]DelayTime = 30
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = True
Objectives[27]ObjectiveMessages[5]TypeTextMesage = False
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[28]Text = 
Objectives[28]Type = Leave_Area
Objectives[28]positionX = -749,6234
Objectives[28]positionY = -2038,544
Objectives[28]positionZ = -11,24827
Objectives[28]Leave_Area_Distance = 400
Objectives[28]Leave_Area_Use_Objective_Position = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 5
Objectives[28]ObjectiveMessages[0]positionX = -503,2368
Objectives[28]ObjectiveMessages[0]positionY = -1240,508
Objectives[28]ObjectiveMessages[0]positionZ = 23,0554
Objectives[28]ObjectiveMessages[0]Message = ~b~So... can we know where we are going?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 1
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -501,2206
Objectives[28]ObjectiveMessages[1]positionY = -1236,374
Objectives[28]ObjectiveMessages[1]positionZ = 22,5635
Objectives[28]ObjectiveMessages[1]Message = ~y~The skulls want to see you.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 4
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -499,4895
Objectives[28]ObjectiveMessages[2]positionY = -1233,61
Objectives[28]ObjectiveMessages[2]positionZ = 22,14665
Objectives[28]ObjectiveMessages[2]Message = ~b~Why?
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 7
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = -496,8677
Objectives[28]ObjectiveMessages[3]positionY = -1228,256
Objectives[28]ObjectiveMessages[3]positionZ = 21,56085
Objectives[28]ObjectiveMessages[3]Message = ~y~I have no idea, I only carry out orders, and the order is to bring you to them.
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = White
Objectives[28]ObjectiveMessages[3]PlayFromStart = False
Objectives[28]ObjectiveMessages[3]Delay = True
Objectives[28]ObjectiveMessages[3]DelayTime = 9
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = True
Objectives[28]ObjectiveMessages[3]TypeTextMesage = False
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[4]positionX = -495,6165
Objectives[28]ObjectiveMessages[4]positionY = -1224,566
Objectives[28]ObjectiveMessages[4]positionZ = 21,08314
Objectives[28]ObjectiveMessages[4]Message = ~p~Emh... okay...
Objectives[28]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[4]Sender = 
Objectives[28]ObjectiveMessages[4]Subject = 
Objectives[28]ObjectiveMessages[4]MessageColor = White
Objectives[28]ObjectiveMessages[4]PlayFromStart = False
Objectives[28]ObjectiveMessages[4]Delay = True
Objectives[28]ObjectiveMessages[4]DelayTime = 15
Objectives[28]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[4]TypeSubtitle = True
Objectives[28]ObjectiveMessages[4]TypeTextMesage = False
Objectives[28]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = -490,5712
Objectives[29]positionY = -1211,252
Objectives[29]positionZ = 19,64917
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 7
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = -500,3893
Objectives[29]ObjectiveMessages[0]positionY = -1201,516
Objectives[29]ObjectiveMessages[0]positionZ = 19,11177
Objectives[29]ObjectiveMessages[0]Message = ~y~Ok, we're almost at our stop, get ready to get off, fast.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 1
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -503,0261
Objectives[29]ObjectiveMessages[1]positionY = -1198,284
Objectives[29]ObjectiveMessages[1]positionZ = 18,9962
Objectives[29]ObjectiveMessages[1]Message = ~p~Ok.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 6
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Teleport_Objective
Objectives[30]Text = 
Objectives[30]positionX = -748,3301
Objectives[30]positionY = -2034,218
Objectives[30]positionZ = -11,24827
Objectives[30]ObjectiveRotation = 254,9999
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = -741,4728
Objectives[31]positionY = -2041,007
Objectives[31]positionZ = -10,52736
Objectives[31]Heading = 254,9999
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = -520,4649
Objectives[31]ObjectiveMessages[0]positionY = -1182,519
Objectives[31]ObjectiveMessages[0]positionZ = 18,78502
Objectives[31]ObjectiveMessages[0]Message = ~y~Well, that door.... fast.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = False
Objectives[31]ObjectiveMessages[0]Delay = True
Objectives[31]ObjectiveMessages[0]DelayTime = 1
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Type = Teleport_Objective
Objectives[32]Text = 
Objectives[32]positionX = -62,56628
Objectives[32]positionY = -542,573
Objectives[32]positionZ = 30,88116
Objectives[32]ObjectiveRotation = 221,6147
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Teleport_Objective
Objectives[33]Text = 
Objectives[33]positionX = 16,36489
Objectives[33]positionY = -644,5206
Objectives[33]positionZ = 9,769203
Objectives[33]ObjectiveRotation = 234,9999
Objectives[33]mission_ActorsCount = 20
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 38
Objectives[33]mission_Actors[0]positionX = 18,37859
Objectives[33]mission_Actors[0]positionY = -645,1413
Objectives[33]mission_Actors[0]positionZ = 10,76907
Objectives[33]mission_Actors[0]Heading = 74,96892
Objectives[33]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[0]Relationship_Group = Friend
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = False
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = Unarmed
Objectives[33]mission_Actors[0]Variation = Custom
Objectives[33]mission_Actors[0]Task = 3
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[33]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[33]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 3
Objectives[33]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[33]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[33]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 43
Objectives[33]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[33]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[33]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[33]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[33]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[33]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[33]mission_Actors[0]NeededForObjectiveHint[0] = 34
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 38
Objectives[33]mission_Actors[1]positionX = 17,88796
Objectives[33]mission_Actors[1]positionY = -645,9736
Objectives[33]mission_Actors[1]positionZ = 10,76906
Objectives[33]mission_Actors[1]Heading = 44,96511
Objectives[33]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[1]Relationship_Group = Friend
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = False
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = 966099553
Objectives[33]mission_Actors[1]Variation = Custom
Objectives[33]mission_Actors[1]Task = 3
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[33]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[33]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[33]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 1
Objectives[33]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 4
Objectives[33]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 1
Objectives[33]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[33]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 44
Objectives[33]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[33]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[33]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[33]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[33]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[33]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[33]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[33]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[33]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[33]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[33]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[33]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[33]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[33]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[33]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 38
Objectives[33]mission_Actors[2]positionX = 17,14877
Objectives[33]mission_Actors[2]positionY = -646,4634
Objectives[33]mission_Actors[2]positionZ = 10,76908
Objectives[33]mission_Actors[2]Heading = 24,96533
Objectives[33]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[2]Relationship_Group = Friend
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = False
Objectives[33]mission_Actors[2]SetHealth = 100
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Offensive
Objectives[33]mission_Actors[2]weapon = 966099553
Objectives[33]mission_Actors[2]Variation = Custom
Objectives[33]mission_Actors[2]Task = 3
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[33]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[33]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[33]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 2
Objectives[33]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 4
Objectives[33]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 2
Objectives[33]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[33]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 74
Objectives[33]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[33]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[33]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 6
Objectives[33]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[33]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[33]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[33]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[33]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[33]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[33]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[33]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[33]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[33]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[33]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[33]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[33]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[33]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[33]mission_Actors[2]NeededForObjectiveHint[0] = 35
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 38
Objectives[33]mission_Actors[3]positionX = 25,13418
Objectives[33]mission_Actors[3]positionY = -643,6733
Objectives[33]mission_Actors[3]positionZ = 10,76896
Objectives[33]mission_Actors[3]Heading = 24,9679
Objectives[33]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[3]Relationship_Group = Friend
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 100
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Offensive
Objectives[33]mission_Actors[3]weapon = Unarmed
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 2
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 38
Objectives[33]mission_Actors[4]positionX = 38,62614
Objectives[33]mission_Actors[4]positionY = -642,8221
Objectives[33]mission_Actors[4]positionZ = 10,76896
Objectives[33]mission_Actors[4]Heading = 15,47554
Objectives[33]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[4]Relationship_Group = Friend
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 100
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Offensive
Objectives[33]mission_Actors[4]weapon = 966099553
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 3
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 38
Objectives[33]mission_Actors[5]positionX = 37,72967
Objectives[33]mission_Actors[5]positionY = -642,9758
Objectives[33]mission_Actors[5]positionZ = 10,76896
Objectives[33]mission_Actors[5]Heading = 270,4664
Objectives[33]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[5]Relationship_Group = Friend
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 100
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Offensive
Objectives[33]mission_Actors[5]weapon = 966099553
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 3
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[33]mission_Actors[6]Survive_Number = 0
Objectives[33]mission_Actors[6]Failed_Text = 
Objectives[33]mission_Actors[6]Remove_After = 38
Objectives[33]mission_Actors[6]positionX = -3,687729
Objectives[33]mission_Actors[6]positionY = -646,5154
Objectives[33]mission_Actors[6]positionZ = 12,13664
Objectives[33]mission_Actors[6]Heading = 270,4781
Objectives[33]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[6]Relationship_Group = Friend
Objectives[33]mission_Actors[6]AddBlip = False
Objectives[33]mission_Actors[6]ShowCone = False
Objectives[33]mission_Actors[6]Invincible = False
Objectives[33]mission_Actors[6]SetHealth = 100
Objectives[33]mission_Actors[6]DieFromHeadShot = True
Objectives[33]mission_Actors[6]CanExitVehicle = True
Objectives[33]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[6]AlwaysFight = True
Objectives[33]mission_Actors[6]Seeing_Range = 30
Objectives[33]mission_Actors[6]Hearing_Range = 30
Objectives[33]mission_Actors[6]CombatMovement = Offensive
Objectives[33]mission_Actors[6]weapon = 966099553
Objectives[33]mission_Actors[6]Variation = Random
Objectives[33]mission_Actors[6]Task = 3
Objectives[33]mission_Actors[6]Task_Guard_Range = 5
Objectives[33]mission_Actors[6]Task_Stay_In_Range = True
Objectives[33]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[6]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[33]mission_Actors[7]Survive_Number = 0
Objectives[33]mission_Actors[7]Failed_Text = 
Objectives[33]mission_Actors[7]Remove_After = 38
Objectives[33]mission_Actors[7]positionX = -2,635253
Objectives[33]mission_Actors[7]positionY = -646,2418
Objectives[33]mission_Actors[7]positionZ = 12,13664
Objectives[33]mission_Actors[7]Heading = 110,4254
Objectives[33]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[7]Relationship_Group = Friend
Objectives[33]mission_Actors[7]AddBlip = False
Objectives[33]mission_Actors[7]ShowCone = False
Objectives[33]mission_Actors[7]Invincible = False
Objectives[33]mission_Actors[7]SetHealth = 100
Objectives[33]mission_Actors[7]DieFromHeadShot = True
Objectives[33]mission_Actors[7]CanExitVehicle = True
Objectives[33]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[7]AlwaysFight = True
Objectives[33]mission_Actors[7]Seeing_Range = 30
Objectives[33]mission_Actors[7]Hearing_Range = 30
Objectives[33]mission_Actors[7]CombatMovement = Offensive
Objectives[33]mission_Actors[7]weapon = 966099553
Objectives[33]mission_Actors[7]Variation = Random
Objectives[33]mission_Actors[7]Task = 3
Objectives[33]mission_Actors[7]Task_Guard_Range = 5
Objectives[33]mission_Actors[7]Task_Stay_In_Range = True
Objectives[33]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[7]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[33]mission_Actors[8]Survive_Number = 0
Objectives[33]mission_Actors[8]Failed_Text = 
Objectives[33]mission_Actors[8]Remove_After = 38
Objectives[33]mission_Actors[8]positionX = -2,466797
Objectives[33]mission_Actors[8]positionY = -650,0209
Objectives[33]mission_Actors[8]positionZ = 12,13664
Objectives[33]mission_Actors[8]Heading = 119,9677
Objectives[33]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[8]Relationship_Group = Friend
Objectives[33]mission_Actors[8]AddBlip = False
Objectives[33]mission_Actors[8]ShowCone = False
Objectives[33]mission_Actors[8]Invincible = False
Objectives[33]mission_Actors[8]SetHealth = 100
Objectives[33]mission_Actors[8]DieFromHeadShot = True
Objectives[33]mission_Actors[8]CanExitVehicle = True
Objectives[33]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[8]AlwaysFight = True
Objectives[33]mission_Actors[8]Seeing_Range = 30
Objectives[33]mission_Actors[8]Hearing_Range = 30
Objectives[33]mission_Actors[8]CombatMovement = Offensive
Objectives[33]mission_Actors[8]weapon = Unarmed
Objectives[33]mission_Actors[8]Variation = Random
Objectives[33]mission_Actors[8]Task = 2
Objectives[33]mission_Actors[8]Task_Guard_Range = 5
Objectives[33]mission_Actors[8]Task_Stay_In_Range = True
Objectives[33]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[8]Task_Scenario = NONE
Objectives[33]mission_Actors[9]Survive_Number = 0
Objectives[33]mission_Actors[9]Failed_Text = 
Objectives[33]mission_Actors[9]Remove_After = 38
Objectives[33]mission_Actors[9]positionX = 18,31698
Objectives[33]mission_Actors[9]positionY = -632,7748
Objectives[33]mission_Actors[9]positionZ = 10,76907
Objectives[33]mission_Actors[9]Heading = 119,9698
Objectives[33]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[9]Relationship_Group = Friend
Objectives[33]mission_Actors[9]AddBlip = False
Objectives[33]mission_Actors[9]ShowCone = False
Objectives[33]mission_Actors[9]Invincible = False
Objectives[33]mission_Actors[9]SetHealth = 100
Objectives[33]mission_Actors[9]DieFromHeadShot = True
Objectives[33]mission_Actors[9]CanExitVehicle = True
Objectives[33]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[9]AlwaysFight = True
Objectives[33]mission_Actors[9]Seeing_Range = 30
Objectives[33]mission_Actors[9]Hearing_Range = 30
Objectives[33]mission_Actors[9]CombatMovement = Offensive
Objectives[33]mission_Actors[9]weapon = Unarmed
Objectives[33]mission_Actors[9]Variation = Random
Objectives[33]mission_Actors[9]Task = 2
Objectives[33]mission_Actors[9]Task_Guard_Range = 5
Objectives[33]mission_Actors[9]Task_Stay_In_Range = True
Objectives[33]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[9]Task_Scenario = NONE
Objectives[33]mission_Actors[10]Survive_Number = 0
Objectives[33]mission_Actors[10]Failed_Text = 
Objectives[33]mission_Actors[10]Remove_After = 38
Objectives[33]mission_Actors[10]positionX = 48,66409
Objectives[33]mission_Actors[10]positionY = -639,3013
Objectives[33]mission_Actors[10]positionZ = 10,76896
Objectives[33]mission_Actors[10]Heading = 119,968
Objectives[33]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[10]Relationship_Group = Friend
Objectives[33]mission_Actors[10]AddBlip = False
Objectives[33]mission_Actors[10]ShowCone = False
Objectives[33]mission_Actors[10]Invincible = False
Objectives[33]mission_Actors[10]SetHealth = 100
Objectives[33]mission_Actors[10]DieFromHeadShot = True
Objectives[33]mission_Actors[10]CanExitVehicle = True
Objectives[33]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[10]AlwaysFight = True
Objectives[33]mission_Actors[10]Seeing_Range = 30
Objectives[33]mission_Actors[10]Hearing_Range = 30
Objectives[33]mission_Actors[10]CombatMovement = Offensive
Objectives[33]mission_Actors[10]weapon = Unarmed
Objectives[33]mission_Actors[10]Variation = Random
Objectives[33]mission_Actors[10]Task = 2
Objectives[33]mission_Actors[10]Task_Guard_Range = 5
Objectives[33]mission_Actors[10]Task_Stay_In_Range = True
Objectives[33]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[10]Task_Scenario = NONE
Objectives[33]mission_Actors[11]Survive_Number = 0
Objectives[33]mission_Actors[11]Failed_Text = 
Objectives[33]mission_Actors[11]Remove_After = 38
Objectives[33]mission_Actors[11]positionX = 11,74868
Objectives[33]mission_Actors[11]positionY = -630,2311
Objectives[33]mission_Actors[11]positionZ = 16,09193
Objectives[33]mission_Actors[11]Heading = 119,9692
Objectives[33]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[11]Relationship_Group = Friend
Objectives[33]mission_Actors[11]AddBlip = False
Objectives[33]mission_Actors[11]ShowCone = False
Objectives[33]mission_Actors[11]Invincible = False
Objectives[33]mission_Actors[11]SetHealth = 100
Objectives[33]mission_Actors[11]DieFromHeadShot = True
Objectives[33]mission_Actors[11]CanExitVehicle = True
Objectives[33]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[11]AlwaysFight = True
Objectives[33]mission_Actors[11]Seeing_Range = 30
Objectives[33]mission_Actors[11]Hearing_Range = 30
Objectives[33]mission_Actors[11]CombatMovement = Offensive
Objectives[33]mission_Actors[11]weapon = Unarmed
Objectives[33]mission_Actors[11]Variation = Random
Objectives[33]mission_Actors[11]Task = 2
Objectives[33]mission_Actors[11]Task_Guard_Range = 5
Objectives[33]mission_Actors[11]Task_Stay_In_Range = True
Objectives[33]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[11]Task_Scenario = NONE
Objectives[33]mission_Actors[12]Survive_Number = 0
Objectives[33]mission_Actors[12]Failed_Text = 
Objectives[33]mission_Actors[12]Remove_After = 38
Objectives[33]mission_Actors[12]positionX = 20,35318
Objectives[33]mission_Actors[12]positionY = -649,3246
Objectives[33]mission_Actors[12]positionZ = 16,08808
Objectives[33]mission_Actors[12]Heading = 119,9698
Objectives[33]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[12]Relationship_Group = Friend
Objectives[33]mission_Actors[12]AddBlip = False
Objectives[33]mission_Actors[12]ShowCone = False
Objectives[33]mission_Actors[12]Invincible = False
Objectives[33]mission_Actors[12]SetHealth = 100
Objectives[33]mission_Actors[12]DieFromHeadShot = True
Objectives[33]mission_Actors[12]CanExitVehicle = True
Objectives[33]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[12]AlwaysFight = True
Objectives[33]mission_Actors[12]Seeing_Range = 30
Objectives[33]mission_Actors[12]Hearing_Range = 30
Objectives[33]mission_Actors[12]CombatMovement = Offensive
Objectives[33]mission_Actors[12]weapon = Unarmed
Objectives[33]mission_Actors[12]Variation = Random
Objectives[33]mission_Actors[12]Task = 2
Objectives[33]mission_Actors[12]Task_Guard_Range = 5
Objectives[33]mission_Actors[12]Task_Stay_In_Range = True
Objectives[33]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[12]Task_Scenario = NONE
Objectives[33]mission_Actors[13]Survive_Number = 0
Objectives[33]mission_Actors[13]Failed_Text = 
Objectives[33]mission_Actors[13]Remove_After = 38
Objectives[33]mission_Actors[13]positionX = 28,59622
Objectives[33]mission_Actors[13]positionY = -661,5804
Objectives[33]mission_Actors[13]positionZ = 16,40833
Objectives[33]mission_Actors[13]Heading = 119,969
Objectives[33]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[13]Relationship_Group = Friend
Objectives[33]mission_Actors[13]AddBlip = False
Objectives[33]mission_Actors[13]ShowCone = False
Objectives[33]mission_Actors[13]Invincible = False
Objectives[33]mission_Actors[13]SetHealth = 100
Objectives[33]mission_Actors[13]DieFromHeadShot = True
Objectives[33]mission_Actors[13]CanExitVehicle = True
Objectives[33]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[13]AlwaysFight = True
Objectives[33]mission_Actors[13]Seeing_Range = 30
Objectives[33]mission_Actors[13]Hearing_Range = 30
Objectives[33]mission_Actors[13]CombatMovement = Offensive
Objectives[33]mission_Actors[13]weapon = Unarmed
Objectives[33]mission_Actors[13]Variation = Random
Objectives[33]mission_Actors[13]Task = 2
Objectives[33]mission_Actors[13]Task_Guard_Range = 5
Objectives[33]mission_Actors[13]Task_Stay_In_Range = True
Objectives[33]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[13]Task_Scenario = NONE
Objectives[33]mission_Actors[14]Survive_Number = 0
Objectives[33]mission_Actors[14]Failed_Text = 
Objectives[33]mission_Actors[14]Remove_After = 38
Objectives[33]mission_Actors[14]positionX = 26,84293
Objectives[33]mission_Actors[14]positionY = -642,4155
Objectives[33]mission_Actors[14]positionZ = 16,08808
Objectives[33]mission_Actors[14]Heading = 45,47799
Objectives[33]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[14]Relationship_Group = Friend
Objectives[33]mission_Actors[14]AddBlip = False
Objectives[33]mission_Actors[14]ShowCone = False
Objectives[33]mission_Actors[14]Invincible = False
Objectives[33]mission_Actors[14]SetHealth = 100
Objectives[33]mission_Actors[14]DieFromHeadShot = True
Objectives[33]mission_Actors[14]CanExitVehicle = True
Objectives[33]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[14]AlwaysFight = True
Objectives[33]mission_Actors[14]Seeing_Range = 30
Objectives[33]mission_Actors[14]Hearing_Range = 30
Objectives[33]mission_Actors[14]CombatMovement = Offensive
Objectives[33]mission_Actors[14]weapon = Unarmed
Objectives[33]mission_Actors[14]Variation = Random
Objectives[33]mission_Actors[14]Task = 3
Objectives[33]mission_Actors[14]Task_Guard_Range = 5
Objectives[33]mission_Actors[14]Task_Stay_In_Range = True
Objectives[33]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[14]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[33]mission_Actors[15]Survive_Number = 0
Objectives[33]mission_Actors[15]Failed_Text = 
Objectives[33]mission_Actors[15]Remove_After = 38
Objectives[33]mission_Actors[15]positionX = 27,71784
Objectives[33]mission_Actors[15]positionY = -641,8472
Objectives[33]mission_Actors[15]positionZ = 16,08808
Objectives[33]mission_Actors[15]Heading = 50,42944
Objectives[33]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[15]Relationship_Group = Friend
Objectives[33]mission_Actors[15]AddBlip = False
Objectives[33]mission_Actors[15]ShowCone = False
Objectives[33]mission_Actors[15]Invincible = False
Objectives[33]mission_Actors[15]SetHealth = 100
Objectives[33]mission_Actors[15]DieFromHeadShot = True
Objectives[33]mission_Actors[15]CanExitVehicle = True
Objectives[33]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[15]AlwaysFight = True
Objectives[33]mission_Actors[15]Seeing_Range = 30
Objectives[33]mission_Actors[15]Hearing_Range = 30
Objectives[33]mission_Actors[15]CombatMovement = Offensive
Objectives[33]mission_Actors[15]weapon = Unarmed
Objectives[33]mission_Actors[15]Variation = Random
Objectives[33]mission_Actors[15]Task = 3
Objectives[33]mission_Actors[15]Task_Guard_Range = 5
Objectives[33]mission_Actors[15]Task_Stay_In_Range = True
Objectives[33]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[15]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[33]mission_Actors[16]Survive_Number = 0
Objectives[33]mission_Actors[16]Failed_Text = 
Objectives[33]mission_Actors[16]Remove_After = 38
Objectives[33]mission_Actors[16]positionX = 14,88963
Objectives[33]mission_Actors[16]positionY = -645,7233
Objectives[33]mission_Actors[16]positionZ = 16,08808
Objectives[33]mission_Actors[16]Heading = 305,5259
Objectives[33]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[16]Relationship_Group = Friend
Objectives[33]mission_Actors[16]AddBlip = False
Objectives[33]mission_Actors[16]ShowCone = False
Objectives[33]mission_Actors[16]Invincible = False
Objectives[33]mission_Actors[16]SetHealth = 100
Objectives[33]mission_Actors[16]DieFromHeadShot = True
Objectives[33]mission_Actors[16]CanExitVehicle = True
Objectives[33]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[16]AlwaysFight = True
Objectives[33]mission_Actors[16]Seeing_Range = 30
Objectives[33]mission_Actors[16]Hearing_Range = 30
Objectives[33]mission_Actors[16]CombatMovement = Offensive
Objectives[33]mission_Actors[16]weapon = Unarmed
Objectives[33]mission_Actors[16]Variation = Random
Objectives[33]mission_Actors[16]Task = 3
Objectives[33]mission_Actors[16]Task_Guard_Range = 5
Objectives[33]mission_Actors[16]Task_Stay_In_Range = True
Objectives[33]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[16]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[33]mission_Actors[17]Survive_Number = 0
Objectives[33]mission_Actors[17]Failed_Text = 
Objectives[33]mission_Actors[17]Remove_After = 38
Objectives[33]mission_Actors[17]positionX = 13,93354
Objectives[33]mission_Actors[17]positionY = -639,7421
Objectives[33]mission_Actors[17]positionZ = 16,08808
Objectives[33]mission_Actors[17]Heading = 314,9666
Objectives[33]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[17]Relationship_Group = Friend
Objectives[33]mission_Actors[17]AddBlip = False
Objectives[33]mission_Actors[17]ShowCone = False
Objectives[33]mission_Actors[17]Invincible = False
Objectives[33]mission_Actors[17]SetHealth = 100
Objectives[33]mission_Actors[17]DieFromHeadShot = True
Objectives[33]mission_Actors[17]CanExitVehicle = True
Objectives[33]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[17]AlwaysFight = True
Objectives[33]mission_Actors[17]Seeing_Range = 30
Objectives[33]mission_Actors[17]Hearing_Range = 30
Objectives[33]mission_Actors[17]CombatMovement = Offensive
Objectives[33]mission_Actors[17]weapon = Unarmed
Objectives[33]mission_Actors[17]Variation = Random
Objectives[33]mission_Actors[17]Task = 2
Objectives[33]mission_Actors[17]Task_Guard_Range = 5
Objectives[33]mission_Actors[17]Task_Stay_In_Range = True
Objectives[33]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[17]Task_Scenario = NONE
Objectives[33]mission_Actors[18]Survive_Number = 0
Objectives[33]mission_Actors[18]Failed_Text = 
Objectives[33]mission_Actors[18]Remove_After = 38
Objectives[33]mission_Actors[18]positionX = 20,94779
Objectives[33]mission_Actors[18]positionY = -635,6954
Objectives[33]mission_Actors[18]positionZ = 16,08808
Objectives[33]mission_Actors[18]Heading = 305,5614
Objectives[33]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[18]Relationship_Group = Friend
Objectives[33]mission_Actors[18]AddBlip = False
Objectives[33]mission_Actors[18]ShowCone = False
Objectives[33]mission_Actors[18]Invincible = False
Objectives[33]mission_Actors[18]SetHealth = 100
Objectives[33]mission_Actors[18]DieFromHeadShot = True
Objectives[33]mission_Actors[18]CanExitVehicle = True
Objectives[33]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[18]AlwaysFight = True
Objectives[33]mission_Actors[18]Seeing_Range = 30
Objectives[33]mission_Actors[18]Hearing_Range = 30
Objectives[33]mission_Actors[18]CombatMovement = Offensive
Objectives[33]mission_Actors[18]weapon = 966099553
Objectives[33]mission_Actors[18]Variation = Random
Objectives[33]mission_Actors[18]Task = 3
Objectives[33]mission_Actors[18]Task_Guard_Range = 5
Objectives[33]mission_Actors[18]Task_Stay_In_Range = True
Objectives[33]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[18]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[33]mission_Actors[19]Survive_Number = 0
Objectives[33]mission_Actors[19]Failed_Text = 
Objectives[33]mission_Actors[19]Remove_After = 38
Objectives[33]mission_Actors[19]positionX = 20,73328
Objectives[33]mission_Actors[19]positionY = -633,1747
Objectives[33]mission_Actors[19]positionZ = 16,08808
Objectives[33]mission_Actors[19]Heading = 120,4161
Objectives[33]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[19]Relationship_Group = Friend
Objectives[33]mission_Actors[19]AddBlip = False
Objectives[33]mission_Actors[19]ShowCone = False
Objectives[33]mission_Actors[19]Invincible = False
Objectives[33]mission_Actors[19]SetHealth = 100
Objectives[33]mission_Actors[19]DieFromHeadShot = True
Objectives[33]mission_Actors[19]CanExitVehicle = True
Objectives[33]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[19]AlwaysFight = True
Objectives[33]mission_Actors[19]Seeing_Range = 30
Objectives[33]mission_Actors[19]Hearing_Range = 30
Objectives[33]mission_Actors[19]CombatMovement = Offensive
Objectives[33]mission_Actors[19]weapon = 966099553
Objectives[33]mission_Actors[19]Variation = Random
Objectives[33]mission_Actors[19]Task = 3
Objectives[33]mission_Actors[19]Task_Guard_Range = 5
Objectives[33]mission_Actors[19]Task_Stay_In_Range = True
Objectives[33]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[19]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[33]mission_Vehicles = 7
Objectives[33]mission_Vehicles[0]positionX = 17,59801
Objectives[33]mission_Vehicles[0]positionY = -632,2441
Objectives[33]mission_Vehicles[0]positionZ = 15,60418
Objectives[33]mission_Vehicles[0]Heading = 106,6423
Objectives[33]mission_Vehicles[0]Name = Issi (Incubo)
Objectives[33]mission_Vehicles[0]Model = issi6
Objectives[33]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[33]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[33]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[0]HasPearlescent = False
Objectives[33]mission_Vehicles[0]Livery = -1
Objectives[33]mission_Vehicles[0]DirtLevel = 0
Objectives[33]mission_Vehicles[0]LockedForPlayer = False
Objectives[33]mission_Vehicles[0]Locked = False
Objectives[33]mission_Vehicles[0]Alarm = False
Objectives[33]mission_Vehicles[0]HotWired = False
Objectives[33]mission_Vehicles[0]Invincible = False
Objectives[33]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[0]Remove_After = 0
Objectives[33]mission_Vehicles[0]Survive_Number = 0
Objectives[33]mission_Vehicles[0]Failed_Text = 
Objectives[33]mission_Vehicles[1]positionX = -1,953661
Objectives[33]mission_Vehicles[1]positionY = -624,514
Objectives[33]mission_Vehicles[1]positionZ = 15,07495
Objectives[33]mission_Vehicles[1]Heading = 39,57202
Objectives[33]mission_Vehicles[1]Name = Dominator (Incubo)
Objectives[33]mission_Vehicles[1]Model = dominator6
Objectives[33]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[33]mission_Vehicles[1]SecondaryColor = MetallicDiamondBlue
Objectives[33]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[1]HasPearlescent = False
Objectives[33]mission_Vehicles[1]Livery = -1
Objectives[33]mission_Vehicles[1]DirtLevel = 0
Objectives[33]mission_Vehicles[1]LockedForPlayer = False
Objectives[33]mission_Vehicles[1]Locked = False
Objectives[33]mission_Vehicles[1]Alarm = False
Objectives[33]mission_Vehicles[1]HotWired = False
Objectives[33]mission_Vehicles[1]Invincible = False
Objectives[33]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[1]Remove_After = 0
Objectives[33]mission_Vehicles[1]Survive_Number = 0
Objectives[33]mission_Vehicles[1]Failed_Text = 
Objectives[33]mission_Vehicles[2]positionX = 9,376264
Objectives[33]mission_Vehicles[2]positionY = -647,0128
Objectives[33]mission_Vehicles[2]positionZ = 15,5081
Objectives[33]mission_Vehicles[2]Heading = 314,999
Objectives[33]mission_Vehicles[2]Name = Impaler (Incubo)
Objectives[33]mission_Vehicles[2]Model = impaler4
Objectives[33]mission_Vehicles[2]PrimaryColor = MetallicSunriseOrange
Objectives[33]mission_Vehicles[2]SecondaryColor = MetallicGasolineBlueGreen
Objectives[33]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[2]HasPearlescent = False
Objectives[33]mission_Vehicles[2]Livery = -1
Objectives[33]mission_Vehicles[2]DirtLevel = 0
Objectives[33]mission_Vehicles[2]LockedForPlayer = False
Objectives[33]mission_Vehicles[2]Locked = False
Objectives[33]mission_Vehicles[2]Alarm = False
Objectives[33]mission_Vehicles[2]HotWired = False
Objectives[33]mission_Vehicles[2]Invincible = False
Objectives[33]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[2]Remove_After = 0
Objectives[33]mission_Vehicles[2]Survive_Number = 0
Objectives[33]mission_Vehicles[2]Failed_Text = 
Objectives[33]mission_Vehicles[3]positionX = 26,76312
Objectives[33]mission_Vehicles[3]positionY = -638,028
Objectives[33]mission_Vehicles[3]positionZ = 15,46637
Objectives[33]mission_Vehicles[3]Heading = 240,8997
Objectives[33]mission_Vehicles[3]Name = Imperator (Incubo)
Objectives[33]mission_Vehicles[3]Model = imperator3
Objectives[33]mission_Vehicles[3]PrimaryColor = MetallicTaxiYellow
Objectives[33]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[33]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[3]HasPearlescent = False
Objectives[33]mission_Vehicles[3]Livery = -1
Objectives[33]mission_Vehicles[3]DirtLevel = 0
Objectives[33]mission_Vehicles[3]LockedForPlayer = False
Objectives[33]mission_Vehicles[3]Locked = False
Objectives[33]mission_Vehicles[3]Alarm = False
Objectives[33]mission_Vehicles[3]HotWired = False
Objectives[33]mission_Vehicles[3]Invincible = False
Objectives[33]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[3]Remove_After = 0
Objectives[33]mission_Vehicles[3]Survive_Number = 0
Objectives[33]mission_Vehicles[3]Failed_Text = 
Objectives[33]mission_Vehicles[4]positionX = 36,26204
Objectives[33]mission_Vehicles[4]positionY = -666,8372
Objectives[33]mission_Vehicles[4]positionZ = 16,0316
Objectives[33]mission_Vehicles[4]Heading = 50,03391
Objectives[33]mission_Vehicles[4]Name = Slamvan (Apocalisse)
Objectives[33]mission_Vehicles[4]Model = slamvan4
Objectives[33]mission_Vehicles[4]PrimaryColor = MetallicYellowBird
Objectives[33]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[33]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[4]HasPearlescent = False
Objectives[33]mission_Vehicles[4]Livery = -1
Objectives[33]mission_Vehicles[4]DirtLevel = 0
Objectives[33]mission_Vehicles[4]LockedForPlayer = False
Objectives[33]mission_Vehicles[4]Locked = False
Objectives[33]mission_Vehicles[4]Alarm = False
Objectives[33]mission_Vehicles[4]HotWired = False
Objectives[33]mission_Vehicles[4]Invincible = False
Objectives[33]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[4]Remove_After = 0
Objectives[33]mission_Vehicles[4]Survive_Number = 0
Objectives[33]mission_Vehicles[4]Failed_Text = 
Objectives[33]mission_Vehicles[5]positionX = 25,65304
Objectives[33]mission_Vehicles[5]positionY = -651,1736
Objectives[33]mission_Vehicles[5]positionZ = 16,03968
Objectives[33]mission_Vehicles[5]Heading = 35,0006
Objectives[33]mission_Vehicles[5]Name = Brutus (Incubo)
Objectives[33]mission_Vehicles[5]Model = brutus3
Objectives[33]mission_Vehicles[5]PrimaryColor = MatteLimeGreen
Objectives[33]mission_Vehicles[5]SecondaryColor = MetallicMarinerBlue
Objectives[33]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[5]HasPearlescent = False
Objectives[33]mission_Vehicles[5]Livery = -1
Objectives[33]mission_Vehicles[5]DirtLevel = 0
Objectives[33]mission_Vehicles[5]LockedForPlayer = False
Objectives[33]mission_Vehicles[5]Locked = False
Objectives[33]mission_Vehicles[5]Alarm = False
Objectives[33]mission_Vehicles[5]HotWired = False
Objectives[33]mission_Vehicles[5]Invincible = False
Objectives[33]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[5]Remove_After = 0
Objectives[33]mission_Vehicles[5]Survive_Number = 0
Objectives[33]mission_Vehicles[5]Failed_Text = 
Objectives[33]mission_Vehicles[6]positionX = 23,57452
Objectives[33]mission_Vehicles[6]positionY = -641,5919
Objectives[33]mission_Vehicles[6]positionZ = 15,37457
Objectives[33]mission_Vehicles[6]Heading = 63,0037
Objectives[33]mission_Vehicles[6]Name = Issi (Futurshock)
Objectives[33]mission_Vehicles[6]Model = zr380
Objectives[33]mission_Vehicles[6]PrimaryColor = MatteLimeGreen
Objectives[33]mission_Vehicles[6]SecondaryColor = HotPink
Objectives[33]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[6]HasPearlescent = False
Objectives[33]mission_Vehicles[6]Livery = -1
Objectives[33]mission_Vehicles[6]DirtLevel = 0
Objectives[33]mission_Vehicles[6]LockedForPlayer = False
Objectives[33]mission_Vehicles[6]Locked = False
Objectives[33]mission_Vehicles[6]Alarm = False
Objectives[33]mission_Vehicles[6]HotWired = False
Objectives[33]mission_Vehicles[6]Invincible = False
Objectives[33]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[6]Remove_After = 0
Objectives[33]mission_Vehicles[6]Survive_Number = 0
Objectives[33]mission_Vehicles[6]Failed_Text = 
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = 19,90115
Objectives[34]positionY = -643,9223
Objectives[34]positionZ = 9,769054
Objectives[34]Hint_Time = 16
Objectives[34]Hint_FOV = 40
Objectives[34]Hint_Use_Position = False
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = True
Objectives[34]Hint_Use_Vehicle = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 5
Objectives[34]ObjectiveMessages[0]positionX = 37,32681
Objectives[34]ObjectiveMessages[0]positionY = -680,9841
Objectives[34]ObjectiveMessages[0]positionZ = 15,49084
Objectives[34]ObjectiveMessages[0]Message = ~y~We are happy to see you again, Paige.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = True
Objectives[34]ObjectiveMessages[0]DelayTime = 1
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 37,09549
Objectives[34]ObjectiveMessages[1]positionY = -683,7169
Objectives[34]ObjectiveMessages[1]positionZ = 15,48629
Objectives[34]ObjectiveMessages[1]Message = ~p~Emh... me too...
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 4
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 36,55079
Objectives[34]ObjectiveMessages[2]positionY = -687,6376
Objectives[34]ObjectiveMessages[2]positionZ = 15,49221
Objectives[34]ObjectiveMessages[2]Message = ~g~We heard about your "adventure" under mount Chilad.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 5
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = True
Objectives[34]ObjectiveMessages[2]TypeTextMesage = False
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 35,71054
Objectives[34]ObjectiveMessages[3]positionY = -690,4645
Objectives[34]ObjectiveMessages[3]positionZ = 15,52354
Objectives[34]ObjectiveMessages[3]Message = ~r~And we know that you need equipment now.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = White
Objectives[34]ObjectiveMessages[3]PlayFromStart = False
Objectives[34]ObjectiveMessages[3]Delay = True
Objectives[34]ObjectiveMessages[3]DelayTime = 9
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = True
Objectives[34]ObjectiveMessages[3]TypeTextMesage = False
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = 34,67302
Objectives[34]ObjectiveMessages[4]positionY = -694,0121
Objectives[34]ObjectiveMessages[4]positionZ = 15,52003
Objectives[34]ObjectiveMessages[4]Message = ~y~And we decided to help you find the equipment you need.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = White
Objectives[34]ObjectiveMessages[4]PlayFromStart = False
Objectives[34]ObjectiveMessages[4]Delay = True
Objectives[34]ObjectiveMessages[4]DelayTime = 13
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = True
Objectives[34]ObjectiveMessages[4]TypeTextMesage = False
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = 15,00298
Objectives[35]positionY = -648,5525
Objectives[35]positionZ = 9,769125
Objectives[35]Hint_Time = 23
Objectives[35]Hint_FOV = 40
Objectives[35]Hint_Use_Position = False
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = True
Objectives[35]Hint_Use_Vehicle = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 5
Objectives[35]ObjectiveMessages[0]positionX = 32,18246
Objectives[35]ObjectiveMessages[0]positionY = -699,1226
Objectives[35]ObjectiveMessages[0]positionZ = 15,54798
Objectives[35]ObjectiveMessages[0]Message = ~b~Okay... in excange for what?
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = False
Objectives[35]ObjectiveMessages[0]Delay = True
Objectives[35]ObjectiveMessages[0]DelayTime = 1
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = 30,75665
Objectives[35]ObjectiveMessages[1]positionY = -701,7452
Objectives[35]ObjectiveMessages[1]positionZ = 15,52029
Objectives[35]ObjectiveMessages[1]Message = ~g~Small jobs where with your skills you could be very useful to the underworld army.
Objectives[35]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = White
Objectives[35]ObjectiveMessages[1]PlayFromStart = False
Objectives[35]ObjectiveMessages[1]Delay = True
Objectives[35]ObjectiveMessages[1]DelayTime = 4
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = True
Objectives[35]ObjectiveMessages[1]TypeTextMesage = False
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[2]positionX = 28,35476
Objectives[35]ObjectiveMessages[2]positionY = -705,8445
Objectives[35]ObjectiveMessages[2]positionZ = 15,4939
Objectives[35]ObjectiveMessages[2]Message = ~p~Okay... and when do we start?
Objectives[35]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[2]Sender = 
Objectives[35]ObjectiveMessages[2]Subject = 
Objectives[35]ObjectiveMessages[2]MessageColor = White
Objectives[35]ObjectiveMessages[2]PlayFromStart = False
Objectives[35]ObjectiveMessages[2]Delay = True
Objectives[35]ObjectiveMessages[2]DelayTime = 9
Objectives[35]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[2]TypeSubtitle = True
Objectives[35]ObjectiveMessages[2]TypeTextMesage = False
Objectives[35]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[3]positionX = 26,07731
Objectives[35]ObjectiveMessages[3]positionY = -708,8189
Objectives[35]ObjectiveMessages[3]positionZ = 15,48306
Objectives[35]ObjectiveMessages[3]Message = ~y~Now, the underworld army is already moving to find what you need.
Objectives[35]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[3]Sender = 
Objectives[35]ObjectiveMessages[3]Subject = 
Objectives[35]ObjectiveMessages[3]MessageColor = White
Objectives[35]ObjectiveMessages[3]PlayFromStart = False
Objectives[35]ObjectiveMessages[3]Delay = True
Objectives[35]ObjectiveMessages[3]DelayTime = 12
Objectives[35]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[3]TypeSubtitle = True
Objectives[35]ObjectiveMessages[3]TypeTextMesage = False
Objectives[35]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[4]positionX = 23,71837
Objectives[35]ObjectiveMessages[4]positionY = -711,8568
Objectives[35]ObjectiveMessages[4]positionZ = 15,48795
Objectives[35]ObjectiveMessages[4]Message = ~r~If you do a little job for us, we will give you a small encouraging gift.
Objectives[35]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[4]Sender = 
Objectives[35]ObjectiveMessages[4]Subject = 
Objectives[35]ObjectiveMessages[4]MessageColor = White
Objectives[35]ObjectiveMessages[4]PlayFromStart = False
Objectives[35]ObjectiveMessages[4]Delay = True
Objectives[35]ObjectiveMessages[4]DelayTime = 17
Objectives[35]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[4]TypeSubtitle = True
Objectives[35]ObjectiveMessages[4]TypeTextMesage = False
Objectives[35]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[36]Text = 
Objectives[36]Type = Leave_Area
Objectives[36]positionX = 11,30401
Objectives[36]positionY = -635,0731
Objectives[36]positionZ = 15,08808
Objectives[36]Leave_Area_Distance = 25
Objectives[36]Leave_Area_Use_Objective_Position = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 4
Objectives[36]ObjectiveMessages[0]positionX = 21,82341
Objectives[36]ObjectiveMessages[0]positionY = -714,3306
Objectives[36]ObjectiveMessages[0]positionZ = 15,48396
Objectives[36]ObjectiveMessages[0]Message = ~b~Okay, we can do it, what do you need?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = False
Objectives[36]ObjectiveMessages[0]Delay = True
Objectives[36]ObjectiveMessages[0]DelayTime = 1
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 19,90473
Objectives[36]ObjectiveMessages[1]positionY = -716,4749
Objectives[36]ObjectiveMessages[1]positionZ = 15,49795
Objectives[36]ObjectiveMessages[1]Message = ~g~We will tell you as you go, there is no much time left, take one of our cars.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 4
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 18,22561
Objectives[36]ObjectiveMessages[2]positionY = -718,5005
Objectives[36]ObjectiveMessages[2]positionZ = 15,49477
Objectives[36]ObjectiveMessages[2]Message = ~p~Okay, let's go, Lester.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 9
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = 15,70584
Objectives[36]ObjectiveMessages[3]positionY = -721,4277
Objectives[36]ObjectiveMessages[3]positionZ = 15,49053
Objectives[36]ObjectiveMessages[3]Message = ~b~See you later girls.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 12
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = True
Objectives[36]ObjectiveMessages[3]TypeTextMesage = False
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[37]Text = Out of here
Objectives[37]Type = Leave_Area
Objectives[37]positionX = 1818,352
Objectives[37]positionY = -490,6163
Objectives[37]positionZ = 201,1389
Objectives[37]Leave_Area_Distance = 100
Objectives[37]Leave_Area_Use_Objective_Position = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 6
Objectives[37]ObjectiveMessages[0]positionX = 1841,966
Objectives[37]ObjectiveMessages[0]positionY = -461,5767
Objectives[37]ObjectiveMessages[0]positionZ = 205,8369
Objectives[37]ObjectiveMessages[0]Message = ~p~Will the exit be this way?
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = False
Objectives[37]ObjectiveMessages[0]Delay = True
Objectives[37]ObjectiveMessages[0]DelayTime = 1
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 1839,964
Objectives[37]ObjectiveMessages[1]positionY = -464,3613
Objectives[37]ObjectiveMessages[1]positionZ = 205,2394
Objectives[37]ObjectiveMessages[1]Message = ~b~I don't know... have you noticed that they don't look at me and they don't talk to me?
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 4
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 1837,257
Objectives[37]ObjectiveMessages[2]positionY = -467,7746
Objectives[37]ObjectiveMessages[2]positionZ = 204,4721
Objectives[37]ObjectiveMessages[2]Message = ~p~Yes, I don't think they like you very much.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 9
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 1834,01
Objectives[37]ObjectiveMessages[3]positionY = -472,4214
Objectives[37]ObjectiveMessages[3]positionZ = 203,6537
Objectives[37]ObjectiveMessages[3]Message = ~b~Why? What's wrong with me?
Objectives[37]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[3]Sender = 
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = White
Objectives[37]ObjectiveMessages[3]PlayFromStart = False
Objectives[37]ObjectiveMessages[3]Delay = True
Objectives[37]ObjectiveMessages[3]DelayTime = 11
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = True
Objectives[37]ObjectiveMessages[3]TypeTextMesage = False
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 1831,269
Objectives[37]ObjectiveMessages[4]positionY = -476,4126
Objectives[37]ObjectiveMessages[4]positionZ = 202,9995
Objectives[37]ObjectiveMessages[4]Message = ~p~Emh... that little thing between your legs?
Objectives[37]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[4]Sender = 
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = White
Objectives[37]ObjectiveMessages[4]PlayFromStart = False
Objectives[37]ObjectiveMessages[4]Delay = True
Objectives[37]ObjectiveMessages[4]DelayTime = 14
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = True
Objectives[37]ObjectiveMessages[4]TypeTextMesage = False
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[5]positionX = 1828,871
Objectives[37]ObjectiveMessages[5]positionY = -479,8202
Objectives[37]ObjectiveMessages[5]positionZ = 202,535
Objectives[37]ObjectiveMessages[5]Message = ~b~Umh... shit!
Objectives[37]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[5]Sender = 
Objectives[37]ObjectiveMessages[5]Subject = 
Objectives[37]ObjectiveMessages[5]MessageColor = White
Objectives[37]ObjectiveMessages[5]PlayFromStart = False
Objectives[37]ObjectiveMessages[5]Delay = True
Objectives[37]ObjectiveMessages[5]DelayTime = 18
Objectives[37]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[5]TypeSubtitle = True
Objectives[37]ObjectiveMessages[5]TypeTextMesage = False
Objectives[37]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[38]Text = 
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = -106,5309
Objectives[38]positionY = -8,504686
Objectives[38]positionZ = 69,52768
Objectives[38]Heading = 0
Objectives[38]Diameter = 1
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 1
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 1
Objectives[38]mission_Props[0]Model = prop_laptop_01a
Objectives[38]mission_Props[0]PlaceOnGround = False
Objectives[38]mission_Props[0]FreesePosition = True
Objectives[38]mission_Props[0]positionX = -112,7333
Objectives[38]mission_Props[0]positionY = -11,0043
Objectives[38]mission_Props[0]positionZ = 69,94291
Objectives[38]mission_Props[0]rotationX = 0
Objectives[38]mission_Props[0]rotationY = 0
Objectives[38]mission_Props[0]rotationZ = 97,49999
Objectives[38]mission_Pickup_Props_Count = 2
Objectives[38]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_Pickup_Props[0]Value = 99999
Objectives[38]mission_Pickup_Props[0]positionX = -94,2299
Objectives[38]mission_Pickup_Props[0]positionY = -14,53983
Objectives[38]mission_Pickup_Props[0]positionZ = 70,03747
Objectives[38]mission_Pickup_Props[0]rotationX = 0
Objectives[38]mission_Pickup_Props[0]rotationY = 0
Objectives[38]mission_Pickup_Props[0]rotationZ = 55,91634
Objectives[38]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[38]mission_Pickup_Props[1]Value = 99999
Objectives[38]mission_Pickup_Props[1]positionX = -92,70938
Objectives[38]mission_Pickup_Props[1]positionY = -12,48462
Objectives[38]mission_Pickup_Props[1]positionZ = 65,85789
Objectives[38]mission_Pickup_Props[1]rotationX = 0
Objectives[38]mission_Pickup_Props[1]rotationY = 0
Objectives[38]mission_Pickup_Props[1]rotationZ = 70,91635
Objectives[38]ObjectiveMessages = 9
Objectives[38]ObjectiveMessages[0]positionX = 1806,714
Objectives[38]ObjectiveMessages[0]positionY = -503,7267
Objectives[38]ObjectiveMessages[0]positionZ = 199,0117
Objectives[38]ObjectiveMessages[0]Message = ~y~Ok Paige, we are sending you the coordinates of an apartment.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = False
Objectives[38]ObjectiveMessages[0]Delay = True
Objectives[38]ObjectiveMessages[0]DelayTime = 11
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 1803,426
Objectives[38]ObjectiveMessages[1]positionY = -508,5678
Objectives[38]ObjectiveMessages[1]positionZ = 198,0147
Objectives[38]ObjectiveMessages[1]Message = ~r~You have to enter and take the content of a pc.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 16
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 1801,117
Objectives[38]ObjectiveMessages[2]positionY = -510,9778
Objectives[38]ObjectiveMessages[2]positionZ = 197,2637
Objectives[38]ObjectiveMessages[2]Message = ~g~Which will probably be protected.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = False
Objectives[38]ObjectiveMessages[2]Delay = True
Objectives[38]ObjectiveMessages[2]DelayTime = 20
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = True
Objectives[38]ObjectiveMessages[2]TypeTextMesage = False
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[3]positionX = 1798,694
Objectives[38]ObjectiveMessages[3]positionY = -513,6823
Objectives[38]ObjectiveMessages[3]positionZ = 196,4659
Objectives[38]ObjectiveMessages[3]Message = ~p~This is not a problem for us.
Objectives[38]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[3]Sender = 
Objectives[38]ObjectiveMessages[3]Subject = 
Objectives[38]ObjectiveMessages[3]MessageColor = White
Objectives[38]ObjectiveMessages[3]PlayFromStart = False
Objectives[38]ObjectiveMessages[3]Delay = True
Objectives[38]ObjectiveMessages[3]DelayTime = 24
Objectives[38]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[3]TypeSubtitle = True
Objectives[38]ObjectiveMessages[3]TypeTextMesage = False
Objectives[38]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[4]positionX = 1795,151
Objectives[38]ObjectiveMessages[4]positionY = -517,7039
Objectives[38]ObjectiveMessages[4]positionZ = 195,0269
Objectives[38]ObjectiveMessages[4]Message = ~g~Well, the apartment door should be open but try to hurry.
Objectives[38]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[4]Sender = 
Objectives[38]ObjectiveMessages[4]Subject = 
Objectives[38]ObjectiveMessages[4]MessageColor = White
Objectives[38]ObjectiveMessages[4]PlayFromStart = False
Objectives[38]ObjectiveMessages[4]Delay = True
Objectives[38]ObjectiveMessages[4]DelayTime = 28
Objectives[38]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[4]TypeSubtitle = True
Objectives[38]ObjectiveMessages[4]TypeTextMesage = False
Objectives[38]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[5]positionX = 1791,992
Objectives[38]ObjectiveMessages[5]positionY = -521,1057
Objectives[38]ObjectiveMessages[5]positionZ = 193,3719
Objectives[38]ObjectiveMessages[5]Message = ~y~The owner may return at any moment.
Objectives[38]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[5]Sender = 
Objectives[38]ObjectiveMessages[5]Subject = 
Objectives[38]ObjectiveMessages[5]MessageColor = White
Objectives[38]ObjectiveMessages[5]PlayFromStart = False
Objectives[38]ObjectiveMessages[5]Delay = True
Objectives[38]ObjectiveMessages[5]DelayTime = 33
Objectives[38]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[5]TypeSubtitle = True
Objectives[38]ObjectiveMessages[5]TypeTextMesage = False
Objectives[38]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[6]positionX = 1788,244
Objectives[38]ObjectiveMessages[6]positionY = -525,2123
Objectives[38]ObjectiveMessages[6]positionZ = 190,8605
Objectives[38]ObjectiveMessages[6]Message = ~p~Okay, we'll take care of it.
Objectives[38]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[6]Sender = 
Objectives[38]ObjectiveMessages[6]Subject = 
Objectives[38]ObjectiveMessages[6]MessageColor = White
Objectives[38]ObjectiveMessages[6]PlayFromStart = False
Objectives[38]ObjectiveMessages[6]Delay = True
Objectives[38]ObjectiveMessages[6]DelayTime = 37
Objectives[38]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[6]TypeSubtitle = True
Objectives[38]ObjectiveMessages[6]TypeTextMesage = False
Objectives[38]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[7]positionX = 1784,921
Objectives[38]ObjectiveMessages[7]positionY = -528,741
Objectives[38]ObjectiveMessages[7]positionZ = 187,9781
Objectives[38]ObjectiveMessages[7]Message = ~r~Well, thank you Paige.
Objectives[38]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[7]Sender = 
Objectives[38]ObjectiveMessages[7]Subject = 
Objectives[38]ObjectiveMessages[7]MessageColor = White
Objectives[38]ObjectiveMessages[7]PlayFromStart = False
Objectives[38]ObjectiveMessages[7]Delay = True
Objectives[38]ObjectiveMessages[7]DelayTime = 39
Objectives[38]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[7]TypeSubtitle = True
Objectives[38]ObjectiveMessages[7]TypeTextMesage = False
Objectives[38]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[8]positionX = 1781,323
Objectives[38]ObjectiveMessages[8]positionY = -532,6501
Objectives[38]ObjectiveMessages[8]positionZ = 184,7411
Objectives[38]ObjectiveMessages[8]Message = ~b~Completely ignored...
Objectives[38]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[8]Sender = 
Objectives[38]ObjectiveMessages[8]Subject = 
Objectives[38]ObjectiveMessages[8]MessageColor = White
Objectives[38]ObjectiveMessages[8]PlayFromStart = False
Objectives[38]ObjectiveMessages[8]Delay = True
Objectives[38]ObjectiveMessages[8]DelayTime = 45
Objectives[38]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[8]TypeSubtitle = True
Objectives[38]ObjectiveMessages[8]TypeTextMesage = False
Objectives[38]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[39]Text = 
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = -103,6905
Objectives[39]positionY = -11,25084
Objectives[39]positionZ = 69,52232
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 18
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 5
Objectives[39]ObjectiveMessages[0]positionX = 743,8645
Objectives[39]ObjectiveMessages[0]positionY = 1045,174
Objectives[39]ObjectiveMessages[0]positionZ = 279,2318
Objectives[39]ObjectiveMessages[0]Message = ~p~This should be the place.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = False
Objectives[39]ObjectiveMessages[0]Delay = True
Objectives[39]ObjectiveMessages[0]DelayTime = 1
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 744,2837
Objectives[39]ObjectiveMessages[1]positionY = 1041,285
Objectives[39]ObjectiveMessages[1]positionZ = 278,1217
Objectives[39]ObjectiveMessages[1]Message = ~b~Well, hurry up, come in, find that pc and hack it.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 4
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 744,8895
Objectives[39]ObjectiveMessages[2]positionY = 1036,309
Objectives[39]ObjectiveMessages[2]positionZ = 276,7552
Objectives[39]ObjectiveMessages[2]Message = ~b~The owner could come back and I only have my teaser with me.
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = White
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 9
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = True
Objectives[39]ObjectiveMessages[2]TypeTextMesage = False
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = 745,3685
Objectives[39]ObjectiveMessages[3]positionY = 1032,056
Objectives[39]ObjectiveMessages[3]positionZ = 275,5384
Objectives[39]ObjectiveMessages[3]Message = ~p~Fuck, me too.
Objectives[39]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[3]Sender = 
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = White
Objectives[39]ObjectiveMessages[3]PlayFromStart = False
Objectives[39]ObjectiveMessages[3]Delay = True
Objectives[39]ObjectiveMessages[3]DelayTime = 14
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = True
Objectives[39]ObjectiveMessages[3]TypeTextMesage = False
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[4]positionX = 745,9876
Objectives[39]ObjectiveMessages[4]positionY = 1026,92
Objectives[39]ObjectiveMessages[4]positionZ = 274,0309
Objectives[39]ObjectiveMessages[4]Message = ~b~So let's hurry up.
Objectives[39]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[4]Sender = 
Objectives[39]ObjectiveMessages[4]Subject = 
Objectives[39]ObjectiveMessages[4]MessageColor = White
Objectives[39]ObjectiveMessages[4]PlayFromStart = False
Objectives[39]ObjectiveMessages[4]Delay = True
Objectives[39]ObjectiveMessages[4]DelayTime = 16
Objectives[39]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[4]TypeSubtitle = True
Objectives[39]ObjectiveMessages[4]TypeTextMesage = False
Objectives[39]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[40]Type = Hack_Objective
Objectives[40]Text = Hack the pc
Objectives[40]positionX = -112,7486
Objectives[40]positionY = -11,00375
Objectives[40]positionZ = 69,9436
Objectives[40]Hack_Anim = Laptop on Floor
Objectives[40]Hack_Both = False
Objectives[40]Hack_Prop_PositionX = -112,7333
Objectives[40]Hack_Prop_PositionY = -11,0043
Objectives[40]Hack_Prop_PositionZ = 69,94291
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Out of here
Objectives[41]Type = Leave_Area
Objectives[41]positionX = -101,6289
Objectives[41]positionY = -15,08991
Objectives[41]positionZ = 78,29895
Objectives[41]Leave_Area_Distance = 25
Objectives[41]Leave_Area_Use_Objective_Position = False
Objectives[41]mission_ActorsCount = 1
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = -104,7521
Objectives[41]mission_Actors[0]positionY = -8,548398
Objectives[41]mission_Actors[0]positionZ = 70,51757
Objectives[41]mission_Actors[0]Heading = 95,00002
Objectives[41]mission_Actors[0]String_Name = a_m_y_methhead_01
Objectives[41]mission_Actors[0]Relationship_Group = Enemy1
Objectives[41]mission_Actors[0]AddBlip = True
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Pistol
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 99
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]Task_List_Count = 2
Objectives[41]mission_Actors[0]Task_Repeat = False
Objectives[41]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[41]mission_Actors[0]Task_List[0]DestinationX = -106,9347
Objectives[41]mission_Actors[0]Task_List[0]DestinationY = -8,635446
Objectives[41]mission_Actors[0]Task_List[0]DestinationZ = 70,02881
Objectives[41]mission_Actors[0]Task_List[0]Rotation = -265
Objectives[41]mission_Actors[0]Task_List[0]Speed = 1
Objectives[41]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[41]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[41]mission_Actors[0]Task_List[1]DestinationX = -111,2821
Objectives[41]mission_Actors[0]Task_List[1]DestinationY = -8,37308
Objectives[41]mission_Actors[0]Task_List[1]DestinationZ = 70,01959
Objectives[41]mission_Actors[0]Task_List[1]Rotation = -265
Objectives[41]mission_Actors[0]Task_List[1]Speed = 1
Objectives[41]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 4
Objectives[41]ObjectiveMessages[0]positionX = 751,5013
Objectives[41]ObjectiveMessages[0]positionY = 1019,552
Objectives[41]ObjectiveMessages[0]positionZ = 270,9444
Objectives[41]ObjectiveMessages[0]Message = ~p~Okay, done.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = False
Objectives[41]ObjectiveMessages[0]Delay = True
Objectives[41]ObjectiveMessages[0]DelayTime = 1
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 754,8046
Objectives[41]ObjectiveMessages[1]positionY = 1015,159
Objectives[41]ObjectiveMessages[1]positionZ = 269,3008
Objectives[41]ObjectiveMessages[1]Message = ~r~HEY, WHO THE FUCK ARE YOU?
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 3
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = True
Objectives[41]ObjectiveMessages[1]TypeTextMesage = False
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = 756,8019
Objectives[41]ObjectiveMessages[2]positionY = 1011,773
Objectives[41]ObjectiveMessages[2]positionZ = 268,1454
Objectives[41]ObjectiveMessages[2]Message = ~b~SHIT!
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = False
Objectives[41]ObjectiveMessages[2]Delay = True
Objectives[41]ObjectiveMessages[2]DelayTime = 6
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = True
Objectives[41]ObjectiveMessages[2]TypeTextMesage = False
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = 759,9102
Objectives[41]ObjectiveMessages[3]positionY = 1006,542
Objectives[41]ObjectiveMessages[3]positionZ = 266,4391
Objectives[41]ObjectiveMessages[3]Message = ~p~Let's get out of here!
Objectives[41]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[3]Sender = 
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = White
Objectives[41]ObjectiveMessages[3]PlayFromStart = False
Objectives[41]ObjectiveMessages[3]Delay = True
Objectives[41]ObjectiveMessages[3]DelayTime = 8
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = True
Objectives[41]ObjectiveMessages[3]TypeTextMesage = False
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[42]Text = Go to the next apartment
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 372,5417
Objectives[42]positionY = 434,1965
Objectives[42]positionZ = 143,3688
Objectives[42]Heading = 340,9164
Objectives[42]Diameter = 3
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 2,5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = True
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 1
Objectives[42]mission_Props[0]Model = hei_prop_hei_keypad_01
Objectives[42]mission_Props[0]PlaceOnGround = False
Objectives[42]mission_Props[0]FreesePosition = True
Objectives[42]mission_Props[0]positionX = 373,3556
Objectives[42]mission_Props[0]positionY = 429,3786
Objectives[42]mission_Props[0]positionZ = 145,7
Objectives[42]mission_Props[0]rotationX = 0
Objectives[42]mission_Props[0]rotationY = 0
Objectives[42]mission_Props[0]rotationZ = 177,5
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 6
Objectives[42]ObjectiveMessages[0]positionX = 765,3602
Objectives[42]ObjectiveMessages[0]positionY = 997,0732
Objectives[42]ObjectiveMessages[0]positionZ = 263,5631
Objectives[42]ObjectiveMessages[0]Message = ~y~Paige, we heard shots, are you okay?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 1
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 769,3705
Objectives[42]ObjectiveMessages[1]positionY = 990,2931
Objectives[42]ObjectiveMessages[1]positionZ = 261,842
Objectives[42]ObjectiveMessages[1]Message = ~p~Yes, the owner has returned, but we have neutralized him.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 5
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 771,1716
Objectives[42]ObjectiveMessages[2]positionY = 987,2006
Objectives[42]ObjectiveMessages[2]positionZ = 260,9279
Objectives[42]ObjectiveMessages[2]Message = ~g~Well, great job Paige, now we send you the coordinates of another apartment.
Objectives[42]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 10
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = True
Objectives[42]ObjectiveMessages[2]TypeTextMesage = False
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 773,0151
Objectives[42]ObjectiveMessages[3]positionY = 984,0798
Objectives[42]ObjectiveMessages[3]positionZ = 259,9879
Objectives[42]ObjectiveMessages[3]Message = ~y~The door is closed with an electronic combination, you will have to open it.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 16
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = True
Objectives[42]ObjectiveMessages[3]TypeTextMesage = False
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[4]positionX = 775,1592
Objectives[42]ObjectiveMessages[4]positionY = 980,3571
Objectives[42]ObjectiveMessages[4]positionZ = 258,8788
Objectives[42]ObjectiveMessages[4]Message = ~p~Okay, no problem.
Objectives[42]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[4]Sender = 
Objectives[42]ObjectiveMessages[4]Subject = 
Objectives[42]ObjectiveMessages[4]MessageColor = White
Objectives[42]ObjectiveMessages[4]PlayFromStart = False
Objectives[42]ObjectiveMessages[4]Delay = True
Objectives[42]ObjectiveMessages[4]DelayTime = 21
Objectives[42]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[4]TypeSubtitle = True
Objectives[42]ObjectiveMessages[4]TypeTextMesage = False
Objectives[42]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[5]positionX = 777,3146
Objectives[42]ObjectiveMessages[5]positionY = 977,143
Objectives[42]ObjectiveMessages[5]positionZ = 257,9197
Objectives[42]ObjectiveMessages[5]Message = ~g~Well, call us when you are inside.
Objectives[42]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[5]Sender = 
Objectives[42]ObjectiveMessages[5]Subject = 
Objectives[42]ObjectiveMessages[5]MessageColor = White
Objectives[42]ObjectiveMessages[5]PlayFromStart = False
Objectives[42]ObjectiveMessages[5]Delay = True
Objectives[42]ObjectiveMessages[5]DelayTime = 23
Objectives[42]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[5]TypeSubtitle = True
Objectives[42]ObjectiveMessages[5]TypeTextMesage = False
Objectives[42]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = 379,9431
Objectives[43]positionY = 432,9662
Objectives[43]positionZ = 142,9238
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 25
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 7
Objectives[43]ObjectiveMessages[0]positionX = 783,347
Objectives[43]ObjectiveMessages[0]positionY = 966,5598
Objectives[43]ObjectiveMessages[0]positionZ = 254,9565
Objectives[43]ObjectiveMessages[0]Message = ~p~Ok, this is the place and here is the electronic lock.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = False
Objectives[43]ObjectiveMessages[0]Delay = True
Objectives[43]ObjectiveMessages[0]DelayTime = 1
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 784,2313
Objectives[43]ObjectiveMessages[1]positionY = 962,97
Objectives[43]ObjectiveMessages[1]positionZ = 254,0167
Objectives[43]ObjectiveMessages[1]Message = ~b~Well, since they only talk to you, you take care of it.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 781,8835
Objectives[43]ObjectiveMessages[2]positionY = 959,8264
Objectives[43]ObjectiveMessages[2]positionZ = 253,3031
Objectives[43]ObjectiveMessages[2]Message = ~p~Come on, don't get grumpy.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 10
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = True
Objectives[43]ObjectiveMessages[2]TypeTextMesage = False
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 783,9748
Objectives[43]ObjectiveMessages[3]positionY = 955,8869
Objectives[43]ObjectiveMessages[3]positionZ = 252,0643
Objectives[43]ObjectiveMessages[3]Message = ~b~I'm not grumpy, it's they won't talk to me.
Objectives[43]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = White
Objectives[43]ObjectiveMessages[3]PlayFromStart = False
Objectives[43]ObjectiveMessages[3]Delay = True
Objectives[43]ObjectiveMessages[3]DelayTime = 13
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = True
Objectives[43]ObjectiveMessages[3]TypeTextMesage = False
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[4]positionX = 784,7145
Objectives[43]ObjectiveMessages[4]positionY = 952,5069
Objectives[43]ObjectiveMessages[4]positionZ = 251,0321
Objectives[43]ObjectiveMessages[4]Message = ~b~And I don't understand why, just because I'm  a man? It's not fair... blah, blah, blah, blah...
Objectives[43]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[4]Sender = 
Objectives[43]ObjectiveMessages[4]Subject = 
Objectives[43]ObjectiveMessages[4]MessageColor = White
Objectives[43]ObjectiveMessages[4]PlayFromStart = False
Objectives[43]ObjectiveMessages[4]Delay = True
Objectives[43]ObjectiveMessages[4]DelayTime = 17
Objectives[43]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[4]TypeSubtitle = True
Objectives[43]ObjectiveMessages[4]TypeTextMesage = False
Objectives[43]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[5]positionX = 784,3271
Objectives[43]ObjectiveMessages[5]positionY = 948,3727
Objectives[43]ObjectiveMessages[5]positionZ = 249,5465
Objectives[43]ObjectiveMessages[5]Message = ~b~blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah...
Objectives[43]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[5]Sender = 
Objectives[43]ObjectiveMessages[5]Subject = 
Objectives[43]ObjectiveMessages[5]MessageColor = White
Objectives[43]ObjectiveMessages[5]PlayFromStart = False
Objectives[43]ObjectiveMessages[5]Delay = True
Objectives[43]ObjectiveMessages[5]DelayTime = 22
Objectives[43]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[5]TypeSubtitle = True
Objectives[43]ObjectiveMessages[5]TypeTextMesage = False
Objectives[43]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[6]positionX = 0
Objectives[43]ObjectiveMessages[6]positionY = 0
Objectives[43]ObjectiveMessages[6]positionZ = 0
Objectives[43]ObjectiveMessages[6]Message = 
Objectives[43]ObjectiveMessages[6]Contact = 
Objectives[43]ObjectiveMessages[6]Sender = 
Objectives[43]ObjectiveMessages[6]Subject = 
Objectives[43]ObjectiveMessages[6]MessageColor = 
Objectives[43]ObjectiveMessages[6]PlayFromStart = False
Objectives[43]ObjectiveMessages[6]Delay = False
Objectives[43]ObjectiveMessages[6]DelayTime = 0
Objectives[43]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[6]DIstanceFromTo = 0
Objectives[43]ObjectiveMessages[6]TypeSubtitle = False
Objectives[43]ObjectiveMessages[6]TypeTextMesage = False
Objectives[43]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[6]PhoneMessageDisplayTime = 0

Objectives[44]Type = Hack_Objective
Objectives[44]Text = Open the door
Objectives[44]positionX = 373,3306
Objectives[44]positionY = 429,7415
Objectives[44]positionZ = 144,2442
Objectives[44]Hack_Anim = Keypad
Objectives[44]Hack_Both = True
Objectives[44]Hack_Prop_PositionX = 373,3556
Objectives[44]Hack_Prop_PositionY = 429,3786
Objectives[44]Hack_Prop_PositionZ = 145,7
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Teleport_Objective
Objectives[45]Text = 
Objectives[45]positionX = 372,974
Objectives[45]positionY = 414,649
Objectives[45]positionZ = 144,7
Objectives[45]ObjectiveRotation = -190
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 2
Objectives[45]mission_Props[0]Model = v_ilev_gangsafe
Objectives[45]mission_Props[0]PlaceOnGround = False
Objectives[45]mission_Props[0]FreesePosition = True
Objectives[45]mission_Props[0]positionX = 376,6523
Objectives[45]mission_Props[0]positionY = 433,421
Objectives[45]mission_Props[0]positionZ = 138,0679
Objectives[45]mission_Props[0]rotationX = 0
Objectives[45]mission_Props[0]rotationY = 0
Objectives[45]mission_Props[0]rotationZ = -12,5
Objectives[45]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[45]mission_Props[1]PlaceOnGround = False
Objectives[45]mission_Props[1]FreesePosition = True
Objectives[45]mission_Props[1]positionX = 376,6523
Objectives[45]mission_Props[1]positionY = 433,421
Objectives[45]mission_Props[1]positionZ = 138,0713
Objectives[45]mission_Props[1]rotationX = 0
Objectives[45]mission_Props[1]rotationY = 0
Objectives[45]mission_Props[1]rotationZ = -12,5
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 381,9307
Objectives[46]positionY = 430,9482
Objectives[46]positionZ = 142,9945
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 15
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 4
Objectives[46]ObjectiveMessages[0]positionX = 790,5388
Objectives[46]ObjectiveMessages[0]positionY = 921,9509
Objectives[46]ObjectiveMessages[0]positionZ = 229,6908
Objectives[46]ObjectiveMessages[0]Message = ~p~Okay girls, we're in... nice place.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = False
Objectives[46]ObjectiveMessages[0]Delay = True
Objectives[46]ObjectiveMessages[0]DelayTime = 1
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 791,6418
Objectives[46]ObjectiveMessages[1]positionY = 919,0647
Objectives[46]ObjectiveMessages[1]positionZ = 229,1248
Objectives[46]ObjectiveMessages[1]Message = ~y~Good job Paige, now look for a safe, we need the content of the safe.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 4
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = True
Objectives[46]ObjectiveMessages[1]TypeTextMesage = False
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[2]positionX = 793,3112
Objectives[46]ObjectiveMessages[2]positionY = 914,9548
Objectives[46]ObjectiveMessages[2]positionZ = 228,3625
Objectives[46]ObjectiveMessages[2]Message = ~p~Okay, Lester lest's find the safe... Lester?
Objectives[46]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[2]Sender = 
Objectives[46]ObjectiveMessages[2]Subject = 
Objectives[46]ObjectiveMessages[2]MessageColor = White
Objectives[46]ObjectiveMessages[2]PlayFromStart = False
Objectives[46]ObjectiveMessages[2]Delay = True
Objectives[46]ObjectiveMessages[2]DelayTime = 9
Objectives[46]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[2]TypeSubtitle = True
Objectives[46]ObjectiveMessages[2]TypeTextMesage = False
Objectives[46]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[3]positionX = 794,4666
Objectives[46]ObjectiveMessages[3]positionY = 911,7112
Objectives[46]ObjectiveMessages[3]positionZ = 227,7059
Objectives[46]ObjectiveMessages[3]Message = ~b~Yeah, yeah, I heard...
Objectives[46]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[3]Sender = 
Objectives[46]ObjectiveMessages[3]Subject = 
Objectives[46]ObjectiveMessages[3]MessageColor = White
Objectives[46]ObjectiveMessages[3]PlayFromStart = False
Objectives[46]ObjectiveMessages[3]Delay = True
Objectives[46]ObjectiveMessages[3]DelayTime = 13
Objectives[46]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[3]TypeSubtitle = True
Objectives[46]ObjectiveMessages[3]TypeTextMesage = False
Objectives[46]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[47]Type = Safe_Cracking_Objective
Objectives[47]Text = Crack the safe
Objectives[47]positionX = 375,861
Objectives[47]positionY = 433,584
Objectives[47]positionZ = 137,3001
Objectives[47]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[47]SafeCracking_Prop_PositionX = 0
Objectives[47]SafeCracking_Prop_PositionY = 0
Objectives[47]SafeCracking_Prop_PositionZ = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 1
Objectives[47]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[47]mission_Pickup_Props[0]Value = 99999
Objectives[47]mission_Pickup_Props[0]positionX = 377,6279
Objectives[47]mission_Pickup_Props[0]positionY = 428,6766
Objectives[47]mission_Pickup_Props[0]positionZ = 137,8001
Objectives[47]mission_Pickup_Props[0]rotationX = 0
Objectives[47]mission_Pickup_Props[0]rotationY = 0
Objectives[47]mission_Pickup_Props[0]rotationZ = -19,08365
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Type = Kill_Actors
Objectives[48]positionX = 370,6559
Objectives[48]positionY = 410,2253
Objectives[48]positionZ = 144,7
Objectives[48]KillAll1 = True
Objectives[48]KillAll2 = False
Objectives[48]Kill_Actors_Add_Blips = True
Objectives[48]Kill_Actors_Add_Markers = False
Objectives[48]DropPickups = False
Objectives[48]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[48]mission_ActorsCount = 5
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 0
Objectives[48]mission_Actors[0]positionX = 256,6717
Objectives[48]mission_Actors[0]positionY = 226,4073
Objectives[48]mission_Actors[0]positionZ = 151,6329
Objectives[48]mission_Actors[0]Heading = 160,8972
Objectives[48]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[48]mission_Actors[0]Relationship_Group = Friend
Objectives[48]mission_Actors[0]AddBlip = False
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = True
Objectives[48]mission_Actors[0]SetHealth = 100
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Offensive
Objectives[48]mission_Actors[0]weapon = 966099553
Objectives[48]mission_Actors[0]Variation = Random
Objectives[48]mission_Actors[0]Task = 3
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[48]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[48]mission_Actors[0]NeededForObjectiveHint[0] = 49
Objectives[48]mission_Actors[0]NeededForObjectiveHint[1] = 53
Objectives[48]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[48]mission_Actors[0]NeededForObjectiveGoToActor[0] = 52
Objectives[48]mission_Actors[1]Survive_Number = 0
Objectives[48]mission_Actors[1]Failed_Text = 
Objectives[48]mission_Actors[1]Remove_After = 0
Objectives[48]mission_Actors[1]positionX = 374,643
Objectives[48]mission_Actors[1]positionY = 404,3262
Objectives[48]mission_Actors[1]positionZ = 145,5276
Objectives[48]mission_Actors[1]Heading = 0,9163245
Objectives[48]mission_Actors[1]String_Name = a_f_y_genhot_01
Objectives[48]mission_Actors[1]Relationship_Group = Enemy1
Objectives[48]mission_Actors[1]AddBlip = True
Objectives[48]mission_Actors[1]ShowCone = False
Objectives[48]mission_Actors[1]Invincible = False
Objectives[48]mission_Actors[1]SetHealth = 100
Objectives[48]mission_Actors[1]DieFromHeadShot = True
Objectives[48]mission_Actors[1]CanExitVehicle = True
Objectives[48]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[1]AlwaysFight = True
Objectives[48]mission_Actors[1]Seeing_Range = 30
Objectives[48]mission_Actors[1]Hearing_Range = 30
Objectives[48]mission_Actors[1]CombatMovement = Offensive
Objectives[48]mission_Actors[1]weapon = Pistol
Objectives[48]mission_Actors[1]Variation = Random
Objectives[48]mission_Actors[1]Task = 1
Objectives[48]mission_Actors[1]Task_Guard_Range = 5
Objectives[48]mission_Actors[1]Task_Stay_In_Range = True
Objectives[48]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[1]Task_Scenario = NONE
Objectives[48]mission_Actors[2]Survive_Number = 0
Objectives[48]mission_Actors[2]Failed_Text = 
Objectives[48]mission_Actors[2]Remove_After = 0
Objectives[48]mission_Actors[2]positionX = 377,6295
Objectives[48]mission_Actors[2]positionY = 413,6252
Objectives[48]mission_Actors[2]positionZ = 145,7
Objectives[48]mission_Actors[2]Heading = 85,91769
Objectives[48]mission_Actors[2]String_Name = a_m_y_genstreet_01
Objectives[48]mission_Actors[2]Relationship_Group = Enemy1
Objectives[48]mission_Actors[2]AddBlip = True
Objectives[48]mission_Actors[2]ShowCone = False
Objectives[48]mission_Actors[2]Invincible = False
Objectives[48]mission_Actors[2]SetHealth = 100
Objectives[48]mission_Actors[2]DieFromHeadShot = True
Objectives[48]mission_Actors[2]CanExitVehicle = True
Objectives[48]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[2]AlwaysFight = True
Objectives[48]mission_Actors[2]Seeing_Range = 30
Objectives[48]mission_Actors[2]Hearing_Range = 30
Objectives[48]mission_Actors[2]CombatMovement = Offensive
Objectives[48]mission_Actors[2]weapon = Pistol
Objectives[48]mission_Actors[2]Variation = Random
Objectives[48]mission_Actors[2]Task = 1
Objectives[48]mission_Actors[2]Task_Guard_Range = 5
Objectives[48]mission_Actors[2]Task_Stay_In_Range = True
Objectives[48]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[2]Task_Scenario = NONE
Objectives[48]mission_Actors[3]Survive_Number = 0
Objectives[48]mission_Actors[3]Failed_Text = 
Objectives[48]mission_Actors[3]Remove_After = 0
Objectives[48]mission_Actors[3]positionX = 372,8277
Objectives[48]mission_Actors[3]positionY = 405,2917
Objectives[48]mission_Actors[3]positionZ = 142,1002
Objectives[48]mission_Actors[3]Heading = 57,07933
Objectives[48]mission_Actors[3]String_Name = a_f_y_business_01
Objectives[48]mission_Actors[3]Relationship_Group = Enemy1
Objectives[48]mission_Actors[3]AddBlip = True
Objectives[48]mission_Actors[3]ShowCone = False
Objectives[48]mission_Actors[3]Invincible = False
Objectives[48]mission_Actors[3]SetHealth = 100
Objectives[48]mission_Actors[3]DieFromHeadShot = True
Objectives[48]mission_Actors[3]CanExitVehicle = True
Objectives[48]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[3]AlwaysFight = True
Objectives[48]mission_Actors[3]Seeing_Range = 30
Objectives[48]mission_Actors[3]Hearing_Range = 30
Objectives[48]mission_Actors[3]CombatMovement = Offensive
Objectives[48]mission_Actors[3]weapon = Pistol
Objectives[48]mission_Actors[3]Variation = Random
Objectives[48]mission_Actors[3]Task = 1
Objectives[48]mission_Actors[3]Task_Guard_Range = 5
Objectives[48]mission_Actors[3]Task_Stay_In_Range = True
Objectives[48]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[3]Task_Scenario = NONE
Objectives[48]mission_Actors[4]Survive_Number = 0
Objectives[48]mission_Actors[4]Failed_Text = 
Objectives[48]mission_Actors[4]Remove_After = 51
Objectives[48]mission_Actors[4]positionX = 259,7874
Objectives[48]mission_Actors[4]positionY = 238,97
Objectives[48]mission_Actors[4]positionZ = 151,6329
Objectives[48]mission_Actors[4]Heading = 316,4285
Objectives[48]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[48]mission_Actors[4]Relationship_Group = Friend
Objectives[48]mission_Actors[4]AddBlip = False
Objectives[48]mission_Actors[4]ShowCone = False
Objectives[48]mission_Actors[4]Invincible = False
Objectives[48]mission_Actors[4]SetHealth = 100
Objectives[48]mission_Actors[4]DieFromHeadShot = True
Objectives[48]mission_Actors[4]CanExitVehicle = True
Objectives[48]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[4]AlwaysFight = True
Objectives[48]mission_Actors[4]Seeing_Range = 30
Objectives[48]mission_Actors[4]Hearing_Range = 30
Objectives[48]mission_Actors[4]CombatMovement = Offensive
Objectives[48]mission_Actors[4]weapon = 966099553
Objectives[48]mission_Actors[4]Variation = Random
Objectives[48]mission_Actors[4]Task = 3
Objectives[48]mission_Actors[4]Task_Guard_Range = 5
Objectives[48]mission_Actors[4]Task_Stay_In_Range = True
Objectives[48]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[4]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 8
Objectives[48]ObjectiveMessages[0]positionX = 797,4259
Objectives[48]ObjectiveMessages[0]positionY = 904,2859
Objectives[48]ObjectiveMessages[0]positionZ = 226,1759
Objectives[48]ObjectiveMessages[0]Message = ~p~I did it, Lester.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = False
Objectives[48]ObjectiveMessages[0]Delay = True
Objectives[48]ObjectiveMessages[0]DelayTime = 1
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 798,4901
Objectives[48]ObjectiveMessages[1]positionY = 901,5994
Objectives[48]ObjectiveMessages[1]positionZ = 225,626
Objectives[48]ObjectiveMessages[1]Message = ~b~Well, let's get out of here.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 3
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 799,9041
Objectives[48]ObjectiveMessages[2]positionY = 897,9705
Objectives[48]ObjectiveMessages[2]positionZ = 224,8268
Objectives[48]ObjectiveMessages[2]Message = ~o~Fuck dad... you never buy me anything...
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 7
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 801,0085
Objectives[48]ObjectiveMessages[3]positionY = 895,0289
Objectives[48]ObjectiveMessages[3]positionZ = 224,2873
Objectives[48]ObjectiveMessages[3]Message = ~d~You had a new phone the last month.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = False
Objectives[48]ObjectiveMessages[3]Delay = True
Objectives[48]ObjectiveMessages[3]DelayTime = 13
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = True
Objectives[48]ObjectiveMessages[3]TypeTextMesage = False
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[4]positionX = 802,7515
Objectives[48]ObjectiveMessages[4]positionY = 891,4562
Objectives[48]ObjectiveMessages[4]positionZ = 222,872
Objectives[48]ObjectiveMessages[4]Message = ~c~Come on, if she wants a new phone, get her a new phone.
Objectives[48]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[4]Sender = 
Objectives[48]ObjectiveMessages[4]Subject = 
Objectives[48]ObjectiveMessages[4]MessageColor = White
Objectives[48]ObjectiveMessages[4]PlayFromStart = False
Objectives[48]ObjectiveMessages[4]Delay = True
Objectives[48]ObjectiveMessages[4]DelayTime = 18
Objectives[48]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[4]TypeSubtitle = True
Objectives[48]ObjectiveMessages[4]TypeTextMesage = False
Objectives[48]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[5]positionX = 804,8211
Objectives[48]ObjectiveMessages[5]positionY = 886,7634
Objectives[48]ObjectiveMessages[5]positionZ = 220,7958
Objectives[48]ObjectiveMessages[5]Message = ~b~Fuck, the home owners are back.
Objectives[48]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[5]Sender = 
Objectives[48]ObjectiveMessages[5]Subject = 
Objectives[48]ObjectiveMessages[5]MessageColor = White
Objectives[48]ObjectiveMessages[5]PlayFromStart = False
Objectives[48]ObjectiveMessages[5]Delay = True
Objectives[48]ObjectiveMessages[5]DelayTime = 23
Objectives[48]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[5]TypeSubtitle = True
Objectives[48]ObjectiveMessages[5]TypeTextMesage = False
Objectives[48]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[6]positionX = 806,2116
Objectives[48]ObjectiveMessages[6]positionY = 883,5193
Objectives[48]ObjectiveMessages[6]positionZ = 219,4327
Objectives[48]ObjectiveMessages[6]Message = ~g~Eliminate them, they must not find out that we have emptied the safe.
Objectives[48]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[6]Sender = 
Objectives[48]ObjectiveMessages[6]Subject = 
Objectives[48]ObjectiveMessages[6]MessageColor = White
Objectives[48]ObjectiveMessages[6]PlayFromStart = False
Objectives[48]ObjectiveMessages[6]Delay = True
Objectives[48]ObjectiveMessages[6]DelayTime = 27
Objectives[48]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[6]TypeSubtitle = True
Objectives[48]ObjectiveMessages[6]TypeTextMesage = False
Objectives[48]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[7]positionX = 807,8464
Objectives[48]ObjectiveMessages[7]positionY = 879,7986
Objectives[48]ObjectiveMessages[7]positionZ = 216,955
Objectives[48]ObjectiveMessages[7]Message = ~p~Shit, okay, let's do it.
Objectives[48]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[7]Sender = 
Objectives[48]ObjectiveMessages[7]Subject = 
Objectives[48]ObjectiveMessages[7]MessageColor = White
Objectives[48]ObjectiveMessages[7]PlayFromStart = False
Objectives[48]ObjectiveMessages[7]Delay = True
Objectives[48]ObjectiveMessages[7]DelayTime = 32
Objectives[48]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[7]TypeSubtitle = True
Objectives[48]ObjectiveMessages[7]TypeTextMesage = False
Objectives[48]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[49]Type = Hint_Objective
Objectives[49]Text = 
Objectives[49]positionX = 257,5841
Objectives[49]positionY = 236,2928
Objectives[49]positionZ = 150,6954
Objectives[49]Hint_Time = 5
Objectives[49]Hint_FOV = 20
Objectives[49]Hint_Use_Position = False
Objectives[49]Hint_Use_Player = False
Objectives[49]Hint_Use_Actor = True
Objectives[49]Hint_Use_Vehicle = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = 890,7401
Objectives[49]ObjectiveMessages[0]positionY = 720,0275
Objectives[49]ObjectiveMessages[0]positionZ = 174,682
Objectives[49]ObjectiveMessages[0]Message = ~g~Great job Paige, one of ours has seen it all.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = False
Objectives[49]ObjectiveMessages[0]Delay = True
Objectives[49]ObjectiveMessages[0]DelayTime = 1
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Text = Out of here
Objectives[50]Text2 = 
Objectives[50]Text3 = 
Objectives[50]Failed_Text = 
Objectives[50]Type = Checkpoint
Objectives[50]Checkpoint_Type = 45
Objectives[50]Reserved = 1
Objectives[50]ColorR = 255
Objectives[50]ColorG = 255
Objectives[50]ColorB = 0
Objectives[50]ColorA = 255
Objectives[50]IconColorR = 255
Objectives[50]IconColorG = 255
Objectives[50]IconColorB = 0
Objectives[50]IconColorA = 255
Objectives[50]positionX = 373,6332
Objectives[50]positionY = 423,3067
Objectives[50]positionZ = 144,9755
Objectives[50]Heading = 345,9164
Objectives[50]Diameter = 1
Objectives[50]minimum_hight = 1
Objectives[50]maximum_hight = 10
Objectives[50]TriggerDistance = 1
Objectives[50]PlaySound = False
Objectives[50]LoseWanted = False
Objectives[50]Stop_Vehicle = False
Objectives[50]DeliverVehicleOnly = False
Objectives[50]DeliverTrailor = False
Objectives[50]DeliverTowTruck = False
Objectives[50]DeliverVehicleCargobob = False
Objectives[50]DeliverPropCargobob = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 5
Objectives[50]ObjectiveMessages[0]positionX = 885,2274
Objectives[50]ObjectiveMessages[0]positionY = 718,0065
Objectives[50]ObjectiveMessages[0]positionZ = 171,4949
Objectives[50]ObjectiveMessages[0]Message = ~y~Now meet her and give her the contents of the pc and the safe.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = False
Objectives[50]ObjectiveMessages[0]Delay = True
Objectives[50]ObjectiveMessages[0]DelayTime = 1
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 878,2224
Objectives[50]ObjectiveMessages[1]positionY = 715,7985
Objectives[50]ObjectiveMessages[1]positionZ = 167,3234
Objectives[50]ObjectiveMessages[1]Message = ~g~She is waiting for you on the roof of a building not far away, the one with the spire.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 6
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 873,6979
Objectives[50]ObjectiveMessages[2]positionY = 714,2425
Objectives[50]ObjectiveMessages[2]positionZ = 164,8473
Objectives[50]ObjectiveMessages[2]Message = ~r~You should be able to see her with the telescope.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 11
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = 869,0309
Objectives[50]ObjectiveMessages[3]positionY = 712,3979
Objectives[50]ObjectiveMessages[3]positionZ = 162,2915
Objectives[50]ObjectiveMessages[3]Message = ~p~Ok, tell her we're coming.
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = White
Objectives[50]ObjectiveMessages[3]PlayFromStart = False
Objectives[50]ObjectiveMessages[3]Delay = True
Objectives[50]ObjectiveMessages[3]DelayTime = 15
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[3]TypeSubtitle = True
Objectives[50]ObjectiveMessages[3]TypeTextMesage = False
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[4]positionX = 865,1493
Objectives[50]ObjectiveMessages[4]positionY = 710,4754
Objectives[50]ObjectiveMessages[4]positionZ = 160,3581
Objectives[50]ObjectiveMessages[4]Message = ~g~Thank you Paige.
Objectives[50]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[4]Sender = 
Objectives[50]ObjectiveMessages[4]Subject = 
Objectives[50]ObjectiveMessages[4]MessageColor = White
Objectives[50]ObjectiveMessages[4]PlayFromStart = False
Objectives[50]ObjectiveMessages[4]Delay = True
Objectives[50]ObjectiveMessages[4]DelayTime = 18
Objectives[50]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[4]TypeSubtitle = True
Objectives[50]ObjectiveMessages[4]TypeTextMesage = False
Objectives[50]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[51]Type = Teleport_Objective
Objectives[51]Text = 
Objectives[51]positionX = 372,151
Objectives[51]positionY = 431,3194
Objectives[51]positionZ = 144,1228
Objectives[51]ObjectiveRotation = 345,9164
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 1
Objectives[51]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[51]mission_Pickup_Props[0]Value = 99999
Objectives[51]mission_Pickup_Props[0]positionX = 366,7724
Objectives[51]mission_Pickup_Props[0]positionY = 431,3893
Objectives[51]mission_Pickup_Props[0]positionZ = 144,6837
Objectives[51]mission_Pickup_Props[0]rotationX = 0
Objectives[51]mission_Pickup_Props[0]rotationY = 0
Objectives[51]mission_Pickup_Props[0]rotationZ = 70,91635
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = GoTo_Actor
Objectives[52]Text = Go to the underworld army's girl
Objectives[52]positionX = 253,6969
Objectives[52]positionY = 232,6311
Objectives[52]positionZ = 150,6329
Objectives[52]GoTo_Actor_ChangToCompanion = False
Objectives[52]GoTo_Actor_Distance = 3
Objectives[52]GoTo_Actor_Remove_Blip = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 7
Objectives[52]ObjectiveMessages[0]positionX = 1579,429
Objectives[52]ObjectiveMessages[0]positionY = 481,9032
Objectives[52]ObjectiveMessages[0]positionZ = 229,3255
Objectives[52]ObjectiveMessages[0]Message = ~p~Come on Lester, let's go.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = False
Objectives[52]ObjectiveMessages[0]Delay = True
Objectives[52]ObjectiveMessages[0]DelayTime = 6
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 1575,877
Objectives[52]ObjectiveMessages[1]positionY = 483,3643
Objectives[52]ObjectiveMessages[1]positionZ = 227,2659
Objectives[52]ObjectiveMessages[1]Message = ~b~Yeah, yeah... I'm coming...
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 9
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 1570,62
Objectives[52]ObjectiveMessages[2]positionY = 486,5282
Objectives[52]ObjectiveMessages[2]positionZ = 224,8588
Objectives[52]ObjectiveMessages[2]Message = ~p~Did you see how to get to the girls?
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 20
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = True
Objectives[52]ObjectiveMessages[2]TypeTextMesage = False
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 1566,755
Objectives[52]ObjectiveMessages[3]positionY = 488,4835
Objectives[52]ObjectiveMessages[3]positionZ = 223,6817
Objectives[52]ObjectiveMessages[3]Message = ~b~No, I haven't looked.
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = False
Objectives[52]ObjectiveMessages[3]Delay = True
Objectives[52]ObjectiveMessages[3]DelayTime = 24
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = True
Objectives[52]ObjectiveMessages[3]TypeTextMesage = False
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[4]positionX = 1560,846
Objectives[52]ObjectiveMessages[4]positionY = 491,7618
Objectives[52]ObjectiveMessages[4]positionZ = 222,0954
Objectives[52]ObjectiveMessages[4]Message = ~p~And... could you do it? Please...
Objectives[52]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[4]Sender = 
Objectives[52]ObjectiveMessages[4]Subject = 
Objectives[52]ObjectiveMessages[4]MessageColor = White
Objectives[52]ObjectiveMessages[4]PlayFromStart = False
Objectives[52]ObjectiveMessages[4]Delay = True
Objectives[52]ObjectiveMessages[4]DelayTime = 27
Objectives[52]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[4]TypeSubtitle = True
Objectives[52]ObjectiveMessages[4]TypeTextMesage = False
Objectives[52]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[5]positionX = 1556,581
Objectives[52]ObjectiveMessages[5]positionY = 494,1699
Objectives[52]ObjectiveMessages[5]positionZ = 220,9688
Objectives[52]ObjectiveMessages[5]Message = ~b~Ask it to your friends.
Objectives[52]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[5]Sender = 
Objectives[52]ObjectiveMessages[5]Subject = 
Objectives[52]ObjectiveMessages[5]MessageColor = White
Objectives[52]ObjectiveMessages[5]PlayFromStart = False
Objectives[52]ObjectiveMessages[5]Delay = True
Objectives[52]ObjectiveMessages[5]DelayTime = 30
Objectives[52]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[5]TypeSubtitle = True
Objectives[52]ObjectiveMessages[5]TypeTextMesage = False
Objectives[52]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[6]positionX = 1553,889
Objectives[52]ObjectiveMessages[6]positionY = 495,6718
Objectives[52]ObjectiveMessages[6]positionZ = 220,3296
Objectives[52]ObjectiveMessages[6]Message = ~p~Oh come on, fuck it... okay, I'll do it by myself.
Objectives[52]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[6]Sender = 
Objectives[52]ObjectiveMessages[6]Subject = 
Objectives[52]ObjectiveMessages[6]MessageColor = White
Objectives[52]ObjectiveMessages[6]PlayFromStart = False
Objectives[52]ObjectiveMessages[6]Delay = True
Objectives[52]ObjectiveMessages[6]DelayTime = 33
Objectives[52]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[6]TypeSubtitle = True
Objectives[52]ObjectiveMessages[6]TypeTextMesage = False
Objectives[52]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[53]Type = Hint_Objective
Objectives[53]Text = 
Objectives[53]positionX = 256,6995
Objectives[53]positionY = 231,9021
Objectives[53]positionZ = 150,6954
Objectives[53]Hint_Time = 13
Objectives[53]Hint_FOV = 40
Objectives[53]Hint_Use_Position = False
Objectives[53]Hint_Use_Player = False
Objectives[53]Hint_Use_Actor = True
Objectives[53]Hint_Use_Vehicle = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 3
Objectives[53]ObjectiveMessages[0]positionX = 1547,458
Objectives[53]ObjectiveMessages[0]positionY = 497,1182
Objectives[53]ObjectiveMessages[0]positionZ = 219,2346
Objectives[53]ObjectiveMessages[0]Message = ~p~Here we are.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = False
Objectives[53]ObjectiveMessages[0]Delay = True
Objectives[53]ObjectiveMessages[0]DelayTime = 1
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 1544,35
Objectives[53]ObjectiveMessages[1]positionY = 498,9058
Objectives[53]ObjectiveMessages[1]positionZ = 218,3759
Objectives[53]ObjectiveMessages[1]Message = ~o~Thanks Paige, you have respected your part of the agreement.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 3
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 1541,23
Objectives[53]ObjectiveMessages[2]positionY = 500,3277
Objectives[53]ObjectiveMessages[2]positionZ = 217,5507
Objectives[53]ObjectiveMessages[2]Message = ~o~Now the underworld army will respect his.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 8
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = 86,96115
Objectives[54]positionY = 240,7279
Objectives[54]positionZ = 107,7935
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 6
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = True
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 160
Objectives[54]Cutscenes_Follow_Hieght = 50
Objectives[54]Cutscenes_Follow_Angle = 110
Objectives[54]mission_ActorsCount = 10
Objectives[54]mission_Actors[0]SpawnInVehicle = True
Objectives[54]mission_Actors[0]SeatIndex = -1
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 0
Objectives[54]mission_Actors[0]positionX = 34,77741
Objectives[54]mission_Actors[0]positionY = 279,8138
Objectives[54]mission_Actors[0]positionZ = 109,5912
Objectives[54]mission_Actors[0]Heading = 155,2743
Objectives[54]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[0]Relationship_Group = Enemy2
Objectives[54]mission_Actors[0]AddBlip = True
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = False
Objectives[54]mission_Actors[0]SetHealth = 300
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = False
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[54]mission_Actors[0]AlwaysFight = False
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Offensive
Objectives[54]mission_Actors[0]weapon = Unarmed
Objectives[54]mission_Actors[0]Variation = Random
Objectives[54]mission_Actors[0]Task = 99
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]Task_List_Count = 9
Objectives[54]mission_Actors[0]Task_Repeat = False
Objectives[54]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[54]mission_Actors[0]Task_List[0]PositionX = 37,4509
Objectives[54]mission_Actors[0]Task_List[0]PositionY = 276,6936
Objectives[54]mission_Actors[0]Task_List[0]PositionZ = 109,0911
Objectives[54]mission_Actors[0]Task_List[0]Block = True
Objectives[54]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[54]mission_Actors[0]Task_List[1]PositionX = 37,6043
Objectives[54]mission_Actors[0]Task_List[1]PositionY = 278,1254
Objectives[54]mission_Actors[0]Task_List[1]PositionZ = 109,1132
Objectives[54]mission_Actors[0]Task_List[1]Speed = 1
Objectives[54]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[54]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[54]mission_Actors[0]Task_List[2]Type = Drive
Objectives[54]mission_Actors[0]Task_List[2]PositionX = 459,4221
Objectives[54]mission_Actors[0]Task_List[2]PositionY = 92,6565
Objectives[54]mission_Actors[0]Task_List[2]PositionZ = 97,91434
Objectives[54]mission_Actors[0]Task_List[2]Speed = 10
Objectives[54]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[54]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[54]mission_Actors[0]Task_List[2]Reverse = False
Objectives[54]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[3]Type = Drive
Objectives[54]mission_Actors[0]Task_List[3]PositionX = 233,4007
Objectives[54]mission_Actors[0]Task_List[3]PositionY = -472,5861
Objectives[54]mission_Actors[0]Task_List[3]PositionZ = 40,80966
Objectives[54]mission_Actors[0]Task_List[3]Speed = 10
Objectives[54]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[54]mission_Actors[0]Task_List[3]Reverse = False
Objectives[54]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[4]Type = Drive
Objectives[54]mission_Actors[0]Task_List[4]PositionX = -412,9403
Objectives[54]mission_Actors[0]Task_List[4]PositionY = -868,3276
Objectives[54]mission_Actors[0]Task_List[4]PositionZ = 37,63102
Objectives[54]mission_Actors[0]Task_List[4]Speed = 15
Objectives[54]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[54]mission_Actors[0]Task_List[4]Reverse = False
Objectives[54]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[5]Type = Drive
Objectives[54]mission_Actors[0]Task_List[5]PositionX = 451,7097
Objectives[54]mission_Actors[0]Task_List[5]PositionY = -1230,136
Objectives[54]mission_Actors[0]Task_List[5]PositionZ = 40,84922
Objectives[54]mission_Actors[0]Task_List[5]Speed = 20
Objectives[54]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[54]mission_Actors[0]Task_List[5]Reverse = False
Objectives[54]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[6]Type = Drive
Objectives[54]mission_Actors[0]Task_List[6]PositionX = 1109,412
Objectives[54]mission_Actors[0]Task_List[6]PositionY = -1784,208
Objectives[54]mission_Actors[0]Task_List[6]PositionZ = 28,78836
Objectives[54]mission_Actors[0]Task_List[6]Speed = 20
Objectives[54]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[6]AllowGoingWrongWay = False
Objectives[54]mission_Actors[0]Task_List[6]Reverse = False
Objectives[54]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[7]Type = Drive
Objectives[54]mission_Actors[0]Task_List[7]PositionX = 497,3131
Objectives[54]mission_Actors[0]Task_List[7]PositionY = -2500,285
Objectives[54]mission_Actors[0]Task_List[7]PositionZ = 14,94291
Objectives[54]mission_Actors[0]Task_List[7]Speed = 20
Objectives[54]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[7]AllowGoingWrongWay = False
Objectives[54]mission_Actors[0]Task_List[7]Reverse = False
Objectives[54]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[54]mission_Actors[0]Task_List[8]Type = Drive
Objectives[54]mission_Actors[0]Task_List[8]PositionX = -452,267
Objectives[54]mission_Actors[0]Task_List[8]PositionY = -2685,018
Objectives[54]mission_Actors[0]Task_List[8]PositionZ = 5,500219
Objectives[54]mission_Actors[0]Task_List[8]Speed = 20
Objectives[54]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[8]AllowGoingWrongWay = False
Objectives[54]mission_Actors[0]Task_List[8]Reverse = False
Objectives[54]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[54]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[54]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[54]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskCount = 4
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 55
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 56
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 57
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[3] = 58
Objectives[54]mission_Actors[0]NeededForSetPlayerActorTaskIndex[3] = 2
Objectives[54]mission_Actors[1]SpawnInVehicle = True
Objectives[54]mission_Actors[1]SeatIndex = 0
Objectives[54]mission_Actors[1]Survive_Number = 0
Objectives[54]mission_Actors[1]Failed_Text = 
Objectives[54]mission_Actors[1]Remove_After = 0
Objectives[54]mission_Actors[1]positionX = 34,77741
Objectives[54]mission_Actors[1]positionY = 279,8138
Objectives[54]mission_Actors[1]positionZ = 109,5912
Objectives[54]mission_Actors[1]Heading = 155,2743
Objectives[54]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[1]Relationship_Group = Enemy2
Objectives[54]mission_Actors[1]AddBlip = True
Objectives[54]mission_Actors[1]ShowCone = False
Objectives[54]mission_Actors[1]Invincible = False
Objectives[54]mission_Actors[1]SetHealth = 100
Objectives[54]mission_Actors[1]DieFromHeadShot = True
Objectives[54]mission_Actors[1]CanExitVehicle = False
Objectives[54]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[1]AlwaysFight = True
Objectives[54]mission_Actors[1]Seeing_Range = 30
Objectives[54]mission_Actors[1]Hearing_Range = 30
Objectives[54]mission_Actors[1]CombatMovement = Offensive
Objectives[54]mission_Actors[1]weapon = Pistol
Objectives[54]mission_Actors[1]Variation = Random
Objectives[54]mission_Actors[1]Task = 0
Objectives[54]mission_Actors[1]Task_Guard_Range = 5
Objectives[54]mission_Actors[1]Task_Stay_In_Range = True
Objectives[54]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[1]Task_Scenario = NONE
Objectives[54]mission_Actors[2]SpawnInVehicle = True
Objectives[54]mission_Actors[2]SeatIndex = -1
Objectives[54]mission_Actors[2]Survive_Number = 0
Objectives[54]mission_Actors[2]Failed_Text = 
Objectives[54]mission_Actors[2]Remove_After = 0
Objectives[54]mission_Actors[2]positionX = 43,45689
Objectives[54]mission_Actors[2]positionY = 299,4061
Objectives[54]mission_Actors[2]positionZ = 110,1124
Objectives[54]mission_Actors[2]Heading = 152,6338
Objectives[54]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[2]Relationship_Group = Enemy2
Objectives[54]mission_Actors[2]AddBlip = True
Objectives[54]mission_Actors[2]ShowCone = False
Objectives[54]mission_Actors[2]Invincible = False
Objectives[54]mission_Actors[2]SetHealth = 100
Objectives[54]mission_Actors[2]DieFromHeadShot = True
Objectives[54]mission_Actors[2]CanExitVehicle = False
Objectives[54]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[2]AlwaysFight = True
Objectives[54]mission_Actors[2]Seeing_Range = 30
Objectives[54]mission_Actors[2]Hearing_Range = 30
Objectives[54]mission_Actors[2]CombatMovement = Offensive
Objectives[54]mission_Actors[2]weapon = Pistol
Objectives[54]mission_Actors[2]Variation = Random
Objectives[54]mission_Actors[2]Task = 0
Objectives[54]mission_Actors[2]Task_Guard_Range = 5
Objectives[54]mission_Actors[2]Task_Stay_In_Range = True
Objectives[54]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[2]Task_Scenario = NONE
Objectives[54]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[54]mission_Actors[3]SpawnInVehicle = True
Objectives[54]mission_Actors[3]SeatIndex = 0
Objectives[54]mission_Actors[3]Survive_Number = 0
Objectives[54]mission_Actors[3]Failed_Text = 
Objectives[54]mission_Actors[3]Remove_After = 0
Objectives[54]mission_Actors[3]positionX = 43,45689
Objectives[54]mission_Actors[3]positionY = 299,4061
Objectives[54]mission_Actors[3]positionZ = 110,1124
Objectives[54]mission_Actors[3]Heading = 152,6338
Objectives[54]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[3]Relationship_Group = Enemy2
Objectives[54]mission_Actors[3]AddBlip = True
Objectives[54]mission_Actors[3]ShowCone = False
Objectives[54]mission_Actors[3]Invincible = False
Objectives[54]mission_Actors[3]SetHealth = 100
Objectives[54]mission_Actors[3]DieFromHeadShot = True
Objectives[54]mission_Actors[3]CanExitVehicle = False
Objectives[54]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[3]AlwaysFight = True
Objectives[54]mission_Actors[3]Seeing_Range = 30
Objectives[54]mission_Actors[3]Hearing_Range = 30
Objectives[54]mission_Actors[3]CombatMovement = Offensive
Objectives[54]mission_Actors[3]weapon = Pistol
Objectives[54]mission_Actors[3]Variation = Random
Objectives[54]mission_Actors[3]Task = 0
Objectives[54]mission_Actors[3]Task_Guard_Range = 5
Objectives[54]mission_Actors[3]Task_Stay_In_Range = True
Objectives[54]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[3]Task_Scenario = NONE
Objectives[54]mission_Actors[4]SpawnInVehicle = True
Objectives[54]mission_Actors[4]SeatIndex = 0
Objectives[54]mission_Actors[4]Survive_Number = 0
Objectives[54]mission_Actors[4]Failed_Text = 
Objectives[54]mission_Actors[4]Remove_After = 0
Objectives[54]mission_Actors[4]positionX = 45,84967
Objectives[54]mission_Actors[4]positionY = 307,1831
Objectives[54]mission_Actors[4]positionZ = 110,4279
Objectives[54]mission_Actors[4]Heading = 152,8098
Objectives[54]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[4]Relationship_Group = Enemy2
Objectives[54]mission_Actors[4]AddBlip = True
Objectives[54]mission_Actors[4]ShowCone = False
Objectives[54]mission_Actors[4]Invincible = False
Objectives[54]mission_Actors[4]SetHealth = 100
Objectives[54]mission_Actors[4]DieFromHeadShot = True
Objectives[54]mission_Actors[4]CanExitVehicle = False
Objectives[54]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[4]AlwaysFight = True
Objectives[54]mission_Actors[4]Seeing_Range = 30
Objectives[54]mission_Actors[4]Hearing_Range = 30
Objectives[54]mission_Actors[4]CombatMovement = Offensive
Objectives[54]mission_Actors[4]weapon = Pistol
Objectives[54]mission_Actors[4]Variation = Random
Objectives[54]mission_Actors[4]Task = 0
Objectives[54]mission_Actors[4]Task_Guard_Range = 5
Objectives[54]mission_Actors[4]Task_Stay_In_Range = True
Objectives[54]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[4]Task_Scenario = NONE
Objectives[54]mission_Actors[5]SpawnInVehicle = True
Objectives[54]mission_Actors[5]SeatIndex = -1
Objectives[54]mission_Actors[5]Survive_Number = 0
Objectives[54]mission_Actors[5]Failed_Text = 
Objectives[54]mission_Actors[5]Remove_After = 0
Objectives[54]mission_Actors[5]positionX = 45,84967
Objectives[54]mission_Actors[5]positionY = 307,1831
Objectives[54]mission_Actors[5]positionZ = 110,4279
Objectives[54]mission_Actors[5]Heading = 152,8098
Objectives[54]mission_Actors[5]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[5]Relationship_Group = Enemy2
Objectives[54]mission_Actors[5]AddBlip = True
Objectives[54]mission_Actors[5]ShowCone = False
Objectives[54]mission_Actors[5]Invincible = False
Objectives[54]mission_Actors[5]SetHealth = 100
Objectives[54]mission_Actors[5]DieFromHeadShot = True
Objectives[54]mission_Actors[5]CanExitVehicle = False
Objectives[54]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[5]AlwaysFight = True
Objectives[54]mission_Actors[5]Seeing_Range = 30
Objectives[54]mission_Actors[5]Hearing_Range = 30
Objectives[54]mission_Actors[5]CombatMovement = Offensive
Objectives[54]mission_Actors[5]weapon = Pistol
Objectives[54]mission_Actors[5]Variation = Random
Objectives[54]mission_Actors[5]Task = 0
Objectives[54]mission_Actors[5]Task_Guard_Range = 5
Objectives[54]mission_Actors[5]Task_Stay_In_Range = True
Objectives[54]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[5]Task_Scenario = NONE
Objectives[54]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[54]mission_Actors[6]SpawnInVehicle = True
Objectives[54]mission_Actors[6]SeatIndex = -1
Objectives[54]mission_Actors[6]Survive_Number = 0
Objectives[54]mission_Actors[6]Failed_Text = 
Objectives[54]mission_Actors[6]Remove_After = 0
Objectives[54]mission_Actors[6]positionX = 50,64747
Objectives[54]mission_Actors[6]positionY = 314,4176
Objectives[54]mission_Actors[6]positionZ = 110,9583
Objectives[54]mission_Actors[6]Heading = 153,409
Objectives[54]mission_Actors[6]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[6]Relationship_Group = Enemy2
Objectives[54]mission_Actors[6]AddBlip = True
Objectives[54]mission_Actors[6]ShowCone = False
Objectives[54]mission_Actors[6]Invincible = False
Objectives[54]mission_Actors[6]SetHealth = 100
Objectives[54]mission_Actors[6]DieFromHeadShot = True
Objectives[54]mission_Actors[6]CanExitVehicle = False
Objectives[54]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[6]AlwaysFight = True
Objectives[54]mission_Actors[6]Seeing_Range = 30
Objectives[54]mission_Actors[6]Hearing_Range = 30
Objectives[54]mission_Actors[6]CombatMovement = Offensive
Objectives[54]mission_Actors[6]weapon = Pistol
Objectives[54]mission_Actors[6]Variation = Random
Objectives[54]mission_Actors[6]Task = 0
Objectives[54]mission_Actors[6]Task_Guard_Range = 5
Objectives[54]mission_Actors[6]Task_Stay_In_Range = True
Objectives[54]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[6]Task_Scenario = NONE
Objectives[54]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[54]mission_Actors[7]SpawnInVehicle = True
Objectives[54]mission_Actors[7]SeatIndex = 0
Objectives[54]mission_Actors[7]Survive_Number = 0
Objectives[54]mission_Actors[7]Failed_Text = 
Objectives[54]mission_Actors[7]Remove_After = 0
Objectives[54]mission_Actors[7]positionX = 50,64747
Objectives[54]mission_Actors[7]positionY = 314,4176
Objectives[54]mission_Actors[7]positionZ = 110,9583
Objectives[54]mission_Actors[7]Heading = 153,409
Objectives[54]mission_Actors[7]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[7]Relationship_Group = Enemy2
Objectives[54]mission_Actors[7]AddBlip = True
Objectives[54]mission_Actors[7]ShowCone = False
Objectives[54]mission_Actors[7]Invincible = False
Objectives[54]mission_Actors[7]SetHealth = 100
Objectives[54]mission_Actors[7]DieFromHeadShot = True
Objectives[54]mission_Actors[7]CanExitVehicle = False
Objectives[54]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[7]AlwaysFight = True
Objectives[54]mission_Actors[7]Seeing_Range = 30
Objectives[54]mission_Actors[7]Hearing_Range = 30
Objectives[54]mission_Actors[7]CombatMovement = Offensive
Objectives[54]mission_Actors[7]weapon = Pistol
Objectives[54]mission_Actors[7]Variation = Random
Objectives[54]mission_Actors[7]Task = 0
Objectives[54]mission_Actors[7]Task_Guard_Range = 5
Objectives[54]mission_Actors[7]Task_Stay_In_Range = True
Objectives[54]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[7]Task_Scenario = NONE
Objectives[54]mission_Actors[8]SpawnInVehicle = True
Objectives[54]mission_Actors[8]SeatIndex = 0
Objectives[54]mission_Actors[8]Survive_Number = 0
Objectives[54]mission_Actors[8]Failed_Text = 
Objectives[54]mission_Actors[8]Remove_After = 0
Objectives[54]mission_Actors[8]positionX = 53,11822
Objectives[54]mission_Actors[8]positionY = 323,7356
Objectives[54]mission_Actors[8]positionZ = 111,4438
Objectives[54]mission_Actors[8]Heading = 153,5735
Objectives[54]mission_Actors[8]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[8]Relationship_Group = Enemy2
Objectives[54]mission_Actors[8]AddBlip = True
Objectives[54]mission_Actors[8]ShowCone = False
Objectives[54]mission_Actors[8]Invincible = False
Objectives[54]mission_Actors[8]SetHealth = 100
Objectives[54]mission_Actors[8]DieFromHeadShot = True
Objectives[54]mission_Actors[8]CanExitVehicle = False
Objectives[54]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[8]AlwaysFight = True
Objectives[54]mission_Actors[8]Seeing_Range = 30
Objectives[54]mission_Actors[8]Hearing_Range = 30
Objectives[54]mission_Actors[8]CombatMovement = Offensive
Objectives[54]mission_Actors[8]weapon = Pistol
Objectives[54]mission_Actors[8]Variation = Random
Objectives[54]mission_Actors[8]Task = 0
Objectives[54]mission_Actors[8]Task_Guard_Range = 5
Objectives[54]mission_Actors[8]Task_Stay_In_Range = True
Objectives[54]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[8]Task_Scenario = NONE
Objectives[54]mission_Actors[9]SpawnInVehicle = True
Objectives[54]mission_Actors[9]SeatIndex = -1
Objectives[54]mission_Actors[9]Survive_Number = 0
Objectives[54]mission_Actors[9]Failed_Text = 
Objectives[54]mission_Actors[9]Remove_After = 0
Objectives[54]mission_Actors[9]positionX = 53,11822
Objectives[54]mission_Actors[9]positionY = 323,7356
Objectives[54]mission_Actors[9]positionZ = 111,4438
Objectives[54]mission_Actors[9]Heading = 153,5735
Objectives[54]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[54]mission_Actors[9]Relationship_Group = Enemy2
Objectives[54]mission_Actors[9]AddBlip = True
Objectives[54]mission_Actors[9]ShowCone = False
Objectives[54]mission_Actors[9]Invincible = False
Objectives[54]mission_Actors[9]SetHealth = 100
Objectives[54]mission_Actors[9]DieFromHeadShot = True
Objectives[54]mission_Actors[9]CanExitVehicle = False
Objectives[54]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[9]AlwaysFight = True
Objectives[54]mission_Actors[9]Seeing_Range = 30
Objectives[54]mission_Actors[9]Hearing_Range = 30
Objectives[54]mission_Actors[9]CombatMovement = Offensive
Objectives[54]mission_Actors[9]weapon = Pistol
Objectives[54]mission_Actors[9]Variation = Random
Objectives[54]mission_Actors[9]Task = 0
Objectives[54]mission_Actors[9]Task_Guard_Range = 5
Objectives[54]mission_Actors[9]Task_Stay_In_Range = True
Objectives[54]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[9]Task_Scenario = NONE
Objectives[54]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[54]mission_Vehicles = 5
Objectives[54]mission_Vehicles[0]positionX = 34,77741
Objectives[54]mission_Vehicles[0]positionY = 279,8138
Objectives[54]mission_Vehicles[0]positionZ = 109,5912
Objectives[54]mission_Vehicles[0]Heading = 155,2743
Objectives[54]mission_Vehicles[0]Name = Phantom custom
Objectives[54]mission_Vehicles[0]Model = pounder
Objectives[54]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[54]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[0]HasPearlescent = False
Objectives[54]mission_Vehicles[0]Livery = 0
Objectives[54]mission_Vehicles[0]DirtLevel = 0
Objectives[54]mission_Vehicles[0]LockedForPlayer = False
Objectives[54]mission_Vehicles[0]Locked = False
Objectives[54]mission_Vehicles[0]Alarm = False
Objectives[54]mission_Vehicles[0]HotWired = False
Objectives[54]mission_Vehicles[0]Invincible = True
Objectives[54]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[0]Remove_After = 0
Objectives[54]mission_Vehicles[0]Survive_Number = 0
Objectives[54]mission_Vehicles[0]Failed_Text = 
Objectives[54]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[54]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 54
Objectives[54]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[54]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 67
Objectives[54]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[54]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[54]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[54]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 63
Objectives[54]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 64
Objectives[54]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[54]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[54]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 59
Objectives[54]mission_Vehicles[1]positionX = 43,45689
Objectives[54]mission_Vehicles[1]positionY = 299,4061
Objectives[54]mission_Vehicles[1]positionZ = 110,1124
Objectives[54]mission_Vehicles[1]Heading = 152,6338
Objectives[54]mission_Vehicles[1]Name = Schafter PL (blindata)
Objectives[54]mission_Vehicles[1]Model = schafter6
Objectives[54]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[54]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[1]HasPearlescent = False
Objectives[54]mission_Vehicles[1]Livery = 0
Objectives[54]mission_Vehicles[1]DirtLevel = 0
Objectives[54]mission_Vehicles[1]LockedForPlayer = False
Objectives[54]mission_Vehicles[1]Locked = False
Objectives[54]mission_Vehicles[1]Alarm = False
Objectives[54]mission_Vehicles[1]HotWired = False
Objectives[54]mission_Vehicles[1]Invincible = False
Objectives[54]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[1]Remove_After = 0
Objectives[54]mission_Vehicles[1]Survive_Number = 0
Objectives[54]mission_Vehicles[1]Failed_Text = 
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 58
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[2]positionX = 45,84967
Objectives[54]mission_Vehicles[2]positionY = 307,1831
Objectives[54]mission_Vehicles[2]positionZ = 110,4279
Objectives[54]mission_Vehicles[2]Heading = 152,8098
Objectives[54]mission_Vehicles[2]Name = Schafter PL (blindata)
Objectives[54]mission_Vehicles[2]Model = schafter6
Objectives[54]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[54]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[2]HasPearlescent = False
Objectives[54]mission_Vehicles[2]Livery = 0
Objectives[54]mission_Vehicles[2]DirtLevel = 0
Objectives[54]mission_Vehicles[2]LockedForPlayer = False
Objectives[54]mission_Vehicles[2]Locked = False
Objectives[54]mission_Vehicles[2]Alarm = False
Objectives[54]mission_Vehicles[2]HotWired = False
Objectives[54]mission_Vehicles[2]Invincible = False
Objectives[54]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[2]Remove_After = 0
Objectives[54]mission_Vehicles[2]Survive_Number = 0
Objectives[54]mission_Vehicles[2]Failed_Text = 
Objectives[54]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[54]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 57
Objectives[54]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[54]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 60
Objectives[54]mission_Vehicles[3]positionX = 50,64747
Objectives[54]mission_Vehicles[3]positionY = 314,4176
Objectives[54]mission_Vehicles[3]positionZ = 110,9583
Objectives[54]mission_Vehicles[3]Heading = 153,409
Objectives[54]mission_Vehicles[3]Name = Schafter PL (blindata)
Objectives[54]mission_Vehicles[3]Model = schafter6
Objectives[54]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[54]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[3]HasPearlescent = False
Objectives[54]mission_Vehicles[3]Livery = 0
Objectives[54]mission_Vehicles[3]DirtLevel = 0
Objectives[54]mission_Vehicles[3]LockedForPlayer = False
Objectives[54]mission_Vehicles[3]Locked = False
Objectives[54]mission_Vehicles[3]Alarm = False
Objectives[54]mission_Vehicles[3]HotWired = False
Objectives[54]mission_Vehicles[3]Invincible = False
Objectives[54]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[3]Remove_After = 0
Objectives[54]mission_Vehicles[3]Survive_Number = 0
Objectives[54]mission_Vehicles[3]Failed_Text = 
Objectives[54]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[54]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 56
Objectives[54]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[4]positionX = 53,11822
Objectives[54]mission_Vehicles[4]positionY = 323,7356
Objectives[54]mission_Vehicles[4]positionZ = 111,4438
Objectives[54]mission_Vehicles[4]Heading = 153,5735
Objectives[54]mission_Vehicles[4]Name = Schafter PL (blindata)
Objectives[54]mission_Vehicles[4]Model = schafter6
Objectives[54]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[54]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[4]HasPearlescent = False
Objectives[54]mission_Vehicles[4]Livery = 0
Objectives[54]mission_Vehicles[4]DirtLevel = 0
Objectives[54]mission_Vehicles[4]LockedForPlayer = False
Objectives[54]mission_Vehicles[4]Locked = False
Objectives[54]mission_Vehicles[4]Alarm = False
Objectives[54]mission_Vehicles[4]HotWired = False
Objectives[54]mission_Vehicles[4]Invincible = False
Objectives[54]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[4]Remove_After = 0
Objectives[54]mission_Vehicles[4]Survive_Number = 0
Objectives[54]mission_Vehicles[4]Failed_Text = 
Objectives[54]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[54]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 55
Objectives[54]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 1
Objectives[54]ObjectiveMessages[0]positionX = 1359,317
Objectives[54]ObjectiveMessages[0]positionY = 127,4118
Objectives[54]ObjectiveMessages[0]positionZ = 104,1158
Objectives[54]ObjectiveMessages[0]Message = ~o~There is a truck passing by on the street below that contains just what you need.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = False
Objectives[54]ObjectiveMessages[0]Delay = True
Objectives[54]ObjectiveMessages[0]DelayTime = 1
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 61,99093
Objectives[55]positionY = 323,9536
Objectives[55]positionZ = 111,0676
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 3
Objectives[55]Task_List[0]Type = EnterVehicle
Objectives[55]Task_List[0]PositionX = 55,74469
Objectives[55]Task_List[0]PositionY = 326,3844
Objectives[55]Task_List[0]PositionZ = 111,5657
Objectives[55]Task_List[0]Speed = 1
Objectives[55]Task_List[0]SeatIndex = -1
Objectives[55]Task_List[0]TaskIndex = 0
Objectives[55]Task_List[0]Warp = False
Objectives[55]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[55]Task_List[1]positionX = 45,47064
Objectives[55]Task_List[1]positionY = 298,0613
Objectives[55]Task_List[1]positionZ = 110,1048
Objectives[55]Task_List[1]Block = True
Objectives[55]Task_List[2]Type = VehicleFollowActor
Objectives[55]Task_List[2]positionX = 36,95961
Objectives[55]Task_List[2]positionY = 279,9317
Objectives[55]Task_List[2]positionZ = 109,0919
Objectives[55]Task_List[2]minDistance = 10
Objectives[55]Task_List[2]TaskIndex = 2
Objectives[55]Task_List[2]Speed = 100
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 52,53934
Objectives[56]positionY = 313,0691
Objectives[56]positionZ = 110,3802
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 3
Objectives[56]Task_List[0]Type = EnterVehicle
Objectives[56]Task_List[0]PositionX = 52,77721
Objectives[56]Task_List[0]PositionY = 313,8183
Objectives[56]Task_List[0]PositionZ = 110,9233
Objectives[56]Task_List[0]Speed = 1
Objectives[56]Task_List[0]SeatIndex = -1
Objectives[56]Task_List[0]TaskIndex = 0
Objectives[56]Task_List[0]Warp = False
Objectives[56]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[56]Task_List[1]positionX = 45,47064
Objectives[56]Task_List[1]positionY = 298,0613
Objectives[56]Task_List[1]positionZ = 110,1048
Objectives[56]Task_List[1]Block = True
Objectives[56]Task_List[2]Type = VehicleFollowActor
Objectives[56]Task_List[2]positionX = 36,80459
Objectives[56]Task_List[2]positionY = 278,9294
Objectives[56]Task_List[2]positionZ = 109,0736
Objectives[56]Task_List[2]minDistance = 10
Objectives[56]Task_List[2]TaskIndex = 2
Objectives[56]Task_List[2]Speed = 100
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 49,97858
Objectives[57]positionY = 305,2298
Objectives[57]positionZ = 109,9291
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 3
Objectives[57]Task_List[0]Type = EnterVehicle
Objectives[57]Task_List[0]PositionX = 47,42229
Objectives[57]Task_List[0]PositionY = 307,0303
Objectives[57]Task_List[0]PositionZ = 110,4242
Objectives[57]Task_List[0]Speed = 1
Objectives[57]Task_List[0]SeatIndex = -1
Objectives[57]Task_List[0]TaskIndex = 0
Objectives[57]Task_List[0]Warp = False
Objectives[57]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[57]Task_List[1]positionX = 45,47064
Objectives[57]Task_List[1]positionY = 298,0613
Objectives[57]Task_List[1]positionZ = 110,1048
Objectives[57]Task_List[1]Block = True
Objectives[57]Task_List[2]Type = VehicleFollowActor
Objectives[57]Task_List[2]positionX = 38,34247
Objectives[57]Task_List[2]positionY = 278,0144
Objectives[57]Task_List[2]positionZ = 109,1097
Objectives[57]Task_List[2]minDistance = 10
Objectives[57]Task_List[2]TaskIndex = 2
Objectives[57]Task_List[2]Speed = 100
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 45,60822
Objectives[58]positionY = 297,3374
Objectives[58]positionZ = 109,5841
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 3
Objectives[58]Task_List[0]Type = EnterVehicle
Objectives[58]Task_List[0]PositionX = 45,64928
Objectives[58]Task_List[0]PositionY = 297,5071
Objectives[58]Task_List[0]PositionZ = 110,0917
Objectives[58]Task_List[0]Speed = 1
Objectives[58]Task_List[0]SeatIndex = -1
Objectives[58]Task_List[0]TaskIndex = 0
Objectives[58]Task_List[0]Warp = False
Objectives[58]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[58]Task_List[1]positionX = 45,47064
Objectives[58]Task_List[1]positionY = 298,0613
Objectives[58]Task_List[1]positionZ = 110,1048
Objectives[58]Task_List[1]Block = True
Objectives[58]Task_List[2]Type = VehicleFollowActor
Objectives[58]Task_List[2]positionX = 37,5692
Objectives[58]Task_List[2]positionY = 277,6797
Objectives[58]Task_List[2]positionZ = 109,107
Objectives[58]Task_List[2]minDistance = 10
Objectives[58]Task_List[2]TaskIndex = 2
Objectives[58]Task_List[2]Speed = 100
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 34,9291
Objectives[59]positionY = 271,6264
Objectives[59]positionZ = 108,5639
Objectives[59]Cutscenes_Time = 1
Objectives[59]Cutscenes_Trans_Time = 9
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = False
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = True
Objectives[59]Cutscenes_Follow_Distancee = 10
Objectives[59]Cutscenes_Follow_Hieght = 2
Objectives[59]Cutscenes_Follow_Angle = 340
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 2
Objectives[59]ObjectiveMessages[0]positionX = 1344,003
Objectives[59]ObjectiveMessages[0]positionY = 122,5418
Objectives[59]ObjectiveMessages[0]positionZ = 95,30063
Objectives[59]ObjectiveMessages[0]Message = ~o~But unfortunately armed guards follow it.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = False
Objectives[59]ObjectiveMessages[0]Delay = True
Objectives[59]ObjectiveMessages[0]DelayTime = 1
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 1340,697
Objectives[59]ObjectiveMessages[1]positionY = 119,8709
Objectives[59]ObjectiveMessages[1]positionZ = 93,45749
Objectives[59]ObjectiveMessages[1]Message = ~o~The skulls suggest to follow it, but not to attack.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 5
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = 48,81179
Objectives[60]positionY = 287,6111
Objectives[60]positionZ = 109,0963
Objectives[60]Cutscenes_Time = 1
Objectives[60]Cutscenes_Trans_Time = 8
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = True
Objectives[60]Cutscenes_Follow_Distancee = 5
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 315
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = 1334,428
Objectives[60]ObjectiveMessages[0]positionY = 114,7647
Objectives[60]ObjectiveMessages[0]positionZ = 89,9443
Objectives[60]ObjectiveMessages[0]Message = ~o~The underworld army is already coming to help you.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = False
Objectives[60]ObjectiveMessages[0]Delay = True
Objectives[60]ObjectiveMessages[0]DelayTime = 1
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 1331,534
Objectives[60]ObjectiveMessages[1]positionY = 112,4128
Objectives[60]ObjectiveMessages[1]positionZ = 88,31378
Objectives[60]ObjectiveMessages[1]Message = ~o~Wait for them and attack together, and take the truck.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 5
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 24,54713
Objectives[61]positionY = 269,7915
Objectives[61]positionZ = 108,4922
Objectives[61]Cutscenes_Time = 0
Objectives[61]Cutscenes_Trans_Time = 0
Objectives[61]Cutscenes_FOV = 30
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = True
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 10
Objectives[61]Cutscenes_Follow_Hieght = 1
Objectives[61]Cutscenes_Follow_Angle = 0
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = Go
Objectives[62]Type = Leave_Area
Objectives[62]positionX = 258,6955
Objectives[62]positionY = 226,2877
Objectives[62]positionZ = 150,6329
Objectives[62]Leave_Area_Distance = 150
Objectives[62]Leave_Area_Use_Objective_Position = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 3
Objectives[62]ObjectiveMessages[0]positionX = 1325,301
Objectives[62]ObjectiveMessages[0]positionY = 107,3499
Objectives[62]ObjectiveMessages[0]positionZ = 85,12507
Objectives[62]ObjectiveMessages[0]Message = ~p~Okay, let's go Lester.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = False
Objectives[62]ObjectiveMessages[0]Delay = True
Objectives[62]ObjectiveMessages[0]DelayTime = 1
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = 1320,956
Objectives[62]ObjectiveMessages[1]positionY = 103,779
Objectives[62]ObjectiveMessages[1]positionZ = 83,07964
Objectives[62]ObjectiveMessages[1]Message = ~b~Wait for me... I'm not fast...
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 40
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = True
Objectives[62]ObjectiveMessages[1]TypeTextMesage = False
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = 1317,171
Objectives[62]ObjectiveMessages[2]positionY = 100,7213
Objectives[62]ObjectiveMessages[2]positionZ = 81,35246
Objectives[62]ObjectiveMessages[2]Message = ~p~MOVE!
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = False
Objectives[62]ObjectiveMessages[2]Delay = True
Objectives[62]ObjectiveMessages[2]DelayTime = 43
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = True
Objectives[62]ObjectiveMessages[2]TypeTextMesage = False
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[63]Text = Get the truck
Objectives[63]FaildText = 
Objectives[63]Type = Enter_Vehicle
Objectives[63]positionX = 39,24877
Objectives[63]positionY = 284,8716
Objectives[63]positionZ = 108,7698
Objectives[63]EnterVehicle_AsPassenger = False
Objectives[63]EnterVehicle_CanExit = True
Objectives[63]EnterVehicle_SetIsWanted = False
Objectives[63]EnterVehicle_SeatIndex = 0
Objectives[63]mission_ActorsCount = 16
Objectives[63]mission_Actors[0]SpawnInVehicle = True
Objectives[63]mission_Actors[0]SeatIndex = -1
Objectives[63]mission_Actors[0]Survive_Number = 0
Objectives[63]mission_Actors[0]Failed_Text = 
Objectives[63]mission_Actors[0]Remove_After = 72
Objectives[63]mission_Actors[0]positionX = 658,139
Objectives[63]mission_Actors[0]positionY = -369,1976
Objectives[63]mission_Actors[0]positionZ = 32,40592
Objectives[63]mission_Actors[0]Heading = 313,84
Objectives[63]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[0]Relationship_Group = Friend
Objectives[63]mission_Actors[0]AddBlip = True
Objectives[63]mission_Actors[0]ShowCone = False
Objectives[63]mission_Actors[0]Invincible = True
Objectives[63]mission_Actors[0]SetHealth = 100
Objectives[63]mission_Actors[0]DieFromHeadShot = True
Objectives[63]mission_Actors[0]CanExitVehicle = False
Objectives[63]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[0]AlwaysFight = True
Objectives[63]mission_Actors[0]Seeing_Range = 30
Objectives[63]mission_Actors[0]Hearing_Range = 30
Objectives[63]mission_Actors[0]CombatMovement = Offensive
Objectives[63]mission_Actors[0]weapon = Unarmed
Objectives[63]mission_Actors[0]Variation = Random
Objectives[63]mission_Actors[0]Task = 99
Objectives[63]mission_Actors[0]Task_Guard_Range = 5
Objectives[63]mission_Actors[0]Task_Stay_In_Range = True
Objectives[63]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[0]Task_Scenario = NONE
Objectives[63]mission_Actors[0]Task_List_Count = 2
Objectives[63]mission_Actors[0]Task_Repeat = False
Objectives[63]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[0]Task_List[0]PositionX = 658,5301
Objectives[63]mission_Actors[0]Task_List[0]PositionY = -365,9139
Objectives[63]mission_Actors[0]Task_List[0]PositionZ = 32,34845
Objectives[63]mission_Actors[0]Task_List[0]Speed = 3
Objectives[63]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[0]Task_List[1]PositionX = -246,9241
Objectives[63]mission_Actors[0]Task_List[1]PositionY = -256,5912
Objectives[63]mission_Actors[0]Task_List[1]PositionZ = 48,59896
Objectives[63]mission_Actors[0]Task_List[1]speed = 100
Objectives[63]mission_Actors[0]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[1]SpawnInVehicle = True
Objectives[63]mission_Actors[1]SeatIndex = 0
Objectives[63]mission_Actors[1]Survive_Number = 0
Objectives[63]mission_Actors[1]Failed_Text = 
Objectives[63]mission_Actors[1]Remove_After = 72
Objectives[63]mission_Actors[1]positionX = 658,139
Objectives[63]mission_Actors[1]positionY = -369,1976
Objectives[63]mission_Actors[1]positionZ = 32,40592
Objectives[63]mission_Actors[1]Heading = 313,84
Objectives[63]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[1]Relationship_Group = Friend
Objectives[63]mission_Actors[1]AddBlip = True
Objectives[63]mission_Actors[1]ShowCone = False
Objectives[63]mission_Actors[1]Invincible = True
Objectives[63]mission_Actors[1]SetHealth = 100
Objectives[63]mission_Actors[1]DieFromHeadShot = True
Objectives[63]mission_Actors[1]CanExitVehicle = False
Objectives[63]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[1]AlwaysFight = True
Objectives[63]mission_Actors[1]Seeing_Range = 30
Objectives[63]mission_Actors[1]Hearing_Range = 30
Objectives[63]mission_Actors[1]CombatMovement = Offensive
Objectives[63]mission_Actors[1]weapon = Unarmed
Objectives[63]mission_Actors[1]Variation = Random
Objectives[63]mission_Actors[1]Task = 0
Objectives[63]mission_Actors[1]Task_Guard_Range = 5
Objectives[63]mission_Actors[1]Task_Stay_In_Range = True
Objectives[63]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[1]Task_Scenario = NONE
Objectives[63]mission_Actors[2]SpawnInVehicle = True
Objectives[63]mission_Actors[2]SeatIndex = -1
Objectives[63]mission_Actors[2]Survive_Number = 0
Objectives[63]mission_Actors[2]Failed_Text = 
Objectives[63]mission_Actors[2]Remove_After = 72
Objectives[63]mission_Actors[2]positionX = 647,455
Objectives[63]mission_Actors[2]positionY = -379,2403
Objectives[63]mission_Actors[2]positionZ = 42,41162
Objectives[63]mission_Actors[2]Heading = 54,69628
Objectives[63]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[2]Relationship_Group = Friend
Objectives[63]mission_Actors[2]AddBlip = True
Objectives[63]mission_Actors[2]ShowCone = False
Objectives[63]mission_Actors[2]Invincible = True
Objectives[63]mission_Actors[2]SetHealth = 100
Objectives[63]mission_Actors[2]DieFromHeadShot = True
Objectives[63]mission_Actors[2]CanExitVehicle = False
Objectives[63]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[2]AlwaysFight = True
Objectives[63]mission_Actors[2]Seeing_Range = 30
Objectives[63]mission_Actors[2]Hearing_Range = 30
Objectives[63]mission_Actors[2]CombatMovement = Offensive
Objectives[63]mission_Actors[2]weapon = 0
Objectives[63]mission_Actors[2]Variation = Random
Objectives[63]mission_Actors[2]Task = 99
Objectives[63]mission_Actors[2]Task_Guard_Range = 5
Objectives[63]mission_Actors[2]Task_Stay_In_Range = True
Objectives[63]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[2]Task_Scenario = NONE
Objectives[63]mission_Actors[2]Task_List_Count = 2
Objectives[63]mission_Actors[2]Task_Repeat = False
Objectives[63]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[2]Task_List[0]PositionX = 644,5755
Objectives[63]mission_Actors[2]Task_List[0]PositionY = -380,3152
Objectives[63]mission_Actors[2]Task_List[0]PositionZ = 42,2565
Objectives[63]mission_Actors[2]Task_List[0]Speed = 3
Objectives[63]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[2]Task_List[1]PositionX = -250,0002
Objectives[63]mission_Actors[2]Task_List[1]PositionY = -249,1516
Objectives[63]mission_Actors[2]Task_List[1]PositionZ = 48,5913
Objectives[63]mission_Actors[2]Task_List[1]speed = 100
Objectives[63]mission_Actors[2]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[3]SpawnInVehicle = True
Objectives[63]mission_Actors[3]SeatIndex = 0
Objectives[63]mission_Actors[3]Survive_Number = 0
Objectives[63]mission_Actors[3]Failed_Text = 
Objectives[63]mission_Actors[3]Remove_After = 72
Objectives[63]mission_Actors[3]positionX = 647,455
Objectives[63]mission_Actors[3]positionY = -379,2403
Objectives[63]mission_Actors[3]positionZ = 42,41162
Objectives[63]mission_Actors[3]Heading = 54,69628
Objectives[63]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[3]Relationship_Group = Friend
Objectives[63]mission_Actors[3]AddBlip = True
Objectives[63]mission_Actors[3]ShowCone = False
Objectives[63]mission_Actors[3]Invincible = True
Objectives[63]mission_Actors[3]SetHealth = 100
Objectives[63]mission_Actors[3]DieFromHeadShot = True
Objectives[63]mission_Actors[3]CanExitVehicle = False
Objectives[63]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[3]AlwaysFight = True
Objectives[63]mission_Actors[3]Seeing_Range = 30
Objectives[63]mission_Actors[3]Hearing_Range = 30
Objectives[63]mission_Actors[3]CombatMovement = Offensive
Objectives[63]mission_Actors[3]weapon = 0
Objectives[63]mission_Actors[3]Variation = Random
Objectives[63]mission_Actors[3]Task = 0
Objectives[63]mission_Actors[3]Task_Guard_Range = 5
Objectives[63]mission_Actors[3]Task_Stay_In_Range = True
Objectives[63]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[3]Task_Scenario = NONE
Objectives[63]mission_Actors[4]SpawnInVehicle = True
Objectives[63]mission_Actors[4]SeatIndex = -1
Objectives[63]mission_Actors[4]Survive_Number = 0
Objectives[63]mission_Actors[4]Failed_Text = 
Objectives[63]mission_Actors[4]Remove_After = 72
Objectives[63]mission_Actors[4]positionX = 639,2762
Objectives[63]mission_Actors[4]positionY = -358,6877
Objectives[63]mission_Actors[4]positionZ = 28,47137
Objectives[63]mission_Actors[4]Heading = 308,7819
Objectives[63]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[4]Relationship_Group = Friend
Objectives[63]mission_Actors[4]AddBlip = True
Objectives[63]mission_Actors[4]ShowCone = False
Objectives[63]mission_Actors[4]Invincible = True
Objectives[63]mission_Actors[4]SetHealth = 100
Objectives[63]mission_Actors[4]DieFromHeadShot = True
Objectives[63]mission_Actors[4]CanExitVehicle = False
Objectives[63]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[4]AlwaysFight = True
Objectives[63]mission_Actors[4]Seeing_Range = 30
Objectives[63]mission_Actors[4]Hearing_Range = 30
Objectives[63]mission_Actors[4]CombatMovement = Offensive
Objectives[63]mission_Actors[4]weapon = MicroSMG
Objectives[63]mission_Actors[4]Variation = Random
Objectives[63]mission_Actors[4]Task = 99
Objectives[63]mission_Actors[4]Task_Guard_Range = 5
Objectives[63]mission_Actors[4]Task_Stay_In_Range = True
Objectives[63]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[4]Task_Scenario = NONE
Objectives[63]mission_Actors[4]Task_List_Count = 2
Objectives[63]mission_Actors[4]Task_Repeat = False
Objectives[63]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[4]Task_List[0]PositionX = -249,6066
Objectives[63]mission_Actors[4]Task_List[0]PositionY = -240,5994
Objectives[63]mission_Actors[4]Task_List[0]PositionZ = 48,52965
Objectives[63]mission_Actors[4]Task_List[0]Speed = 1
Objectives[63]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[4]Task_List[1]PositionX = -249,6066
Objectives[63]mission_Actors[4]Task_List[1]PositionY = -240,5994
Objectives[63]mission_Actors[4]Task_List[1]PositionZ = 48,52965
Objectives[63]mission_Actors[4]Task_List[1]speed = 100
Objectives[63]mission_Actors[4]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[5]SpawnInVehicle = True
Objectives[63]mission_Actors[5]SeatIndex = 0
Objectives[63]mission_Actors[5]Survive_Number = 0
Objectives[63]mission_Actors[5]Failed_Text = 
Objectives[63]mission_Actors[5]Remove_After = 72
Objectives[63]mission_Actors[5]positionX = 639,2762
Objectives[63]mission_Actors[5]positionY = -358,6877
Objectives[63]mission_Actors[5]positionZ = 28,47137
Objectives[63]mission_Actors[5]Heading = 308,7819
Objectives[63]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[5]Relationship_Group = Friend
Objectives[63]mission_Actors[5]AddBlip = True
Objectives[63]mission_Actors[5]ShowCone = False
Objectives[63]mission_Actors[5]Invincible = True
Objectives[63]mission_Actors[5]SetHealth = 100
Objectives[63]mission_Actors[5]DieFromHeadShot = True
Objectives[63]mission_Actors[5]CanExitVehicle = False
Objectives[63]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[5]AlwaysFight = True
Objectives[63]mission_Actors[5]Seeing_Range = 30
Objectives[63]mission_Actors[5]Hearing_Range = 30
Objectives[63]mission_Actors[5]CombatMovement = Offensive
Objectives[63]mission_Actors[5]weapon = MicroSMG
Objectives[63]mission_Actors[5]Variation = Random
Objectives[63]mission_Actors[5]Task = 0
Objectives[63]mission_Actors[5]Task_Guard_Range = 5
Objectives[63]mission_Actors[5]Task_Stay_In_Range = True
Objectives[63]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[5]Task_Scenario = NONE
Objectives[63]mission_Actors[6]SpawnInVehicle = True
Objectives[63]mission_Actors[6]SeatIndex = 0
Objectives[63]mission_Actors[6]Survive_Number = 0
Objectives[63]mission_Actors[6]Failed_Text = 
Objectives[63]mission_Actors[6]Remove_After = 72
Objectives[63]mission_Actors[6]positionX = 648,8298
Objectives[63]mission_Actors[6]positionY = -351,4971
Objectives[63]mission_Actors[6]positionZ = 31,01127
Objectives[63]mission_Actors[6]Heading = 304,8579
Objectives[63]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[6]Relationship_Group = Friend
Objectives[63]mission_Actors[6]AddBlip = True
Objectives[63]mission_Actors[6]ShowCone = False
Objectives[63]mission_Actors[6]Invincible = True
Objectives[63]mission_Actors[6]SetHealth = 100
Objectives[63]mission_Actors[6]DieFromHeadShot = True
Objectives[63]mission_Actors[6]CanExitVehicle = False
Objectives[63]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[6]AlwaysFight = True
Objectives[63]mission_Actors[6]Seeing_Range = 30
Objectives[63]mission_Actors[6]Hearing_Range = 30
Objectives[63]mission_Actors[6]CombatMovement = Offensive
Objectives[63]mission_Actors[6]weapon = MicroSMG
Objectives[63]mission_Actors[6]Variation = Random
Objectives[63]mission_Actors[6]Task = 0
Objectives[63]mission_Actors[6]Task_Guard_Range = 5
Objectives[63]mission_Actors[6]Task_Stay_In_Range = True
Objectives[63]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[6]Task_Scenario = NONE
Objectives[63]mission_Actors[7]SpawnInVehicle = True
Objectives[63]mission_Actors[7]SeatIndex = -1
Objectives[63]mission_Actors[7]Survive_Number = 0
Objectives[63]mission_Actors[7]Failed_Text = 
Objectives[63]mission_Actors[7]Remove_After = 72
Objectives[63]mission_Actors[7]positionX = 648,8298
Objectives[63]mission_Actors[7]positionY = -351,4971
Objectives[63]mission_Actors[7]positionZ = 31,01127
Objectives[63]mission_Actors[7]Heading = 304,8579
Objectives[63]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[7]Relationship_Group = Friend
Objectives[63]mission_Actors[7]AddBlip = True
Objectives[63]mission_Actors[7]ShowCone = False
Objectives[63]mission_Actors[7]Invincible = True
Objectives[63]mission_Actors[7]SetHealth = 100
Objectives[63]mission_Actors[7]DieFromHeadShot = True
Objectives[63]mission_Actors[7]CanExitVehicle = False
Objectives[63]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[7]AlwaysFight = True
Objectives[63]mission_Actors[7]Seeing_Range = 30
Objectives[63]mission_Actors[7]Hearing_Range = 30
Objectives[63]mission_Actors[7]CombatMovement = Offensive
Objectives[63]mission_Actors[7]weapon = MicroSMG
Objectives[63]mission_Actors[7]Variation = Random
Objectives[63]mission_Actors[7]Task = 99
Objectives[63]mission_Actors[7]Task_Guard_Range = 5
Objectives[63]mission_Actors[7]Task_Stay_In_Range = True
Objectives[63]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[7]Task_Scenario = NONE
Objectives[63]mission_Actors[7]Task_List_Count = 2
Objectives[63]mission_Actors[7]Task_Repeat = False
Objectives[63]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[7]Task_List[0]PositionX = -248,6073
Objectives[63]mission_Actors[7]Task_List[0]PositionY = -229,6731
Objectives[63]mission_Actors[7]Task_List[0]PositionZ = 48,59459
Objectives[63]mission_Actors[7]Task_List[0]Speed = 1
Objectives[63]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[7]Task_List[1]PositionX = -248,6073
Objectives[63]mission_Actors[7]Task_List[1]PositionY = -229,6731
Objectives[63]mission_Actors[7]Task_List[1]PositionZ = 48,59459
Objectives[63]mission_Actors[7]Task_List[1]speed = 100
Objectives[63]mission_Actors[7]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[8]SpawnInVehicle = True
Objectives[63]mission_Actors[8]SeatIndex = -1
Objectives[63]mission_Actors[8]Survive_Number = 0
Objectives[63]mission_Actors[8]Failed_Text = 
Objectives[63]mission_Actors[8]Remove_After = 72
Objectives[63]mission_Actors[8]positionX = 663,4534
Objectives[63]mission_Actors[8]positionY = -361,9899
Objectives[63]mission_Actors[8]positionZ = 33,12042
Objectives[63]mission_Actors[8]Heading = 302,705
Objectives[63]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[8]Relationship_Group = Friend
Objectives[63]mission_Actors[8]AddBlip = True
Objectives[63]mission_Actors[8]ShowCone = False
Objectives[63]mission_Actors[8]Invincible = True
Objectives[63]mission_Actors[8]SetHealth = 100
Objectives[63]mission_Actors[8]DieFromHeadShot = True
Objectives[63]mission_Actors[8]CanExitVehicle = False
Objectives[63]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[8]AlwaysFight = True
Objectives[63]mission_Actors[8]Seeing_Range = 30
Objectives[63]mission_Actors[8]Hearing_Range = 30
Objectives[63]mission_Actors[8]CombatMovement = Offensive
Objectives[63]mission_Actors[8]weapon = MicroSMG
Objectives[63]mission_Actors[8]Variation = Random
Objectives[63]mission_Actors[8]Task = 99
Objectives[63]mission_Actors[8]Task_Guard_Range = 5
Objectives[63]mission_Actors[8]Task_Stay_In_Range = True
Objectives[63]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[8]Task_Scenario = NONE
Objectives[63]mission_Actors[8]Task_List_Count = 2
Objectives[63]mission_Actors[8]Task_Repeat = False
Objectives[63]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[8]Task_List[0]PositionX = -241,2496
Objectives[63]mission_Actors[8]Task_List[0]PositionY = -220,71
Objectives[63]mission_Actors[8]Task_List[0]PositionZ = 48,58488
Objectives[63]mission_Actors[8]Task_List[0]Speed = 1
Objectives[63]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[8]Task_List[1]PositionX = -241,2496
Objectives[63]mission_Actors[8]Task_List[1]PositionY = -220,71
Objectives[63]mission_Actors[8]Task_List[1]PositionZ = 48,58488
Objectives[63]mission_Actors[8]Task_List[1]speed = 100
Objectives[63]mission_Actors[8]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[9]SpawnInVehicle = True
Objectives[63]mission_Actors[9]SeatIndex = 0
Objectives[63]mission_Actors[9]Survive_Number = 0
Objectives[63]mission_Actors[9]Failed_Text = 
Objectives[63]mission_Actors[9]Remove_After = 72
Objectives[63]mission_Actors[9]positionX = 663,4534
Objectives[63]mission_Actors[9]positionY = -361,9899
Objectives[63]mission_Actors[9]positionZ = 33,12042
Objectives[63]mission_Actors[9]Heading = 302,705
Objectives[63]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[9]Relationship_Group = Friend
Objectives[63]mission_Actors[9]AddBlip = True
Objectives[63]mission_Actors[9]ShowCone = False
Objectives[63]mission_Actors[9]Invincible = True
Objectives[63]mission_Actors[9]SetHealth = 100
Objectives[63]mission_Actors[9]DieFromHeadShot = True
Objectives[63]mission_Actors[9]CanExitVehicle = False
Objectives[63]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[9]AlwaysFight = True
Objectives[63]mission_Actors[9]Seeing_Range = 30
Objectives[63]mission_Actors[9]Hearing_Range = 30
Objectives[63]mission_Actors[9]CombatMovement = Offensive
Objectives[63]mission_Actors[9]weapon = MicroSMG
Objectives[63]mission_Actors[9]Variation = Random
Objectives[63]mission_Actors[9]Task = 0
Objectives[63]mission_Actors[9]Task_Guard_Range = 5
Objectives[63]mission_Actors[9]Task_Stay_In_Range = True
Objectives[63]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[9]Task_Scenario = NONE
Objectives[63]mission_Actors[10]SpawnInVehicle = True
Objectives[63]mission_Actors[10]SeatIndex = 0
Objectives[63]mission_Actors[10]Survive_Number = 0
Objectives[63]mission_Actors[10]Failed_Text = 
Objectives[63]mission_Actors[10]Remove_After = 72
Objectives[63]mission_Actors[10]positionX = 668,9741
Objectives[63]mission_Actors[10]positionY = -356,4003
Objectives[63]mission_Actors[10]positionZ = 34,23983
Objectives[63]mission_Actors[10]Heading = 310,881
Objectives[63]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[10]Relationship_Group = Friend
Objectives[63]mission_Actors[10]AddBlip = True
Objectives[63]mission_Actors[10]ShowCone = False
Objectives[63]mission_Actors[10]Invincible = True
Objectives[63]mission_Actors[10]SetHealth = 100
Objectives[63]mission_Actors[10]DieFromHeadShot = True
Objectives[63]mission_Actors[10]CanExitVehicle = False
Objectives[63]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[10]AlwaysFight = True
Objectives[63]mission_Actors[10]Seeing_Range = 30
Objectives[63]mission_Actors[10]Hearing_Range = 30
Objectives[63]mission_Actors[10]CombatMovement = Offensive
Objectives[63]mission_Actors[10]weapon = Unarmed
Objectives[63]mission_Actors[10]Variation = Random
Objectives[63]mission_Actors[10]Task = 0
Objectives[63]mission_Actors[10]Task_Guard_Range = 5
Objectives[63]mission_Actors[10]Task_Stay_In_Range = True
Objectives[63]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[10]Task_Scenario = NONE
Objectives[63]mission_Actors[11]SpawnInVehicle = True
Objectives[63]mission_Actors[11]SeatIndex = -1
Objectives[63]mission_Actors[11]Survive_Number = 0
Objectives[63]mission_Actors[11]Failed_Text = 
Objectives[63]mission_Actors[11]Remove_After = 72
Objectives[63]mission_Actors[11]positionX = 668,9741
Objectives[63]mission_Actors[11]positionY = -356,4003
Objectives[63]mission_Actors[11]positionZ = 34,23983
Objectives[63]mission_Actors[11]Heading = 310,881
Objectives[63]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[11]Relationship_Group = Friend
Objectives[63]mission_Actors[11]AddBlip = True
Objectives[63]mission_Actors[11]ShowCone = False
Objectives[63]mission_Actors[11]Invincible = True
Objectives[63]mission_Actors[11]SetHealth = 100
Objectives[63]mission_Actors[11]DieFromHeadShot = True
Objectives[63]mission_Actors[11]CanExitVehicle = False
Objectives[63]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[11]AlwaysFight = True
Objectives[63]mission_Actors[11]Seeing_Range = 30
Objectives[63]mission_Actors[11]Hearing_Range = 30
Objectives[63]mission_Actors[11]CombatMovement = Offensive
Objectives[63]mission_Actors[11]weapon = 0
Objectives[63]mission_Actors[11]Variation = Random
Objectives[63]mission_Actors[11]Task = 99
Objectives[63]mission_Actors[11]Task_Guard_Range = 5
Objectives[63]mission_Actors[11]Task_Stay_In_Range = True
Objectives[63]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[11]Task_Scenario = NONE
Objectives[63]mission_Actors[11]Task_List_Count = 2
Objectives[63]mission_Actors[11]Task_Repeat = False
Objectives[63]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[11]Task_List[0]PositionX = -234,7527
Objectives[63]mission_Actors[11]Task_List[0]PositionY = -216,584
Objectives[63]mission_Actors[11]Task_List[0]PositionZ = 48,58571
Objectives[63]mission_Actors[11]Task_List[0]Speed = 1
Objectives[63]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[11]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[11]Task_List[1]PositionX = -234,7527
Objectives[63]mission_Actors[11]Task_List[1]PositionY = -216,584
Objectives[63]mission_Actors[11]Task_List[1]PositionZ = 48,58571
Objectives[63]mission_Actors[11]Task_List[1]speed = 100
Objectives[63]mission_Actors[11]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[12]SpawnInVehicle = True
Objectives[63]mission_Actors[12]SeatIndex = -1
Objectives[63]mission_Actors[12]Survive_Number = 0
Objectives[63]mission_Actors[12]Failed_Text = 
Objectives[63]mission_Actors[12]Remove_After = 72
Objectives[63]mission_Actors[12]positionX = 653,4022
Objectives[63]mission_Actors[12]positionY = -346,9214
Objectives[63]mission_Actors[12]positionZ = 33,08461
Objectives[63]mission_Actors[12]Heading = 301,632
Objectives[63]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[12]Relationship_Group = Friend
Objectives[63]mission_Actors[12]AddBlip = True
Objectives[63]mission_Actors[12]ShowCone = False
Objectives[63]mission_Actors[12]Invincible = True
Objectives[63]mission_Actors[12]SetHealth = 100
Objectives[63]mission_Actors[12]DieFromHeadShot = True
Objectives[63]mission_Actors[12]CanExitVehicle = False
Objectives[63]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[12]AlwaysFight = True
Objectives[63]mission_Actors[12]Seeing_Range = 30
Objectives[63]mission_Actors[12]Hearing_Range = 30
Objectives[63]mission_Actors[12]CombatMovement = Offensive
Objectives[63]mission_Actors[12]weapon = MicroSMG
Objectives[63]mission_Actors[12]Variation = Random
Objectives[63]mission_Actors[12]Task = 99
Objectives[63]mission_Actors[12]Task_Guard_Range = 5
Objectives[63]mission_Actors[12]Task_Stay_In_Range = True
Objectives[63]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[12]Task_Scenario = NONE
Objectives[63]mission_Actors[12]Task_List_Count = 2
Objectives[63]mission_Actors[12]Task_Repeat = False
Objectives[63]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[12]Task_List[0]PositionX = -227,4402
Objectives[63]mission_Actors[12]Task_List[0]PositionY = -214,5247
Objectives[63]mission_Actors[12]Task_List[0]PositionZ = 48,58412
Objectives[63]mission_Actors[12]Task_List[0]Speed = 1
Objectives[63]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[12]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[12]Task_List[1]PositionX = -227,4402
Objectives[63]mission_Actors[12]Task_List[1]PositionY = -214,5247
Objectives[63]mission_Actors[12]Task_List[1]PositionZ = 48,58412
Objectives[63]mission_Actors[12]Task_List[1]speed = 100
Objectives[63]mission_Actors[12]Task_List[1]minDistance = 10
Objectives[63]mission_Actors[13]SpawnInVehicle = True
Objectives[63]mission_Actors[13]SeatIndex = 0
Objectives[63]mission_Actors[13]Survive_Number = 0
Objectives[63]mission_Actors[13]Failed_Text = 
Objectives[63]mission_Actors[13]Remove_After = 72
Objectives[63]mission_Actors[13]positionX = 653,4022
Objectives[63]mission_Actors[13]positionY = -346,9214
Objectives[63]mission_Actors[13]positionZ = 33,08461
Objectives[63]mission_Actors[13]Heading = 301,632
Objectives[63]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[13]Relationship_Group = Friend
Objectives[63]mission_Actors[13]AddBlip = True
Objectives[63]mission_Actors[13]ShowCone = False
Objectives[63]mission_Actors[13]Invincible = True
Objectives[63]mission_Actors[13]SetHealth = 100
Objectives[63]mission_Actors[13]DieFromHeadShot = True
Objectives[63]mission_Actors[13]CanExitVehicle = False
Objectives[63]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[13]AlwaysFight = True
Objectives[63]mission_Actors[13]Seeing_Range = 30
Objectives[63]mission_Actors[13]Hearing_Range = 30
Objectives[63]mission_Actors[13]CombatMovement = Offensive
Objectives[63]mission_Actors[13]weapon = MicroSMG
Objectives[63]mission_Actors[13]Variation = Random
Objectives[63]mission_Actors[13]Task = 0
Objectives[63]mission_Actors[13]Task_Guard_Range = 5
Objectives[63]mission_Actors[13]Task_Stay_In_Range = True
Objectives[63]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[13]Task_Scenario = NONE
Objectives[63]mission_Actors[14]SpawnInVehicle = True
Objectives[63]mission_Actors[14]SeatIndex = 0
Objectives[63]mission_Actors[14]Survive_Number = 0
Objectives[63]mission_Actors[14]Failed_Text = 
Objectives[63]mission_Actors[14]Remove_After = 72
Objectives[63]mission_Actors[14]positionX = 659,1754
Objectives[63]mission_Actors[14]positionY = -343,8688
Objectives[63]mission_Actors[14]positionZ = 34,82408
Objectives[63]mission_Actors[14]Heading = 267,0658
Objectives[63]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[14]Relationship_Group = Friend
Objectives[63]mission_Actors[14]AddBlip = True
Objectives[63]mission_Actors[14]ShowCone = False
Objectives[63]mission_Actors[14]Invincible = True
Objectives[63]mission_Actors[14]SetHealth = 100
Objectives[63]mission_Actors[14]DieFromHeadShot = True
Objectives[63]mission_Actors[14]CanExitVehicle = False
Objectives[63]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[14]AlwaysFight = True
Objectives[63]mission_Actors[14]Seeing_Range = 30
Objectives[63]mission_Actors[14]Hearing_Range = 30
Objectives[63]mission_Actors[14]CombatMovement = Offensive
Objectives[63]mission_Actors[14]weapon = MicroSMG
Objectives[63]mission_Actors[14]Variation = Random
Objectives[63]mission_Actors[14]Task = 0
Objectives[63]mission_Actors[14]Task_Guard_Range = 5
Objectives[63]mission_Actors[14]Task_Stay_In_Range = True
Objectives[63]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[14]Task_Scenario = NONE
Objectives[63]mission_Actors[15]SpawnInVehicle = True
Objectives[63]mission_Actors[15]SeatIndex = -1
Objectives[63]mission_Actors[15]Survive_Number = 0
Objectives[63]mission_Actors[15]Failed_Text = 
Objectives[63]mission_Actors[15]Remove_After = 72
Objectives[63]mission_Actors[15]positionX = 659,1754
Objectives[63]mission_Actors[15]positionY = -343,8688
Objectives[63]mission_Actors[15]positionZ = 34,82408
Objectives[63]mission_Actors[15]Heading = 267,0658
Objectives[63]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[15]Relationship_Group = Friend
Objectives[63]mission_Actors[15]AddBlip = True
Objectives[63]mission_Actors[15]ShowCone = False
Objectives[63]mission_Actors[15]Invincible = True
Objectives[63]mission_Actors[15]SetHealth = 100
Objectives[63]mission_Actors[15]DieFromHeadShot = True
Objectives[63]mission_Actors[15]CanExitVehicle = False
Objectives[63]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[15]AlwaysFight = True
Objectives[63]mission_Actors[15]Seeing_Range = 30
Objectives[63]mission_Actors[15]Hearing_Range = 30
Objectives[63]mission_Actors[15]CombatMovement = Offensive
Objectives[63]mission_Actors[15]weapon = 0
Objectives[63]mission_Actors[15]Variation = Random
Objectives[63]mission_Actors[15]Task = 99
Objectives[63]mission_Actors[15]Task_Guard_Range = 5
Objectives[63]mission_Actors[15]Task_Stay_In_Range = True
Objectives[63]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[15]Task_Scenario = NONE
Objectives[63]mission_Actors[15]Task_List_Count = 2
Objectives[63]mission_Actors[15]Task_Repeat = False
Objectives[63]mission_Actors[15]Task_List[0]Type = EnterVehicle
Objectives[63]mission_Actors[15]Task_List[0]PositionX = -219,2158
Objectives[63]mission_Actors[15]Task_List[0]PositionY = -213,8724
Objectives[63]mission_Actors[15]Task_List[0]PositionZ = 48,61263
Objectives[63]mission_Actors[15]Task_List[0]Speed = 1
Objectives[63]mission_Actors[15]Task_List[0]SeatIndex = -1
Objectives[63]mission_Actors[15]Task_List[0]TaskIndex = 0
Objectives[63]mission_Actors[15]Task_List[1]Type = VehicleFollow(Player)
Objectives[63]mission_Actors[15]Task_List[1]PositionX = -219,2158
Objectives[63]mission_Actors[15]Task_List[1]PositionY = -213,8724
Objectives[63]mission_Actors[15]Task_List[1]PositionZ = 48,61263
Objectives[63]mission_Actors[15]Task_List[1]speed = 100
Objectives[63]mission_Actors[15]Task_List[1]minDistance = 10
Objectives[63]mission_Vehicles = 8
Objectives[63]mission_Vehicles[0]positionX = 647,455
Objectives[63]mission_Vehicles[0]positionY = -379,2403
Objectives[63]mission_Vehicles[0]positionZ = 42,41162
Objectives[63]mission_Vehicles[0]Heading = 54,69628
Objectives[63]mission_Vehicles[0]Name = Cerberus (Incubo)
Objectives[63]mission_Vehicles[0]Model = cerberus3
Objectives[63]mission_Vehicles[0]PrimaryColor = MetallicCandyRed
Objectives[63]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[63]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[0]HasPearlescent = False
Objectives[63]mission_Vehicles[0]Livery = -1
Objectives[63]mission_Vehicles[0]DirtLevel = 0
Objectives[63]mission_Vehicles[0]LockedForPlayer = False
Objectives[63]mission_Vehicles[0]Locked = False
Objectives[63]mission_Vehicles[0]Alarm = False
Objectives[63]mission_Vehicles[0]HotWired = False
Objectives[63]mission_Vehicles[0]Invincible = True
Objectives[63]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[0]Remove_After = 72
Objectives[63]mission_Vehicles[0]Survive_Number = 0
Objectives[63]mission_Vehicles[0]Failed_Text = 
Objectives[63]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[63]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[1]positionX = 658,139
Objectives[63]mission_Vehicles[1]positionY = -369,1976
Objectives[63]mission_Vehicles[1]positionZ = 32,40592
Objectives[63]mission_Vehicles[1]Heading = 313,84
Objectives[63]mission_Vehicles[1]Name = Brutus (Incubo)
Objectives[63]mission_Vehicles[1]Model = brutus3
Objectives[63]mission_Vehicles[1]PrimaryColor = MetallicLime
Objectives[63]mission_Vehicles[1]SecondaryColor = MetallicCandyRed
Objectives[63]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[1]HasPearlescent = False
Objectives[63]mission_Vehicles[1]Livery = -1
Objectives[63]mission_Vehicles[1]DirtLevel = 0
Objectives[63]mission_Vehicles[1]LockedForPlayer = False
Objectives[63]mission_Vehicles[1]Locked = False
Objectives[63]mission_Vehicles[1]Alarm = False
Objectives[63]mission_Vehicles[1]HotWired = False
Objectives[63]mission_Vehicles[1]Invincible = True
Objectives[63]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[1]Remove_After = 72
Objectives[63]mission_Vehicles[1]Survive_Number = 0
Objectives[63]mission_Vehicles[1]Failed_Text = 
Objectives[63]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[63]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[2]positionX = 639,2762
Objectives[63]mission_Vehicles[2]positionY = -358,6877
Objectives[63]mission_Vehicles[2]positionZ = 28,47137
Objectives[63]mission_Vehicles[2]Heading = 308,7819
Objectives[63]mission_Vehicles[2]Name = Sasquatch (Incubo)
Objectives[63]mission_Vehicles[2]Model = monster5
Objectives[63]mission_Vehicles[2]PrimaryColor = MetallicOrange
Objectives[63]mission_Vehicles[2]SecondaryColor = MetallicDarkBlue
Objectives[63]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[2]HasPearlescent = False
Objectives[63]mission_Vehicles[2]Livery = -1
Objectives[63]mission_Vehicles[2]DirtLevel = 0
Objectives[63]mission_Vehicles[2]LockedForPlayer = False
Objectives[63]mission_Vehicles[2]Locked = False
Objectives[63]mission_Vehicles[2]Alarm = False
Objectives[63]mission_Vehicles[2]HotWired = False
Objectives[63]mission_Vehicles[2]Invincible = True
Objectives[63]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[2]Remove_After = 72
Objectives[63]mission_Vehicles[2]Survive_Number = 0
Objectives[63]mission_Vehicles[2]Failed_Text = 
Objectives[63]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[2]NeededForActorIndex[0] = 4
Objectives[63]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[3]positionX = 648,8298
Objectives[63]mission_Vehicles[3]positionY = -351,4971
Objectives[63]mission_Vehicles[3]positionZ = 31,01127
Objectives[63]mission_Vehicles[3]Heading = 304,8579
Objectives[63]mission_Vehicles[3]Name = Dominator (Incubo)
Objectives[63]mission_Vehicles[3]Model = dominator6
Objectives[63]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[63]mission_Vehicles[3]SecondaryColor = MetallicDarkGreen
Objectives[63]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[3]HasPearlescent = False
Objectives[63]mission_Vehicles[3]Livery = -1
Objectives[63]mission_Vehicles[3]DirtLevel = 0
Objectives[63]mission_Vehicles[3]LockedForPlayer = False
Objectives[63]mission_Vehicles[3]Locked = False
Objectives[63]mission_Vehicles[3]Alarm = False
Objectives[63]mission_Vehicles[3]HotWired = False
Objectives[63]mission_Vehicles[3]Invincible = True
Objectives[63]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[3]Remove_After = 72
Objectives[63]mission_Vehicles[3]Survive_Number = 0
Objectives[63]mission_Vehicles[3]Failed_Text = 
Objectives[63]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[63]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[4]positionX = 663,4534
Objectives[63]mission_Vehicles[4]positionY = -361,9899
Objectives[63]mission_Vehicles[4]positionZ = 33,12042
Objectives[63]mission_Vehicles[4]Heading = 302,705
Objectives[63]mission_Vehicles[4]Name = Impaler (Incubo)
Objectives[63]mission_Vehicles[4]Model = impaler4
Objectives[63]mission_Vehicles[4]PrimaryColor = MetallicTaxiYellow
Objectives[63]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[63]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[4]HasPearlescent = False
Objectives[63]mission_Vehicles[4]Livery = -1
Objectives[63]mission_Vehicles[4]DirtLevel = 0
Objectives[63]mission_Vehicles[4]LockedForPlayer = False
Objectives[63]mission_Vehicles[4]Locked = False
Objectives[63]mission_Vehicles[4]Alarm = False
Objectives[63]mission_Vehicles[4]HotWired = False
Objectives[63]mission_Vehicles[4]Invincible = True
Objectives[63]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[4]Remove_After = 72
Objectives[63]mission_Vehicles[4]Survive_Number = 0
Objectives[63]mission_Vehicles[4]Failed_Text = 
Objectives[63]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[4]NeededForActorIndex[0] = 8
Objectives[63]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[5]positionX = 668,9741
Objectives[63]mission_Vehicles[5]positionY = -356,4003
Objectives[63]mission_Vehicles[5]positionZ = 34,23983
Objectives[63]mission_Vehicles[5]Heading = 310,881
Objectives[63]mission_Vehicles[5]Name = Imperator (Incubo)
Objectives[63]mission_Vehicles[5]Model = imperator3
Objectives[63]mission_Vehicles[5]PrimaryColor = MetallicYellowBird
Objectives[63]mission_Vehicles[5]SecondaryColor = MetallicOrange
Objectives[63]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[5]HasPearlescent = False
Objectives[63]mission_Vehicles[5]Livery = -1
Objectives[63]mission_Vehicles[5]DirtLevel = 0
Objectives[63]mission_Vehicles[5]LockedForPlayer = False
Objectives[63]mission_Vehicles[5]Locked = False
Objectives[63]mission_Vehicles[5]Alarm = False
Objectives[63]mission_Vehicles[5]HotWired = False
Objectives[63]mission_Vehicles[5]Invincible = True
Objectives[63]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[5]Remove_After = 72
Objectives[63]mission_Vehicles[5]Survive_Number = 0
Objectives[63]mission_Vehicles[5]Failed_Text = 
Objectives[63]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[5]NeededForActorIndex[0] = 11
Objectives[63]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[6]positionX = 653,4022
Objectives[63]mission_Vehicles[6]positionY = -346,9214
Objectives[63]mission_Vehicles[6]positionZ = 33,08461
Objectives[63]mission_Vehicles[6]Heading = 301,632
Objectives[63]mission_Vehicles[6]Name = Slamvan (Futurshock)
Objectives[63]mission_Vehicles[6]Model = slamvan5
Objectives[63]mission_Vehicles[6]PrimaryColor = MatteLimeGreen
Objectives[63]mission_Vehicles[6]SecondaryColor = MetallicOrange
Objectives[63]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[6]HasPearlescent = False
Objectives[63]mission_Vehicles[6]Livery = -1
Objectives[63]mission_Vehicles[6]DirtLevel = 0
Objectives[63]mission_Vehicles[6]LockedForPlayer = False
Objectives[63]mission_Vehicles[6]Locked = False
Objectives[63]mission_Vehicles[6]Alarm = False
Objectives[63]mission_Vehicles[6]HotWired = False
Objectives[63]mission_Vehicles[6]Invincible = True
Objectives[63]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[6]Remove_After = 72
Objectives[63]mission_Vehicles[6]Survive_Number = 0
Objectives[63]mission_Vehicles[6]Failed_Text = 
Objectives[63]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[6]NeededForActorIndex[0] = 12
Objectives[63]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[7]positionX = 659,1754
Objectives[63]mission_Vehicles[7]positionY = -343,8688
Objectives[63]mission_Vehicles[7]positionZ = 34,82408
Objectives[63]mission_Vehicles[7]Heading = 267,0658
Objectives[63]mission_Vehicles[7]Name = Issi (Incubo)
Objectives[63]mission_Vehicles[7]Model = issi6
Objectives[63]mission_Vehicles[7]PrimaryColor = HotPink
Objectives[63]mission_Vehicles[7]SecondaryColor = MetallicPurple
Objectives[63]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[7]HasPearlescent = False
Objectives[63]mission_Vehicles[7]Livery = -1
Objectives[63]mission_Vehicles[7]DirtLevel = 0
Objectives[63]mission_Vehicles[7]LockedForPlayer = False
Objectives[63]mission_Vehicles[7]Locked = False
Objectives[63]mission_Vehicles[7]Alarm = False
Objectives[63]mission_Vehicles[7]HotWired = False
Objectives[63]mission_Vehicles[7]Invincible = True
Objectives[63]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[7]Remove_After = 72
Objectives[63]mission_Vehicles[7]Survive_Number = 0
Objectives[63]mission_Vehicles[7]Failed_Text = 
Objectives[63]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[63]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 63
Objectives[63]mission_Vehicles[7]NeededForActorIndex[0] = 15
Objectives[63]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 5
Objectives[63]ObjectiveMessages[0]positionX = 1311,802
Objectives[63]ObjectiveMessages[0]positionY = 96,31754
Objectives[63]ObjectiveMessages[0]positionZ = 79,00579
Objectives[63]ObjectiveMessages[0]Message = ~p~Okay, the underworld army should be on the way.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = False
Objectives[63]ObjectiveMessages[0]Delay = True
Objectives[63]ObjectiveMessages[0]DelayTime = 1
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = 1307,208
Objectives[63]ObjectiveMessages[1]positionY = 92,59174
Objectives[63]ObjectiveMessages[1]positionZ = 77,13748
Objectives[63]ObjectiveMessages[1]Message = ~p~What do we do, attack or wait for them?
Objectives[63]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[1]Sender = 
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = White
Objectives[63]ObjectiveMessages[1]PlayFromStart = False
Objectives[63]ObjectiveMessages[1]Delay = True
Objectives[63]ObjectiveMessages[1]DelayTime = 5
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = True
Objectives[63]ObjectiveMessages[1]TypeTextMesage = False
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = 1303,363
Objectives[63]ObjectiveMessages[2]positionY = 89,44151
Objectives[63]ObjectiveMessages[2]positionZ = 75,63246
Objectives[63]ObjectiveMessages[2]Message = ~b~I still only have my teaser...
Objectives[63]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[2]Sender = 
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = White
Objectives[63]ObjectiveMessages[2]PlayFromStart = False
Objectives[63]ObjectiveMessages[2]Delay = True
Objectives[63]ObjectiveMessages[2]DelayTime = 9
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = True
Objectives[63]ObjectiveMessages[2]TypeTextMesage = False
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[3]positionX = 1299,852
Objectives[63]ObjectiveMessages[3]positionY = 86,60382
Objectives[63]ObjectiveMessages[3]positionZ = 74,34131
Objectives[63]ObjectiveMessages[3]Message = ~p~Shit, maybe I still have a few shots in the gun, but not many.
Objectives[63]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[3]Sender = 
Objectives[63]ObjectiveMessages[3]Subject = 
Objectives[63]ObjectiveMessages[3]MessageColor = White
Objectives[63]ObjectiveMessages[3]PlayFromStart = False
Objectives[63]ObjectiveMessages[3]Delay = True
Objectives[63]ObjectiveMessages[3]DelayTime = 12
Objectives[63]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[3]TypeSubtitle = True
Objectives[63]ObjectiveMessages[3]TypeTextMesage = False
Objectives[63]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[4]positionX = 1296,84
Objectives[63]ObjectiveMessages[4]positionY = 84,13871
Objectives[63]ObjectiveMessages[4]positionZ = 73,19202
Objectives[63]ObjectiveMessages[4]Message = ~b~So for now let's follow the truck, then we'll see.
Objectives[63]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[4]Sender = 
Objectives[63]ObjectiveMessages[4]Subject = 
Objectives[63]ObjectiveMessages[4]MessageColor = White
Objectives[63]ObjectiveMessages[4]PlayFromStart = False
Objectives[63]ObjectiveMessages[4]Delay = True
Objectives[63]ObjectiveMessages[4]DelayTime = 17
Objectives[63]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[4]TypeSubtitle = True
Objectives[63]ObjectiveMessages[4]TypeTextMesage = False
Objectives[63]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[64]Text = Meet the skulls
Objectives[64]Text2 = 
Objectives[64]Text3 = 
Objectives[64]Failed_Text = 
Objectives[64]Type = Checkpoint
Objectives[64]Checkpoint_Type = 45
Objectives[64]Reserved = 1
Objectives[64]ColorR = 255
Objectives[64]ColorG = 255
Objectives[64]ColorB = 0
Objectives[64]ColorA = 255
Objectives[64]IconColorR = 255
Objectives[64]IconColorG = 255
Objectives[64]IconColorB = 0
Objectives[64]IconColorA = 255
Objectives[64]positionX = 297,5712
Objectives[64]positionY = -1203,386
Objectives[64]positionZ = 28,186
Objectives[64]Heading = 420,5356
Objectives[64]Diameter = 5
Objectives[64]minimum_hight = 1
Objectives[64]maximum_hight = 10
Objectives[64]TriggerDistance = 2,5
Objectives[64]PlaySound = False
Objectives[64]LoseWanted = True
Objectives[64]Stop_Vehicle = False
Objectives[64]DeliverVehicleOnly = True
Objectives[64]DeliverTrailor = False
Objectives[64]DeliverTowTruck = False
Objectives[64]DeliverVehicleCargobob = False
Objectives[64]DeliverPropCargobob = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 4
Objectives[64]ObjectiveMessages[0]positionX = 634,3563
Objectives[64]ObjectiveMessages[0]positionY = -1768,971
Objectives[64]ObjectiveMessages[0]positionZ = 11,82768
Objectives[64]ObjectiveMessages[0]Message = ~p~Well, the truck is our, hurry up Lester.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = False
Objectives[64]ObjectiveMessages[0]Delay = True
Objectives[64]ObjectiveMessages[0]DelayTime = 1
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = True
Objectives[64]ObjectiveMessages[0]TypeTextMesage = False
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = 634,6898
Objectives[64]ObjectiveMessages[1]positionY = -1771,878
Objectives[64]ObjectiveMessages[1]positionZ = 11,54612
Objectives[64]ObjectiveMessages[1]Message = ~b~I'm coming... not fast...
Objectives[64]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = White
Objectives[64]ObjectiveMessages[1]PlayFromStart = False
Objectives[64]ObjectiveMessages[1]Delay = True
Objectives[64]ObjectiveMessages[1]DelayTime = 4
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = True
Objectives[64]ObjectiveMessages[1]TypeTextMesage = False
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[2]positionX = 636,1428
Objectives[64]ObjectiveMessages[2]positionY = -1775,437
Objectives[64]ObjectiveMessages[2]positionZ = 10,66507
Objectives[64]ObjectiveMessages[2]Message = ~o~PAIGE, THE SKULLS WANT TO MEET YOU, THEY ARE SENDING YOU COORDINATES.
Objectives[64]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[2]Sender = 
Objectives[64]ObjectiveMessages[2]Subject = 
Objectives[64]ObjectiveMessages[2]MessageColor = White
Objectives[64]ObjectiveMessages[2]PlayFromStart = False
Objectives[64]ObjectiveMessages[2]Delay = True
Objectives[64]ObjectiveMessages[2]DelayTime = 5
Objectives[64]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[2]TypeSubtitle = True
Objectives[64]ObjectiveMessages[2]TypeTextMesage = False
Objectives[64]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[3]positionX = 637,4448
Objectives[64]ObjectiveMessages[3]positionY = -1778,99
Objectives[64]ObjectiveMessages[3]positionZ = 9,90402
Objectives[64]ObjectiveMessages[3]Message = ~p~OKAY, LET'S GET RID OF THE POLICE AND MEET THEM THERE.
Objectives[64]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[3]Sender = 
Objectives[64]ObjectiveMessages[3]Subject = 
Objectives[64]ObjectiveMessages[3]MessageColor = White
Objectives[64]ObjectiveMessages[3]PlayFromStart = False
Objectives[64]ObjectiveMessages[3]Delay = True
Objectives[64]ObjectiveMessages[3]DelayTime = 10
Objectives[64]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[3]TypeSubtitle = True
Objectives[64]ObjectiveMessages[3]TypeTextMesage = False
Objectives[64]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[65]Text = 
Objectives[65]Type = Timeout_Objective
Objectives[65]positionX = 197,3821
Objectives[65]positionY = -1357,496
Objectives[65]positionZ = 28,25622
Objectives[65]Timeout_Min = 0
Objectives[65]Timeout_Sec = 1
Objectives[65]mission_ActorsCount = 4
Objectives[65]mission_Actors[0]SpawnInVehicle = True
Objectives[65]mission_Actors[0]SeatIndex = 3
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 197,7197
Objectives[65]mission_Actors[0]positionY = -1359,487
Objectives[65]mission_Actors[0]positionZ = 28,90287
Objectives[65]mission_Actors[0]Heading = 324,7469
Objectives[65]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[65]mission_Actors[0]Relationship_Group = Friend
Objectives[65]mission_Actors[0]AddBlip = False
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = True
Objectives[65]mission_Actors[0]SetHealth = 100
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = False
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = Unarmed
Objectives[65]mission_Actors[0]Variation = Custom
Objectives[65]mission_Actors[0]Task = 99
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = NONE
Objectives[65]mission_Actors[0]Task_List_Count = 1
Objectives[65]mission_Actors[0]Task_Repeat = False
Objectives[65]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[65]mission_Actors[0]Task_List[0]PositionX = 195,2064
Objectives[65]mission_Actors[0]Task_List[0]PositionY = -1358,341
Objectives[65]mission_Actors[0]Task_List[0]PositionZ = 28,80959
Objectives[65]mission_Actors[0]Task_List[0]Block = True
Objectives[65]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[65]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 3
Objectives[65]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[65]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 43
Objectives[65]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[65]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[65]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[65]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[65]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[65]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[65]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[65]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[65]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActor[0] = 66
Objectives[65]mission_Actors[1]SpawnInVehicle = True
Objectives[65]mission_Actors[1]SeatIndex = 0
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 0
Objectives[65]mission_Actors[1]positionX = 197,7197
Objectives[65]mission_Actors[1]positionY = -1359,487
Objectives[65]mission_Actors[1]positionZ = 28,90287
Objectives[65]mission_Actors[1]Heading = 324,7469
Objectives[65]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[65]mission_Actors[1]Relationship_Group = Friend
Objectives[65]mission_Actors[1]AddBlip = False
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = True
Objectives[65]mission_Actors[1]SetHealth = 100
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = False
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[1]AlwaysFight = True
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = Unarmed
Objectives[65]mission_Actors[1]Variation = Custom
Objectives[65]mission_Actors[1]Task = 99
Objectives[65]mission_Actors[1]Task_Guard_Range = 5
Objectives[65]mission_Actors[1]Task_Stay_In_Range = True
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[1]Task_List_Count = 1
Objectives[65]mission_Actors[1]Task_Repeat = False
Objectives[65]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[65]mission_Actors[1]Task_List[0]PositionX = 199,3525
Objectives[65]mission_Actors[1]Task_List[0]PositionY = -1357,533
Objectives[65]mission_Actors[1]Task_List[0]PositionZ = 28,69337
Objectives[65]mission_Actors[1]Task_List[0]Block = True
Objectives[65]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[65]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 1
Objectives[65]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[65]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 44
Objectives[65]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[65]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[65]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[65]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[65]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[65]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[65]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[65]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[65]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[65]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[65]mission_Actors[2]SpawnInVehicle = True
Objectives[65]mission_Actors[2]SeatIndex = 4
Objectives[65]mission_Actors[2]Survive_Number = 0
Objectives[65]mission_Actors[2]Failed_Text = 
Objectives[65]mission_Actors[2]Remove_After = 0
Objectives[65]mission_Actors[2]positionX = 197,7197
Objectives[65]mission_Actors[2]positionY = -1359,487
Objectives[65]mission_Actors[2]positionZ = 28,90287
Objectives[65]mission_Actors[2]Heading = 324,7469
Objectives[65]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[65]mission_Actors[2]Relationship_Group = Friend
Objectives[65]mission_Actors[2]AddBlip = False
Objectives[65]mission_Actors[2]ShowCone = False
Objectives[65]mission_Actors[2]Invincible = True
Objectives[65]mission_Actors[2]SetHealth = 100
Objectives[65]mission_Actors[2]DieFromHeadShot = True
Objectives[65]mission_Actors[2]CanExitVehicle = False
Objectives[65]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[2]AlwaysFight = True
Objectives[65]mission_Actors[2]Seeing_Range = 30
Objectives[65]mission_Actors[2]Hearing_Range = 30
Objectives[65]mission_Actors[2]CombatMovement = Offensive
Objectives[65]mission_Actors[2]weapon = Unarmed
Objectives[65]mission_Actors[2]Variation = Custom
Objectives[65]mission_Actors[2]Task = 99
Objectives[65]mission_Actors[2]Task_Guard_Range = 5
Objectives[65]mission_Actors[2]Task_Stay_In_Range = True
Objectives[65]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[2]Task_Scenario = NONE
Objectives[65]mission_Actors[2]Task_List_Count = 1
Objectives[65]mission_Actors[2]Task_Repeat = False
Objectives[65]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[65]mission_Actors[2]Task_List[0]PositionX = 195,2771
Objectives[65]mission_Actors[2]Task_List[0]PositionY = -1358,285
Objectives[65]mission_Actors[2]Task_List[0]PositionZ = 28,80844
Objectives[65]mission_Actors[2]Task_List[0]Block = True
Objectives[65]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[65]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 2
Objectives[65]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[65]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 74
Objectives[65]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[65]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 6
Objectives[65]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[65]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[65]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[65]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[65]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[65]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[65]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[65]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[65]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[65]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[65]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[65]mission_Actors[3]SpawnInVehicle = True
Objectives[65]mission_Actors[3]SeatIndex = -1
Objectives[65]mission_Actors[3]Survive_Number = 0
Objectives[65]mission_Actors[3]Failed_Text = 
Objectives[65]mission_Actors[3]Remove_After = 0
Objectives[65]mission_Actors[3]positionX = 197,7197
Objectives[65]mission_Actors[3]positionY = -1359,487
Objectives[65]mission_Actors[3]positionZ = 28,90287
Objectives[65]mission_Actors[3]Heading = 324,7469
Objectives[65]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[65]mission_Actors[3]Relationship_Group = Friend
Objectives[65]mission_Actors[3]AddBlip = False
Objectives[65]mission_Actors[3]ShowCone = False
Objectives[65]mission_Actors[3]Invincible = True
Objectives[65]mission_Actors[3]SetHealth = 100
Objectives[65]mission_Actors[3]DieFromHeadShot = True
Objectives[65]mission_Actors[3]CanExitVehicle = False
Objectives[65]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[3]AlwaysFight = True
Objectives[65]mission_Actors[3]Seeing_Range = 30
Objectives[65]mission_Actors[3]Hearing_Range = 30
Objectives[65]mission_Actors[3]CombatMovement = Offensive
Objectives[65]mission_Actors[3]weapon = Unarmed
Objectives[65]mission_Actors[3]Variation = Random
Objectives[65]mission_Actors[3]Task = 99
Objectives[65]mission_Actors[3]Task_Guard_Range = 5
Objectives[65]mission_Actors[3]Task_Stay_In_Range = True
Objectives[65]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[3]Task_Scenario = NONE
Objectives[65]mission_Actors[3]Task_List_Count = 4
Objectives[65]mission_Actors[3]Task_Repeat = False
Objectives[65]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[65]mission_Actors[3]Task_List[0]PositionX = 199,3794
Objectives[65]mission_Actors[3]Task_List[0]PositionY = -1359,474
Objectives[65]mission_Actors[3]Task_List[0]PositionZ = 28,64971
Objectives[65]mission_Actors[3]Task_List[0]Block = True
Objectives[65]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[65]mission_Actors[3]Task_List[1]PositionX = 199,3783
Objectives[65]mission_Actors[3]Task_List[1]PositionY = -1359,443
Objectives[65]mission_Actors[3]Task_List[1]PositionZ = 28,65051
Objectives[65]mission_Actors[3]Task_List[1]Speed = 1
Objectives[65]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[65]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[65]mission_Actors[3]Task_List[2]Type = Drive
Objectives[65]mission_Actors[3]Task_List[2]PositionX = 282,0196
Objectives[65]mission_Actors[3]Task_List[2]PositionY = -1222,919
Objectives[65]mission_Actors[3]Task_List[2]PositionZ = 28,92006
Objectives[65]mission_Actors[3]Task_List[2]Speed = 10
Objectives[65]mission_Actors[3]Task_List[2]StopBeforeVehicles = True
Objectives[65]mission_Actors[3]Task_List[2]StopBeforeActors = True
Objectives[65]mission_Actors[3]Task_List[2]AvoidVehicles = False
Objectives[65]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[65]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[65]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[65]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[65]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[65]mission_Actors[3]Task_List[2]AllowGoingWrongWay = False
Objectives[65]mission_Actors[3]Task_List[2]Reverse = False
Objectives[65]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[65]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[65]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[65]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[65]mission_Actors[3]Task_List[3]Type = Drive
Objectives[65]mission_Actors[3]Task_List[3]PositionX = 296,891
Objectives[65]mission_Actors[3]Task_List[3]PositionY = -1205,859
Objectives[65]mission_Actors[3]Task_List[3]PositionZ = 28,7316
Objectives[65]mission_Actors[3]Task_List[3]Speed = 10
Objectives[65]mission_Actors[3]Task_List[3]StopBeforeVehicles = True
Objectives[65]mission_Actors[3]Task_List[3]StopBeforeActors = True
Objectives[65]mission_Actors[3]Task_List[3]AvoidVehicles = False
Objectives[65]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[65]mission_Actors[3]Task_List[3]AvoidActors = False
Objectives[65]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[65]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[65]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[65]mission_Actors[3]Task_List[3]AllowGoingWrongWay = False
Objectives[65]mission_Actors[3]Task_List[3]Reverse = False
Objectives[65]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[65]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[65]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[65]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[65]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[65]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 68
Objectives[65]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 73
Objectives[65]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 77
Objectives[65]mission_Vehicles = 1
Objectives[65]mission_Vehicles[0]positionX = 197,7197
Objectives[65]mission_Vehicles[0]positionY = -1359,487
Objectives[65]mission_Vehicles[0]positionZ = 28,90287
Objectives[65]mission_Vehicles[0]Heading = 324,7469
Objectives[65]mission_Vehicles[0]Name = Stretch
Objectives[65]mission_Vehicles[0]Model = stretch
Objectives[65]mission_Vehicles[0]PrimaryColor = MatteLimeGreen
Objectives[65]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[65]mission_Vehicles[0]PearlescentColor = MetallicRaceYellow
Objectives[65]mission_Vehicles[0]HasPearlescent = False
Objectives[65]mission_Vehicles[0]Livery = 2
Objectives[65]mission_Vehicles[0]DirtLevel = 0
Objectives[65]mission_Vehicles[0]LockedForPlayer = False
Objectives[65]mission_Vehicles[0]Locked = False
Objectives[65]mission_Vehicles[0]Alarm = False
Objectives[65]mission_Vehicles[0]HotWired = False
Objectives[65]mission_Vehicles[0]Invincible = True
Objectives[65]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[65]mission_Vehicles[0]Remove_After = 0
Objectives[65]mission_Vehicles[0]Survive_Number = 0
Objectives[65]mission_Vehicles[0]Failed_Text = 
Objectives[65]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[65]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 65
Objectives[65]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[65]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[65]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[65]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 67
Objectives[65]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 68
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 75
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 77
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = GoTo_Actor
Objectives[66]Text = Wait the skulls
Objectives[66]positionX = 194,4358
Objectives[66]positionY = -1372,984
Objectives[66]positionZ = 28,29155
Objectives[66]GoTo_Actor_ChangToCompanion = False
Objectives[66]GoTo_Actor_Distance = 8
Objectives[66]GoTo_Actor_Remove_Blip = True
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 1
Objectives[66]ObjectiveMessages[0]positionX = 642,2502
Objectives[66]ObjectiveMessages[0]positionY = -1790,311
Objectives[66]ObjectiveMessages[0]positionZ = 9,048987
Objectives[66]ObjectiveMessages[0]Message = ~p~This is the place.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = False
Objectives[66]ObjectiveMessages[0]Delay = True
Objectives[66]ObjectiveMessages[0]DelayTime = 1
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[67]Text = Get the limo
Objectives[67]FaildText = 
Objectives[67]Type = Enter_Vehicle
Objectives[67]positionX = 199,5854
Objectives[67]positionY = -1364,912
Objectives[67]positionZ = 28,29313
Objectives[67]EnterVehicle_AsPassenger = True
Objectives[67]EnterVehicle_CanExit = True
Objectives[67]EnterVehicle_SetIsWanted = False
Objectives[67]EnterVehicle_SeatIndex = 1
Objectives[67]mission_ActorsCount = 1
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 0
Objectives[67]mission_Actors[0]positionX = 277,6805
Objectives[67]mission_Actors[0]positionY = -1203,617
Objectives[67]mission_Actors[0]positionZ = 30,56461
Objectives[67]mission_Actors[0]Heading = 69,56398
Objectives[67]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[67]mission_Actors[0]Relationship_Group = Friend
Objectives[67]mission_Actors[0]AddBlip = False
Objectives[67]mission_Actors[0]ShowCone = False
Objectives[67]mission_Actors[0]Invincible = False
Objectives[67]mission_Actors[0]SetHealth = 100
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 30
Objectives[67]mission_Actors[0]Hearing_Range = 30
Objectives[67]mission_Actors[0]CombatMovement = Offensive
Objectives[67]mission_Actors[0]weapon = Unarmed
Objectives[67]mission_Actors[0]Variation = Random
Objectives[67]mission_Actors[0]Task = 99
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = NONE
Objectives[67]mission_Actors[0]Task_List_Count = 5
Objectives[67]mission_Actors[0]Task_Repeat = False
Objectives[67]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]mission_Actors[0]Task_List[0]PositionX = 41,36793
Objectives[67]mission_Actors[0]Task_List[0]PositionY = 272,832
Objectives[67]mission_Actors[0]Task_List[0]PositionZ = 109,0911
Objectives[67]mission_Actors[0]Task_List[0]Block = True
Objectives[67]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[67]mission_Actors[0]Task_List[1]PositionX = 35,95149
Objectives[67]mission_Actors[0]Task_List[1]PositionY = 276,6523
Objectives[67]mission_Actors[0]Task_List[1]PositionZ = 109,0264
Objectives[67]mission_Actors[0]Task_List[1]Speed = 3
Objectives[67]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[67]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[67]mission_Actors[0]Task_List[2]Type = Pause
Objectives[67]mission_Actors[0]Task_List[2]PositionX = 673,6976
Objectives[67]mission_Actors[0]Task_List[2]PositionY = -954,0017
Objectives[67]mission_Actors[0]Task_List[2]PositionZ = 21,50621
Objectives[67]mission_Actors[0]Task_List[2]time = 8
Objectives[67]mission_Actors[0]Task_List[3]Type = Drive
Objectives[67]mission_Actors[0]Task_List[3]PositionX = 758,0411
Objectives[67]mission_Actors[0]Task_List[3]PositionY = -1008,672
Objectives[67]mission_Actors[0]Task_List[3]PositionZ = 25,84998
Objectives[67]mission_Actors[0]Task_List[3]Speed = 15
Objectives[67]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[67]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[67]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[67]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[67]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[67]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[67]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[67]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[67]mission_Actors[0]Task_List[3]Reverse = False
Objectives[67]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[67]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[67]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[67]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[67]mission_Actors[0]Task_List[4]Type = Drive
Objectives[67]mission_Actors[0]Task_List[4]PositionX = 681,5875
Objectives[67]mission_Actors[0]Task_List[4]PositionY = -983,156
Objectives[67]mission_Actors[0]Task_List[4]PositionZ = 22,54886
Objectives[67]mission_Actors[0]Task_List[4]Speed = 10
Objectives[67]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[67]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[67]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[67]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[67]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[67]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[67]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[67]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[67]mission_Actors[0]Task_List[4]Reverse = False
Objectives[67]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[67]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[67]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[67]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[67]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[67]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[67]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 76
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 2
Objectives[67]ObjectiveMessages[0]positionX = 638,8801
Objectives[67]ObjectiveMessages[0]positionY = -1800,228
Objectives[67]ObjectiveMessages[0]positionZ = 8,957853
Objectives[67]ObjectiveMessages[0]Message = ~y~Paige, please, get in the car, we give you a ride home.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = False
Objectives[67]ObjectiveMessages[0]Delay = True
Objectives[67]ObjectiveMessages[0]DelayTime = 1
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 639,3596
Objectives[67]ObjectiveMessages[1]positionY = -1804,137
Objectives[67]ObjectiveMessages[1]positionZ = 8,892005
Objectives[67]ObjectiveMessages[1]Message = ~g~We take care of the truck, we deliver it to your factory.
Objectives[67]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = White
Objectives[67]ObjectiveMessages[1]PlayFromStart = False
Objectives[67]ObjectiveMessages[1]Delay = True
Objectives[67]ObjectiveMessages[1]DelayTime = 5
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = True
Objectives[67]ObjectiveMessages[1]TypeTextMesage = False
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = 200,1152
Objectives[68]positionY = -1351,522
Objectives[68]positionZ = 28,29368
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 7
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = 199,6907
Objectives[68]Task_List[0]PositionY = -1355,081
Objectives[68]Task_List[0]PositionZ = 28,73235
Objectives[68]Task_List[0]Speed = 1
Objectives[68]Task_List[0]SeatIndex = -1
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = False
Objectives[68]Task_List[1]Type = Pause
Objectives[68]Task_List[1]positionX = 198,6913
Objectives[68]Task_List[1]positionY = -1350,809
Objectives[68]Task_List[1]positionZ = 28,81836
Objectives[68]Task_List[1]time = 8
Objectives[68]Task_List[2]Type = Drive
Objectives[68]Task_List[2]PositionX = 217,5742
Objectives[68]Task_List[2]PositionY = -1231,517
Objectives[68]Task_List[2]PositionZ = 37,79475
Objectives[68]Task_List[2]Speed = 15
Objectives[68]Task_List[2]StopBeforeVehicles = False
Objectives[68]Task_List[2]StopBeforeActors = False
Objectives[68]Task_List[2]AvoidVehicles = True
Objectives[68]Task_List[2]AvoidEmptyVehicles = True
Objectives[68]Task_List[2]AvoidActors = True
Objectives[68]Task_List[2]AvoidObjects = True
Objectives[68]Task_List[2]StopAtLights = False
Objectives[68]Task_List[2]UseBlinkers = True
Objectives[68]Task_List[2]AllowGoingWrongWay = False
Objectives[68]Task_List[2]Reverse = False
Objectives[68]Task_List[2]TakeShortestPath = False
Objectives[68]Task_List[2]IgnoreRoads = False
Objectives[68]Task_List[2]IgnoreAllPathing = False
Objectives[68]Task_List[2]AvoidHighWays = False
Objectives[68]Task_List[3]Type = Drive
Objectives[68]Task_List[3]PositionX = 569,4874
Objectives[68]Task_List[3]PositionY = -1227,882
Objectives[68]Task_List[3]PositionZ = 41,82241
Objectives[68]Task_List[3]Speed = 50
Objectives[68]Task_List[3]StopBeforeVehicles = False
Objectives[68]Task_List[3]StopBeforeActors = False
Objectives[68]Task_List[3]AvoidVehicles = True
Objectives[68]Task_List[3]AvoidEmptyVehicles = True
Objectives[68]Task_List[3]AvoidActors = True
Objectives[68]Task_List[3]AvoidObjects = True
Objectives[68]Task_List[3]StopAtLights = False
Objectives[68]Task_List[3]UseBlinkers = True
Objectives[68]Task_List[3]AllowGoingWrongWay = False
Objectives[68]Task_List[3]Reverse = False
Objectives[68]Task_List[3]TakeShortestPath = False
Objectives[68]Task_List[3]IgnoreRoads = False
Objectives[68]Task_List[3]IgnoreAllPathing = False
Objectives[68]Task_List[3]AvoidHighWays = False
Objectives[68]Task_List[4]Type = Drive
Objectives[68]Task_List[4]PositionX = 786,0236
Objectives[68]Task_List[4]PositionY = -979,2768
Objectives[68]Task_List[4]PositionZ = 25,86128
Objectives[68]Task_List[4]Speed = 15
Objectives[68]Task_List[4]StopBeforeVehicles = False
Objectives[68]Task_List[4]StopBeforeActors = False
Objectives[68]Task_List[4]AvoidVehicles = True
Objectives[68]Task_List[4]AvoidEmptyVehicles = True
Objectives[68]Task_List[4]AvoidActors = True
Objectives[68]Task_List[4]AvoidObjects = True
Objectives[68]Task_List[4]StopAtLights = False
Objectives[68]Task_List[4]UseBlinkers = True
Objectives[68]Task_List[4]AllowGoingWrongWay = False
Objectives[68]Task_List[4]Reverse = False
Objectives[68]Task_List[4]TakeShortestPath = False
Objectives[68]Task_List[4]IgnoreRoads = False
Objectives[68]Task_List[4]IgnoreAllPathing = False
Objectives[68]Task_List[4]AvoidHighWays = False
Objectives[68]Task_List[5]Type = Drive
Objectives[68]Task_List[5]PositionX = 754,7368
Objectives[68]Task_List[5]PositionY = -980,3214
Objectives[68]Task_List[5]PositionZ = 24,6368
Objectives[68]Task_List[5]Speed = 10
Objectives[68]Task_List[5]StopBeforeVehicles = False
Objectives[68]Task_List[5]StopBeforeActors = False
Objectives[68]Task_List[5]AvoidVehicles = True
Objectives[68]Task_List[5]AvoidEmptyVehicles = True
Objectives[68]Task_List[5]AvoidActors = True
Objectives[68]Task_List[5]AvoidObjects = True
Objectives[68]Task_List[5]StopAtLights = False
Objectives[68]Task_List[5]UseBlinkers = True
Objectives[68]Task_List[5]AllowGoingWrongWay = False
Objectives[68]Task_List[5]Reverse = False
Objectives[68]Task_List[5]TakeShortestPath = True
Objectives[68]Task_List[5]IgnoreRoads = True
Objectives[68]Task_List[5]IgnoreAllPathing = True
Objectives[68]Task_List[5]AvoidHighWays = True
Objectives[68]Task_List[6]Type = Drive
Objectives[68]Task_List[6]PositionX = 708,3228
Objectives[68]Task_List[6]PositionY = -983,8254
Objectives[68]Task_List[6]PositionZ = 23,61459
Objectives[68]Task_List[6]Speed = 10
Objectives[68]Task_List[6]StopBeforeVehicles = False
Objectives[68]Task_List[6]StopBeforeActors = False
Objectives[68]Task_List[6]AvoidVehicles = True
Objectives[68]Task_List[6]AvoidEmptyVehicles = True
Objectives[68]Task_List[6]AvoidActors = True
Objectives[68]Task_List[6]AvoidObjects = True
Objectives[68]Task_List[6]StopAtLights = False
Objectives[68]Task_List[6]UseBlinkers = True
Objectives[68]Task_List[6]AllowGoingWrongWay = False
Objectives[68]Task_List[6]Reverse = False
Objectives[68]Task_List[6]TakeShortestPath = False
Objectives[68]Task_List[6]IgnoreRoads = False
Objectives[68]Task_List[6]IgnoreAllPathing = False
Objectives[68]Task_List[6]AvoidHighWays = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Leave_Area
Objectives[69]positionX = 293,4189
Objectives[69]positionY = -1213,772
Objectives[69]positionZ = 28,16446
Objectives[69]Leave_Area_Distance = 75
Objectives[69]Leave_Area_Use_Objective_Position = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 3
Objectives[69]ObjectiveMessages[0]positionX = 638,0261
Objectives[69]ObjectiveMessages[0]positionY = -1816,022
Objectives[69]ObjectiveMessages[0]positionZ = 8,685788
Objectives[69]ObjectiveMessages[0]Message = ~y~Okay, we can go.
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = False
Objectives[69]ObjectiveMessages[0]Delay = True
Objectives[69]ObjectiveMessages[0]DelayTime = 1
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = True
Objectives[69]ObjectiveMessages[0]TypeTextMesage = False
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 638,4261
Objectives[69]ObjectiveMessages[1]positionY = -1821,176
Objectives[69]ObjectiveMessages[1]positionZ = 8,607405
Objectives[69]ObjectiveMessages[1]Message = ~p~No, wait, Lester hasn't got in the car yet.
Objectives[69]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = White
Objectives[69]ObjectiveMessages[1]PlayFromStart = False
Objectives[69]ObjectiveMessages[1]Delay = True
Objectives[69]ObjectiveMessages[1]DelayTime = 3
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = True
Objectives[69]ObjectiveMessages[1]TypeTextMesage = False
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 637,9556
Objectives[69]ObjectiveMessages[2]positionY = -1825,351
Objectives[69]ObjectiveMessages[2]positionZ = 8,546655
Objectives[69]ObjectiveMessages[2]Message = ~b~(softly) bitches.
Objectives[69]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = White
Objectives[69]ObjectiveMessages[2]PlayFromStart = False
Objectives[69]ObjectiveMessages[2]Delay = True
Objectives[69]ObjectiveMessages[2]DelayTime = 6
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = True
Objectives[69]ObjectiveMessages[2]TypeTextMesage = False
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = 192,3
Objectives[70]positionY = -1350,827
Objectives[70]positionZ = 28,33278
Objectives[70]Cutscenes_Time = 18
Objectives[70]Cutscenes_Trans_Time = 6
Objectives[70]Cutscenes_FOV = 60
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = False
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = False
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = True
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = False
Objectives[70]Cutscenes_Follow_Distancee = 3
Objectives[70]Cutscenes_Follow_Hieght = 0,7
Objectives[70]Cutscenes_Follow_Angle = 15
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 5
Objectives[70]ObjectiveMessages[0]positionX = 636,3984
Objectives[70]ObjectiveMessages[0]positionY = -1855,44
Objectives[70]ObjectiveMessages[0]positionZ = 8,18471
Objectives[70]ObjectiveMessages[0]Message = ~y~So, it seems it was a good collaboration for both of us, didn't it?
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = False
Objectives[70]ObjectiveMessages[0]Delay = True
Objectives[70]ObjectiveMessages[0]DelayTime = 1
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 635,7177
Objectives[70]ObjectiveMessages[1]positionY = -1857,782
Objectives[70]ObjectiveMessages[1]positionZ = 8,198817
Objectives[70]ObjectiveMessages[1]Message = ~p~Yes... everything went well and we both have what we wanted.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = White
Objectives[70]ObjectiveMessages[1]PlayFromStart = False
Objectives[70]ObjectiveMessages[1]Delay = True
Objectives[70]ObjectiveMessages[1]DelayTime = 6
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = True
Objectives[70]ObjectiveMessages[1]TypeTextMesage = False
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = 634,8633
Objectives[70]ObjectiveMessages[2]positionY = -1860,786
Objectives[70]ObjectiveMessages[2]positionZ = 8,216811
Objectives[70]ObjectiveMessages[2]Message = ~g~Perfect, so what do you think about continuing our collaboration?
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = White
Objectives[70]ObjectiveMessages[2]PlayFromStart = False
Objectives[70]ObjectiveMessages[2]Delay = True
Objectives[70]ObjectiveMessages[2]DelayTime = 11
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = True
Objectives[70]ObjectiveMessages[2]TypeTextMesage = False
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[3]positionX = 633,7675
Objectives[70]ObjectiveMessages[3]positionY = -1864,745
Objectives[70]ObjectiveMessages[3]positionZ = 8,251926
Objectives[70]ObjectiveMessages[3]Message = ~b~What do you mean exactly?
Objectives[70]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[3]Sender = 
Objectives[70]ObjectiveMessages[3]Subject = 
Objectives[70]ObjectiveMessages[3]MessageColor = White
Objectives[70]ObjectiveMessages[3]PlayFromStart = False
Objectives[70]ObjectiveMessages[3]Delay = True
Objectives[70]ObjectiveMessages[3]DelayTime = 16
Objectives[70]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[3]TypeSubtitle = True
Objectives[70]ObjectiveMessages[3]TypeTextMesage = False
Objectives[70]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[4]positionX = 632,8857
Objectives[70]ObjectiveMessages[4]positionY = -1867,846
Objectives[70]ObjectiveMessages[4]positionZ = 8,245089
Objectives[70]ObjectiveMessages[4]Message = ~r~We help you find what you need for the bunker and you do small chores for us.
Objectives[70]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[4]Sender = 
Objectives[70]ObjectiveMessages[4]Subject = 
Objectives[70]ObjectiveMessages[4]MessageColor = White
Objectives[70]ObjectiveMessages[4]PlayFromStart = False
Objectives[70]ObjectiveMessages[4]Delay = True
Objectives[70]ObjectiveMessages[4]DelayTime = 19
Objectives[70]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[4]TypeSubtitle = True
Objectives[70]ObjectiveMessages[4]TypeTextMesage = False
Objectives[70]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = 186,4294
Objectives[71]positionY = -1360,541
Objectives[71]positionZ = 28,34293
Objectives[71]Cutscenes_Time = 10
Objectives[71]Cutscenes_Trans_Time = 15
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = True
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 3
Objectives[71]Cutscenes_Follow_Hieght = 0,7
Objectives[71]Cutscenes_Follow_Angle = 5
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 5
Objectives[71]ObjectiveMessages[0]positionX = 631,5371
Objectives[71]ObjectiveMessages[0]positionY = -1872,671
Objectives[71]ObjectiveMessages[0]positionZ = 8,23388
Objectives[71]ObjectiveMessages[0]Message = ~b~Umh... I don't know... I have to think about it... I could have found that truck even without you.
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = False
Objectives[71]ObjectiveMessages[0]Delay = True
Objectives[71]ObjectiveMessages[0]DelayTime = 1
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 630,6997
Objectives[71]ObjectiveMessages[1]positionY = -1875,705
Objectives[71]ObjectiveMessages[1]positionZ = 8,22665
Objectives[71]ObjectiveMessages[1]Message = ~y~Yes, but it would have takem much longer, and much more effort to stop it.
Objectives[71]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = White
Objectives[71]ObjectiveMessages[1]PlayFromStart = False
Objectives[71]ObjectiveMessages[1]Delay = True
Objectives[71]ObjectiveMessages[1]DelayTime = 6
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = True
Objectives[71]ObjectiveMessages[1]TypeTextMesage = False
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[2]positionX = 629,5189
Objectives[71]ObjectiveMessages[2]positionY = -1880,023
Objectives[71]ObjectiveMessages[2]positionZ = 8,270306
Objectives[71]ObjectiveMessages[2]Message = ~p~Is true Lester, to find the right shipment, with the right load, at the right time...
Objectives[71]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[2]Sender = 
Objectives[71]ObjectiveMessages[2]Subject = 
Objectives[71]ObjectiveMessages[2]MessageColor = White
Objectives[71]ObjectiveMessages[2]PlayFromStart = False
Objectives[71]ObjectiveMessages[2]Delay = True
Objectives[71]ObjectiveMessages[2]DelayTime = 11
Objectives[71]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[2]TypeSubtitle = True
Objectives[71]ObjectiveMessages[2]TypeTextMesage = False
Objectives[71]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[3]positionX = 628,405
Objectives[71]ObjectiveMessages[3]positionY = -1883,658
Objectives[71]ObjectiveMessages[3]positionZ = 8,416854
Objectives[71]ObjectiveMessages[3]Message = ~p~Would have taken us much longer.
Objectives[71]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[3]Sender = 
Objectives[71]ObjectiveMessages[3]Subject = 
Objectives[71]ObjectiveMessages[3]MessageColor = White
Objectives[71]ObjectiveMessages[3]PlayFromStart = False
Objectives[71]ObjectiveMessages[3]Delay = True
Objectives[71]ObjectiveMessages[3]DelayTime = 16
Objectives[71]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[3]TypeSubtitle = True
Objectives[71]ObjectiveMessages[3]TypeTextMesage = False
Objectives[71]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[4]positionX = 627,3898
Objectives[71]ObjectiveMessages[4]positionY = -1887,098
Objectives[71]ObjectiveMessages[4]positionZ = 9,09213
Objectives[71]ObjectiveMessages[4]Message = ~p~And even calling the guys we would still have struggled to stop it.
Objectives[71]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[4]Sender = 
Objectives[71]ObjectiveMessages[4]Subject = 
Objectives[71]ObjectiveMessages[4]MessageColor = White
Objectives[71]ObjectiveMessages[4]PlayFromStart = False
Objectives[71]ObjectiveMessages[4]Delay = True
Objectives[71]ObjectiveMessages[4]DelayTime = 20
Objectives[71]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[4]TypeSubtitle = True
Objectives[71]ObjectiveMessages[4]TypeTextMesage = False
Objectives[71]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = 181,8578
Objectives[72]positionY = -1357,449
Objectives[72]positionZ = 28,34343
Objectives[72]Cutscenes_Time = 0
Objectives[72]Cutscenes_Trans_Time = 0
Objectives[72]Cutscenes_FOV = 30
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = True
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 10
Objectives[72]Cutscenes_Follow_Hieght = 1
Objectives[72]Cutscenes_Follow_Angle = 0
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 203,3379
Objectives[73]positionY = -1345,077
Objectives[73]positionZ = 28,31468
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = True
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 5
Objectives[73]ObjectiveMessages[0]positionX = 624,7345
Objectives[73]ObjectiveMessages[0]positionY = -1892,259
Objectives[73]ObjectiveMessages[0]positionZ = 10,57111
Objectives[73]ObjectiveMessages[0]Message = ~b~Yes, it's all true, but I still want to think about it.
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = False
Objectives[73]ObjectiveMessages[0]Delay = True
Objectives[73]ObjectiveMessages[0]DelayTime = 1
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 623,5054
Objectives[73]ObjectiveMessages[1]positionY = -1894,779
Objectives[73]ObjectiveMessages[1]positionZ = 11,19441
Objectives[73]ObjectiveMessages[1]Message = ~y~Okay, no problem Mr. Crest, there is no hurry.
Objectives[73]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = White
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 5
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = True
Objectives[73]ObjectiveMessages[1]TypeTextMesage = False
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = 622,0777
Objectives[73]ObjectiveMessages[2]positionY = -1897,886
Objectives[73]ObjectiveMessages[2]positionZ = 11,94416
Objectives[73]ObjectiveMessages[2]Message = ~g~But remember that the underworld army will not wait forever.
Objectives[73]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[2]Sender = 
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = White
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 9
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = True
Objectives[73]ObjectiveMessages[2]TypeTextMesage = False
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[3]positionX = 620,5825
Objectives[73]ObjectiveMessages[3]positionY = -1901,237
Objectives[73]ObjectiveMessages[3]positionZ = 12,7383
Objectives[73]ObjectiveMessages[3]Message = ~r~Let's take Paige and Mr. Crest to the factory.
Objectives[73]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[3]Sender = 
Objectives[73]ObjectiveMessages[3]Subject = 
Objectives[73]ObjectiveMessages[3]MessageColor = White
Objectives[73]ObjectiveMessages[3]PlayFromStart = False
Objectives[73]ObjectiveMessages[3]Delay = True
Objectives[73]ObjectiveMessages[3]DelayTime = 14
Objectives[73]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[3]TypeSubtitle = True
Objectives[73]ObjectiveMessages[3]TypeTextMesage = False
Objectives[73]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[4]positionX = 619,0701
Objectives[73]ObjectiveMessages[4]positionY = -1904,29
Objectives[73]ObjectiveMessages[4]positionZ = 13,4543
Objectives[73]ObjectiveMessages[4]Message = ~o~Ok.
Objectives[73]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[4]Sender = 
Objectives[73]ObjectiveMessages[4]Subject = 
Objectives[73]ObjectiveMessages[4]MessageColor = White
Objectives[73]ObjectiveMessages[4]PlayFromStart = False
Objectives[73]ObjectiveMessages[4]Delay = True
Objectives[73]ObjectiveMessages[4]DelayTime = 18
Objectives[73]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[4]TypeSubtitle = True
Objectives[73]ObjectiveMessages[4]TypeTextMesage = False
Objectives[73]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 718,2024
Objectives[74]positionY = -976,6073
Objectives[74]positionZ = 23,71275
Objectives[74]SetPlayerActor_Use_Player = True
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = False
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 2
Objectives[74]Task_List[0]Type = Pause
Objectives[74]Task_List[0]positionX = 702,9394
Objectives[74]Task_List[0]positionY = -957,8099
Objectives[74]Task_List[0]positionZ = 30,36754
Objectives[74]Task_List[0]time = 3
Objectives[74]Task_List[1]Type = WalkTo
Objectives[74]Task_List[1]DestinationX = 718,2024
Objectives[74]Task_List[1]DestinationY = -976,6073
Objectives[74]Task_List[1]DestinationZ = 24,21275
Objectives[74]Task_List[1]Rotation = 429,5884
Objectives[74]Task_List[1]Speed = 1
Objectives[74]Task_List[1]GoStraitToCoord = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 280,166
Objectives[75]positionY = -1203,589
Objectives[75]positionZ = 31,17092
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = 194,4603
Objectives[75]Task_List[0]PositionY = -1360,545
Objectives[75]Task_List[0]PositionZ = 28,78806
Objectives[75]Task_List[0]Speed = 4
Objectives[75]Task_List[0]SeatIndex = -2
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = 270,4433
Objectives[76]positionY = -1205,336
Objectives[76]positionZ = 28,29058
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = True
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 5
Objectives[76]ObjectiveMessages[0]positionX = 615,509
Objectives[76]ObjectiveMessages[0]positionY = -1911,051
Objectives[76]ObjectiveMessages[0]positionZ = 14,96497
Objectives[76]ObjectiveMessages[0]Message = ~p~Okay girls, thanks for the ride, I hope to see you again soon.
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = False
Objectives[76]ObjectiveMessages[0]Delay = True
Objectives[76]ObjectiveMessages[0]DelayTime = 1
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = 614,1204
Objectives[76]ObjectiveMessages[1]positionY = -1913,715
Objectives[76]ObjectiveMessages[1]positionZ = 15,50001
Objectives[76]ObjectiveMessages[1]Message = ~y~Bye Paige.
Objectives[76]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = White
Objectives[76]ObjectiveMessages[1]PlayFromStart = False
Objectives[76]ObjectiveMessages[1]Delay = True
Objectives[76]ObjectiveMessages[1]DelayTime = 3
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = True
Objectives[76]ObjectiveMessages[1]TypeTextMesage = False
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[2]positionX = 612,7183
Objectives[76]ObjectiveMessages[2]positionY = -1916,885
Objectives[76]ObjectiveMessages[2]positionZ = 16,06219
Objectives[76]ObjectiveMessages[2]Message = ~g~Bye Paige.
Objectives[76]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[2]Sender = 
Objectives[76]ObjectiveMessages[2]Subject = 
Objectives[76]ObjectiveMessages[2]MessageColor = White
Objectives[76]ObjectiveMessages[2]PlayFromStart = False
Objectives[76]ObjectiveMessages[2]Delay = True
Objectives[76]ObjectiveMessages[2]DelayTime = 5
Objectives[76]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[2]TypeSubtitle = True
Objectives[76]ObjectiveMessages[2]TypeTextMesage = False
Objectives[76]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[3]positionX = 611,4235
Objectives[76]ObjectiveMessages[3]positionY = -1919,505
Objectives[76]ObjectiveMessages[3]positionZ = 16,51171
Objectives[76]ObjectiveMessages[3]Message = ~r~Bye Paige
Objectives[76]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[3]Sender = 
Objectives[76]ObjectiveMessages[3]Subject = 
Objectives[76]ObjectiveMessages[3]MessageColor = White
Objectives[76]ObjectiveMessages[3]PlayFromStart = False
Objectives[76]ObjectiveMessages[3]Delay = True
Objectives[76]ObjectiveMessages[3]DelayTime = 7
Objectives[76]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[3]TypeSubtitle = True
Objectives[76]ObjectiveMessages[3]TypeTextMesage = False
Objectives[76]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[4]positionX = 609,9098
Objectives[76]ObjectiveMessages[4]positionY = -1922,625
Objectives[76]ObjectiveMessages[4]positionZ = 16,95815
Objectives[76]ObjectiveMessages[4]Message = ~b~Bitches.
Objectives[76]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[4]Sender = 
Objectives[76]ObjectiveMessages[4]Subject = 
Objectives[76]ObjectiveMessages[4]MessageColor = White
Objectives[76]ObjectiveMessages[4]PlayFromStart = False
Objectives[76]ObjectiveMessages[4]Delay = True
Objectives[76]ObjectiveMessages[4]DelayTime = 9
Objectives[76]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[4]TypeSubtitle = True
Objectives[76]ObjectiveMessages[4]TypeTextMesage = False
Objectives[76]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = 200,4102
Objectives[77]positionY = -1348,781
Objectives[77]positionZ = 28,32074
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 4
Objectives[77]Task_List[0]Type = EnterVehicle
Objectives[77]Task_List[0]PositionX = 196,7131
Objectives[77]Task_List[0]PositionY = -1355,313
Objectives[77]Task_List[0]PositionZ = 28,82445
Objectives[77]Task_List[0]Speed = 4
Objectives[77]Task_List[0]SeatIndex = -1
Objectives[77]Task_List[0]TaskIndex = 0
Objectives[77]Task_List[0]Warp = False
Objectives[77]Task_List[1]Type = Drive
Objectives[77]Task_List[1]PositionX = 692,4304
Objectives[77]Task_List[1]PositionY = -1005,717
Objectives[77]Task_List[1]PositionZ = 22,35352
Objectives[77]Task_List[1]Speed = 10
Objectives[77]Task_List[1]StopBeforeVehicles = False
Objectives[77]Task_List[1]StopBeforeActors = False
Objectives[77]Task_List[1]AvoidVehicles = True
Objectives[77]Task_List[1]AvoidEmptyVehicles = True
Objectives[77]Task_List[1]AvoidActors = True
Objectives[77]Task_List[1]AvoidObjects = True
Objectives[77]Task_List[1]StopAtLights = False
Objectives[77]Task_List[1]UseBlinkers = True
Objectives[77]Task_List[1]AllowGoingWrongWay = True
Objectives[77]Task_List[1]Reverse = False
Objectives[77]Task_List[1]TakeShortestPath = False
Objectives[77]Task_List[1]IgnoreRoads = False
Objectives[77]Task_List[1]IgnoreAllPathing = False
Objectives[77]Task_List[1]AvoidHighWays = False
Objectives[77]Task_List[2]Type = Drive
Objectives[77]Task_List[2]PositionX = 695,7371
Objectives[77]Task_List[2]PositionY = -1032,819
Objectives[77]Task_List[2]PositionZ = 21,86393
Objectives[77]Task_List[2]Speed = 10
Objectives[77]Task_List[2]StopBeforeVehicles = False
Objectives[77]Task_List[2]StopBeforeActors = False
Objectives[77]Task_List[2]AvoidVehicles = True
Objectives[77]Task_List[2]AvoidEmptyVehicles = True
Objectives[77]Task_List[2]AvoidActors = True
Objectives[77]Task_List[2]AvoidObjects = True
Objectives[77]Task_List[2]StopAtLights = False
Objectives[77]Task_List[2]UseBlinkers = True
Objectives[77]Task_List[2]AllowGoingWrongWay = True
Objectives[77]Task_List[2]Reverse = False
Objectives[77]Task_List[2]TakeShortestPath = False
Objectives[77]Task_List[2]IgnoreRoads = False
Objectives[77]Task_List[2]IgnoreAllPathing = False
Objectives[77]Task_List[2]AvoidHighWays = False
Objectives[77]Task_List[3]Type = Drive
Objectives[77]Task_List[3]PositionX = 135,3679
Objectives[77]Task_List[3]PositionY = -1306,344
Objectives[77]Task_List[3]PositionZ = 28,54853
Objectives[77]Task_List[3]Speed = 15
Objectives[77]Task_List[3]StopBeforeVehicles = False
Objectives[77]Task_List[3]StopBeforeActors = False
Objectives[77]Task_List[3]AvoidVehicles = True
Objectives[77]Task_List[3]AvoidEmptyVehicles = True
Objectives[77]Task_List[3]AvoidActors = True
Objectives[77]Task_List[3]AvoidObjects = True
Objectives[77]Task_List[3]StopAtLights = False
Objectives[77]Task_List[3]UseBlinkers = True
Objectives[77]Task_List[3]AllowGoingWrongWay = True
Objectives[77]Task_List[3]Reverse = False
Objectives[77]Task_List[3]TakeShortestPath = False
Objectives[77]Task_List[3]IgnoreRoads = False
Objectives[77]Task_List[3]IgnoreAllPathing = False
Objectives[77]Task_List[3]AvoidHighWays = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = 
Objectives[78]Text2 = 
Objectives[78]Text3 = 
Objectives[78]Failed_Text = 
Objectives[78]Type = Checkpoint
Objectives[78]Checkpoint_Type = 45
Objectives[78]Reserved = 1
Objectives[78]ColorR = 255
Objectives[78]ColorG = 255
Objectives[78]ColorB = 0
Objectives[78]ColorA = 255
Objectives[78]IconColorR = 255
Objectives[78]IconColorG = 255
Objectives[78]IconColorB = 0
Objectives[78]IconColorA = 255
Objectives[78]positionX = 717,5823
Objectives[78]positionY = -965,0039
Objectives[78]positionZ = 29,39533
Objectives[78]Heading = 429,5884
Objectives[78]Diameter = 2
Objectives[78]minimum_hight = 1
Objectives[78]maximum_hight = 10
Objectives[78]TriggerDistance = 2
Objectives[78]PlaySound = False
Objectives[78]LoseWanted = False
Objectives[78]Stop_Vehicle = False
Objectives[78]DeliverVehicleOnly = False
Objectives[78]DeliverTrailor = False
Objectives[78]DeliverTowTruck = False
Objectives[78]DeliverVehicleCargobob = False
Objectives[78]DeliverPropCargobob = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 257,6107
Objectives[79]positionY = 220,135
Objectives[79]positionZ = 150,6329
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 1
Objectives[79]Task_List[0]Type = WalkTo
Objectives[79]Task_List[0]DestinationX = 705,8699
Objectives[79]Task_List[0]DestinationY = -965,8605
Objectives[79]Task_List[0]DestinationZ = 29,91786
Objectives[79]Task_List[0]Rotation = 429,5884
Objectives[79]Task_List[0]Speed = 1
Objectives[79]Task_List[0]GoStraitToCoord = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 707,4962
Objectives[80]positionY = -965,0009
Objectives[80]positionZ = 29,39533
Objectives[80]SetPlayerActor_Use_Player = True
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = False
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = WalkTo
Objectives[80]Task_List[0]DestinationX = 707,4962
Objectives[80]Task_List[0]DestinationY = -965,0009
Objectives[80]Task_List[0]DestinationZ = 29,89533
Objectives[80]Task_List[0]Rotation = 429,5884
Objectives[80]Task_List[0]Speed = 1
Objectives[80]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Cutscenes_Objective
Objectives[81]Text = 
Objectives[81]positionX = 709,2191
Objectives[81]positionY = -964,2549
Objectives[81]positionZ = 29,39533
Objectives[81]Cutscenes_Time = 13
Objectives[81]Cutscenes_Trans_Time = 8
Objectives[81]Cutscenes_FOV = 60
Objectives[81]Cutscenes_Shake = Hand
Objectives[81]Cutscenes_Amplitude = 0
Objectives[81]Cutscenes_FadeOut = False
Objectives[81]Cutscenes_FadeIn = False
Objectives[81]Cutscenes_End = False
Objectives[81]Cutscenes_Point_At_Position = True
Objectives[81]Cutscenes_Point_At_Player = False
Objectives[81]Cutscenes_Point_At_Actor = False
Objectives[81]Cutscenes_Point_At_Vehicle = False
Objectives[81]Cutscenes_Follow_Player = False
Objectives[81]Cutscenes_Follow_Actor = False
Objectives[81]Cutscenes_Follow_Vehicle = False
Objectives[81]Cutscenes_Follow_Distancee = 5
Objectives[81]Cutscenes_Follow_Hieght = 2
Objectives[81]Cutscenes_Follow_Angle = 230
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 5
Objectives[81]ObjectiveMessages[0]positionX = 604,2753
Objectives[81]ObjectiveMessages[0]positionY = -1935,597
Objectives[81]ObjectiveMessages[0]positionZ = 18,37153
Objectives[81]ObjectiveMessages[0]Message = ~p~So, what do you say, Lester?
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = False
Objectives[81]ObjectiveMessages[0]Delay = True
Objectives[81]ObjectiveMessages[0]DelayTime = 1
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 603,2022
Objectives[81]ObjectiveMessages[1]positionY = -1939,464
Objectives[81]ObjectiveMessages[1]positionZ = 18,54849
Objectives[81]ObjectiveMessages[1]Message = ~b~I don't know, I don't like those girls.
Objectives[81]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = White
Objectives[81]ObjectiveMessages[1]PlayFromStart = False
Objectives[81]ObjectiveMessages[1]Delay = True
Objectives[81]ObjectiveMessages[1]DelayTime = 4
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = True
Objectives[81]ObjectiveMessages[1]TypeTextMesage = False
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 602,0166
Objectives[81]ObjectiveMessages[2]positionY = -1943,861
Objectives[81]ObjectiveMessages[2]positionZ = 18,55518
Objectives[81]ObjectiveMessages[2]Message = ~p~Just because they don't talk to you.
Objectives[81]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = White
Objectives[81]ObjectiveMessages[2]PlayFromStart = False
Objectives[81]ObjectiveMessages[2]Delay = True
Objectives[81]ObjectiveMessages[2]DelayTime = 8
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = True
Objectives[81]ObjectiveMessages[2]TypeTextMesage = False
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[3]positionX = 601,8712
Objectives[81]ObjectiveMessages[3]positionY = -1948,168
Objectives[81]ObjectiveMessages[3]positionZ = 18,53874
Objectives[81]ObjectiveMessages[3]Message = ~b~Yes. Why don't they talk to me? They completely ignore me, I really don't like it.
Objectives[81]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[3]Sender = 
Objectives[81]ObjectiveMessages[3]Subject = 
Objectives[81]ObjectiveMessages[3]MessageColor = White
Objectives[81]ObjectiveMessages[3]PlayFromStart = False
Objectives[81]ObjectiveMessages[3]Delay = True
Objectives[81]ObjectiveMessages[3]DelayTime = 11
Objectives[81]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[3]TypeSubtitle = True
Objectives[81]ObjectiveMessages[3]TypeTextMesage = False
Objectives[81]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[4]positionX = 601,3684
Objectives[81]ObjectiveMessages[4]positionY = -1951,055
Objectives[81]ObjectiveMessages[4]positionZ = 18,53548
Objectives[81]ObjectiveMessages[4]Message = ~p~Yes, I know... but it could be a great opportunity for us...
Objectives[81]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[4]Sender = 
Objectives[81]ObjectiveMessages[4]Subject = 
Objectives[81]ObjectiveMessages[4]MessageColor = White
Objectives[81]ObjectiveMessages[4]PlayFromStart = False
Objectives[81]ObjectiveMessages[4]Delay = True
Objectives[81]ObjectiveMessages[4]DelayTime = 16
Objectives[81]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[4]TypeSubtitle = True
Objectives[81]ObjectiveMessages[4]TypeTextMesage = False
Objectives[81]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[82]Type = Cutscenes_Objective
Objectives[82]Text = 
Objectives[82]positionX = 705,8357
Objectives[82]positionY = -962,9639
Objectives[82]positionZ = 29,39533
Objectives[82]Cutscenes_Time = 0
Objectives[82]Cutscenes_Trans_Time = 0
Objectives[82]Cutscenes_FOV = 30
Objectives[82]Cutscenes_Shake = Hand
Objectives[82]Cutscenes_Amplitude = 0
Objectives[82]Cutscenes_FadeOut = False
Objectives[82]Cutscenes_FadeIn = False
Objectives[82]Cutscenes_End = True
Objectives[82]Cutscenes_Point_At_Position = False
Objectives[82]Cutscenes_Point_At_Player = False
Objectives[82]Cutscenes_Point_At_Actor = False
Objectives[82]Cutscenes_Point_At_Vehicle = False
Objectives[82]Cutscenes_Follow_Player = False
Objectives[82]Cutscenes_Follow_Actor = False
Objectives[82]Cutscenes_Follow_Vehicle = False
Objectives[82]Cutscenes_Follow_Distancee = 10
Objectives[82]Cutscenes_Follow_Hieght = 1
Objectives[82]Cutscenes_Follow_Angle = 0
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

